Unix NetHack Version 3.6.7 - last build Fri Feb 17 15:47:41 2023 (3ff9b0f54818f925015e8ed60ae25891f0a884b6).

Game began 2025-01-13 21:52:45, ended 2025-01-15 00:16:16.

Eymerich, chaotic male elven Priest

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Eymerich the Adept           St:12 Dx:16 Co:16 In:12 Wi:19 Ch:9  Chaotic
Dlvl:10 $:960 HP:0(59) Pw:141(141) AC:8  Exp:9 T:18563  Burdened

Latest messages:
 The quantum mechanic misses Pinky.
 Pick an object.
 The wolf falls into a pit!
 The pony drops a black gem named soft.
 You swap places with your pony.
 In what direction?
 The sleep ray hits the wolf.
 The sleep ray hits the wolf.
 The sleep ray misses the quantum mechanic.
 The sleep ray hits Pinky.
 You hit the wolf!
 The wolf bites!
 The pony picks up a blessed dagger.
 The wolf bites!
 The wolf bites!
 The wolf bites!
 The wolf bites!
 The wolf bites!
 You hit the wolf!
 The wolf bites!
 The wolf bites!
 The quantum mechanic hits!
 You hit the wolf!
 The wolf bites!
 The wolf bites!
 The quantum mechanic hits!
 What do you want to read? [JTU or ?*]
 As you read the scroll, it disappears.
 The pony drops a blessed dagger.
 The pony picks up an orange gem.
 The wolf bites!
 What do you want to zap? [wyPZ or ?*]
 In what direction?
 You find a rolling boulder trap.
 Click!  The forest centaur triggers a rolling boulder trap.
 You hear some noises in the distance.
 You feel full of energy.
 Pick an object.
 You hear some noises in the distance.
 You hear a nearby zap.
 You stop searching.
 The tengu bites!
 You hit the tengu!
 The tengu bites!
 The tengu bites!
 You hit the tengu!
 The tengu bites!
 You die...
 Do you want your possessions identified? [ynq] (y)
 Do you want to see your attributes? [ynq] (y)

Inventory:
 Coins
  $ - 960 gold pieces
 Weapons
  D - 5 +1 arrows (in quiver)
  M - 75 +0 arrows
  V - 50 +0 arrows
  m - a +0 silver arrow
  z - a +0 elven bow (alternate weapon; not wielded)
  A - a blessed +0 dart
  W - 10 +1 darts
  q - 9 +0 darts
  a - a blessed +1 mace (weapon in hand)
 Armor
  L - a +0 pair of leather gloves (being worn)
  v - a +0 pair of low boots (being worn)
  t - a +0 dwarvish cloak (being worn)
 Comestibles
  e - a clove of garlic
  F - 4 food rations
  s - a pear
  f - a sprig of wolfsbane
  g - 2 tripe rations
  K - a lichen corpse
 Scrolls
  U - a scroll of food detection
  J - a blessed scroll of teleportation
 Potions
  H - a cursed potion of gain level
  x - a potion of monster detection
 Rings
  l - a ring of cold resistance
  S - a ring of poison resistance (on right hand)
 Wands
  Z - a wand of digging (0:3)
  P - a wand of secret door detection (0:14)
  y - a wand of striking (0:0)
  w - a wand of teleportation (0:1)
 Tools
  n - a sack containing 18 items
  Y - a sack containing 9 items
  i - a leather drum
  E - a blindfold
  B - an expensive camera (0:61)
  k - a magic lamp
  j - a magic whistle
  u - a mirror
  G - a skeleton key
  I - a +0 unicorn horn
  o - a wax candle

Contents of the sack:
  1163 gold pieces
  7 +0 silver arrows
  a blessed +1 sling
  12 +0 darts
  a +0 mummy wrapping
  a +0 robe
  a scroll of amnesia
  a scroll of blank paper
  a scroll of create monster
  a scroll of earth
  a spellbook of knock
  a potion of monster detection
  a wand of magic missile (0:0)
  a wand of make invisible named make invisible (0:7)
  a wand of polymorph (0:1)
  a wand of probing (0:4)
  4 aquamarine stones named hard
  a black opal named hard

Contents of the sack:
  a +0 elven dagger
  2 +0 orcish daggers
  a blessed +0 aklys
  a +0 dwarvish mattock
  a potion of blindness
  a potion of monster detection
  a potion of object detection
  a potion of sleeping
  a potion of holy water

Eymerich the Priest's attributes:

Background:
 You were an Adept, a level 9 elven Priest.
 You were chaotic, on a mission for Susanowo
 who was opposed by Amaterasu Omikami (lawful) and Raijin (neutral).
 You were in the Gnomish Mines, on level 10.
 You entered the dungeon 18563 turns ago.
 It was the midnight hour.
 There was a full moon in effect when your adventure ended.
 You had 3251 experience points, 1869 more were needed to attain level 10.

Basics:
 You had 0 out of 59 hit points.
 You had all 141 energy points (spell power).
 Your armor class was 8.
 Your wallet contained 960 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 12 (limit:18).
 Your dexterity was 16 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 12 (limit:20).
 Your wisdom was 19 (limit:20).
 Your charisma was 9 (limit:18).

Final Status:
 You were burdened; movement was slightly slowed.
 You were wielding a mace.
 You had expert skill with mace.

Final Attributes:
 You were piously aligned.
 You were sleep resistant.
 You were poison resistant.
 You were telepathic.
 You had infravision.
 You were warded.
 You were lucky.
 You are dead.

Vanquished creatures:
  a large mimic
  3 small mimics
  a tengu
  3 watchmen
  a chameleon
  a giant beetle
  6 wolves
  2 panthers
  7 leprechauns
 an orc-captain
 an iron piercer
  a giant spider
  a black light
  a vampire bat
  a gnome king
  2 yetis
  a gold golem
  3 lizards
  3 dingoes
  a dog
  a jaguar
  3 dwarf lords
  a gray unicorn
  3 ravens
  a gnome mummy
 an ape
  a fire ant
  2 imps
  a quasit
  a wood nymph
  2 water nymphs
  3 mountain nymphs
 10 Mordor orcs
  2 Uruk-hai
  8 rock piercers
  a rock mole
  3 ponies
  3 fog clouds
  2 yellow lights
  3 shriekers
  3 violet fungi
 15 gnome lords
  3 gnomish wizards
  2 kobold mummies
  a red naga hatchling
  3 gray oozes
  2 elf zombies
  2 ghouls
  3 paper golems
  a baby crocodile
  4 giant ants
  a little dog
  8 floating eyes
  a kitten
 18 dwarves
  2 homunculi
  2 kobold lords
 22 hill orcs
 10 rothes
  a rabid rat
  4 giant bats
  3 monkeys
  5 orc zombies
  2 wererats
  8 iguanas
 12 killer bees
  4 acid blobs
  2 coyotes
  a gas spore
  7 hobbits
  5 manes
  a large kobold
  4 hobgoblins
 10 giant rats
  3 cave spiders
  2 brown molds
  a yellow mold
 68 gnomes
 14 garter snakes
 10 geckos
 14 jackals
  3 foxes
  2 kobolds
  6 goblins
 11 grid bugs
  a bat
  9 lichens
  5 kobold zombies
 14 newts
428 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 7
   Level 1: "vault"
      A fountain.
   Level 2: "chest 20 items"
      Stairs down to The Gnomish Mines.
   Level 3: "vault (done)"
      A general store.
   Level 4:
      A fountain.
   Level 5: "chest 5 items"
      An altar, a fountain.
   Level 6: "vault"
   Level 7:
The Gnomish Mines: levels 3 to 10
   Level 3:
   Level 4:
   Level 5: "locked chest"
      Many shops, a temple, many fountains.
   Level 6:
   Level 7:
   Level 8: "box 7 cursed items"
   Level 9:
   Level 10: <- You were here.
      Final resting place for
         you, killed by a tengu.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Eymerich     |
                  |     2123 Au      |
                  |   killed by a    |
                  |      tengu       |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Eymerich the Priest...

You died in The Gnomish Mines on dungeon level 10 with 15385 points,
and 2123 pieces of gold, after 18563 moves.
You were level 9 with a maximum of 59 hit points when you died.

