Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-07-10 06:00:13, ended 2025-07-10 06:02:13.

Enkindle23, chaotic female elven Wizard

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Enkindle23 the Evoker     St:10 Dx:15 Co:11 In:16 Wi:12 Ch:11  Chaotic
Dlvl:2  $:16 HP:6(11) Pw:9(9) AC:9  Exp:1 T:196 

Latest messages:
 This door is locked.
 In what direction? 2
 As you kick the door, it crashes open!
 You swap places with your kitten.
 The door opens.
 "Hello, Enkindle23!  Welcome to Queyssac's antique weapons outlet!"
 You see here a mace (for sale, 25 zorkmids).
 You see here 7 darts (for sale, 14 zorkmids).
 You see here a silver saber (for sale, 75 zorkmids).
 The kitten picks up a mace.
 You see here a bow (for sale, 60 zorkmids).
 You see here 9 arrows (for sale, 18 zorkmids).
 The kitten drops a mace.
 You see here a spear (for sale, 3 zorkmids).
 The kitten picks up a mace.
 The kitten steps reluctantly over a bow.
 You see here a long sword (for sale, 15 zorkmids).
 The kitten drops a mace.
 You see here a bow (for sale, 60 zorkmids).
 You see here a long sword (for sale, 15 zorkmids).
 You see here 7 crossbow bolts (for sale, 14 zorkmids).
 The kitten picks up a dart.
 You see here 11 darts (for sale, 22 zorkmids).
 The kitten drops a dart.
 You see here 9 crossbow bolts (for sale, 18 zorkmids).
 You see here 11 arrows (for sale, 22 zorkmids).
 You see here a trident (for sale, 5 zorkmids).
 The kitten picks up a silver saber.
 You see here a boomerang (for sale, 20 zorkmids).
 You see here a forked polearm (for sale, 5 zorkmids).
 The kitten drops a silver saber.
 The kitten picks up a long sword.
 You see here an elven bow (for sale, 60 zorkmids).
 You see here a war hammer (for sale, 5 zorkmids).
 You see here 7 darts (for sale, 14 zorkmids).
 The kitten drops a long sword.
 You see here a crude spear (for sale, 3 zorkmids).
 You see here a long sword (for sale, 15 zorkmids).
 The kitten picks up a dart.
 The kitten drops a dart.
 Really attack Queyssac? [yn] (n) n
 Unknown command ' '.
 Unknown command ' '.
 Really quit? [yn] (n) y
 Queyssac gratefully inherits all your possessions.
 Do you want to see what you had when you quit? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 16 gold pieces
 Weapons
  o - 10 +0 darts
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
 Comestibles
  p - an uncursed lichen corpse
 Scrolls
  j - an uncursed scroll of create monster
  i - 2 uncursed scrolls of remove curse
 Spellbooks
  k - a blessed spellbook of force bolt
  l - an uncursed spellbook of remove curse
 Potions
  h - an uncursed potion of invisibility
  g - an uncursed potion of restore ability
  f - an uncursed potion of water
 Rings
  e - an uncursed ring of searching
  d - an uncursed ring of see invisible
 Wands
  c - a wand of create monster (0:11)
 Tools
  n - an uncursed wooden harp
  m - an uncursed blindfold
 Gems/Stones
  q - an uncursed worthless piece of yellow glass

Enkindle23 the Wizard's attributes:

Background:
 You were an Evoker, a level 1 female elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 2.
 You entered the dungeon 196 turns ago.
 There was a full moon in effect when your adventure ended.
 You had 15 experience points, 5 more were needed to attain level 2.

Basics:
 You had 6 out of 11 hit points.
 You had all 9 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 16 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 10 (limit:18).
 Your dexterity was 15 (limit:18).
 Your constitution was 11 (limit:16).
 Your intelligence was 16 (limit:20).
 Your wisdom was 12 (limit:20).
 Your charisma was 11 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were stridently aligned.
 You were magic-protected.
 You had infravision.
 You were warded.
 You were lucky.
 You survived.

Vanquished creatures:
  a water nymph
  a kobold
  a sewer rat
  a grid bug
  a lichen
5 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were an atheist.
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 2
   Level 1:
   Level 2: <- You were here.
      A weapon shop.

Goodbye Enkindle23 the Wizard...

You quit in The Dungeons of Doom on dungeon level 2 with 126 points,
and 16 pieces of gold, after 196 moves.
You were level 1 with a maximum of 11 hit points when you quit.

