Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-11-01 22:56:06, ended 2025-11-01 23:03:31.

Enola, chaotic male elven Priest

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Enola the Acolyte            St:12 Dx:11 Co:12 In:11 Wi:20 Ch:16  Chaotic S:337
Dlvl:2  $:23 HP:0(20) Pw:40(40) AC:7  Xp:3/61 T:1299  Conf

Latest messages:
 You kill the grid bug!
 You miss the newt.
 You kill the newt!
 v - a ruby potion.
 You see here a chest.
 There is a chest here, loot it? [ynq] (q) y
 Hmmm, it turns out to be locked.
 Unknown command ' '.
 What do you want to wield? [- al or ?*] l
 l - 4 crossbow bolts (wielded).
 You can't force anything with that weapon.
 What do you want to wield? [- al or ?*] w
 You don't have that object.
 What do you want to wield? [- al or ?*] a
 a - a blessed +1 mace (weapon in hand).
 You find a hidden door.
 The hobbit opens a door.
 The hobbit thrusts her dagger.
 The hobbit hits!
 You miss the hobbit.
 The hobbit thrusts her dagger.
 The hobbit hits!
 You kill the hobbit!
 The grid bug bites!
 You miss the grid bug.
 The grid bug bites!
 You kill the grid bug!
 You swap places with Fred.
 w - a dagger.
 x - a hooded cloak.
 You swap places with Fred.
 You see here a locked chest.
 What do you want to wield? [- alw or ?*] ?
 w - a dagger (weapon in hand).
 There is a locked chest here; force its lock? [ynq] (q) y
 You force your dagger into a crack and pry.
 You succeed in forcing the lock.
 There is a broken chest here, loot it? [ynq] (q) y
 You carefully open the chest...
 You trigger a trap!
 A tower of flame bursts from the chest!
 Your robe smoulders!
 Your scroll labeled DAIYEN FOOELS catches fire and burns!
 Your spellbook of light catches fire and burns!
 One of your potions of holy water boils and explodes!
 Your ruby potion boils and explodes!
 You feel somewhat dizzy.
 Call a ruby potion: conf
 You die...
 Do you want to see the dungeon overview? [ynq] (y) q

Inventory:
 Coins
  $ - 23 gold pieces
 Weapons
  l - 4 +0 crossbow bolts
  w - a +0 dagger (weapon in hand)
  a - a blessed +1 mace
 Armor
  c - a +0 small shield (being worn)
  x - a +0 dwarvish cloak
  b - a burnt +0 robe (being worn)
 Comestibles
  e - a clove of garlic
  u - a food ration
  f - a sprig of wolfsbane
 Scrolls
  n - a blessed scroll of light
 Spellbooks
  h - a spellbook of extra healing
 Potions
  d - 3 potions of holy water
 Rings
  k - a ring of polymorph control (on right hand)
 Tools
  j - a wooden flute
  i - an oil lamp
 Gems/Stones
  q - a fluorite stone
  m - 2 worthless pieces of violet glass

Enola the Priest's attributes:

Background:
 You were an Acolyte, a level 3 elven Priest.
 You were chaotic, on a mission for Mars
 who was opposed by Mercury (lawful) and Venus (neutral).
 You were in the Dungeons of Doom, on level 2.
 You entered the dungeon 1299 turns ago.
 It was nighttime.
 You had 61 experience points, 19 more were needed to attain level 4.
 Your score was 337 before end-of-game adjustments.

Basics:
 You had 0 out of 20 hit points.
 You had all 40 energy points (spell power).
 Your armor class was 7.
 Your wallet contained 23 zorkmids.
 Autopickup was on for '$"?+!=/' plus thrown.

Final Characteristics:
 Your strength was 12 (limit:18).
 Your dexterity was 11 (limit:18).
 Your constitution was 12 (limit:16).
 Your intelligence was 11 (limit:20).
 Your wisdom was 20 (limit:20).
 Your charisma was 16 (limit:18).

Final Status:
 You were confused.
 You were unencumbered.
 You were wielding a dagger.
 You had no skill with dagger.

Final Attributes:
 You were devoutly aligned.
 You had infravision.
 You were guarded.
 You had polymorph control.
 You are dead.

Vanquished creatures:
  4 coyotes
  a hobbit
  a brown mold
  a yellow mold
  a red mold
  7 jackals
  a kobold
  7 grid bugs
  3 lichens
  2 kobold zombies
  3 newts
31 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 2
   Level 1:
      An altar to Mars.
   Level 2: <- You were here.
      A fountain.
      Final resting place for
         you, killed by a boiling potion.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |      Enola       |
                  |      23 Au       |
                  |   killed by a    |
                  |  boiling potion  |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Enola the Priest...

You died in The Dungeons of Doom on dungeon level 2 with 335 points,
and 23 pieces of gold, after 1299 moves.
You were level 3 with a maximum of 20 hit points when you died.

