Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-06-11 20:53:38, ended 2025-06-11 21:40:21.

Eymerich, chaotic male elven Priest

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Eymerich the Acolyte         St:13 Dx:10 Co:13 In:9 Wi:20 Ch:11  Chaotic
Dlvl:4  $:555 HP:0(40) Pw:27(54) AC:4  Exp:5 T:3351  Burdened

Latest messages:
 The giant ant bites!
 The giant ant just misses!
 What do you want to use or apply? [iqM or ?*]
 Improvise? [ynq] (q)
 You start playing your bugle.
 You extract a loud noise from your bugle.
 The giant rat turns to flee.
 The giant rat turns to flee.
 The giant rat turns to flee.
 The giant rat turns to flee.
 The giant ant turns to flee.
 The giant ant turns to flee.
 The giant ant turns to flee.
 Pinky turns to flee.
 You miss the giant rat.
 You hit the giant rat!
 Pinky picks up a yellow gem.
 Pinky bites the giant ant.
 The giant ant misses Pinky.
 The giant ant bites!
 The giant ant just misses!
 The giant ant bites!
 You hear some noises in the distance.
 The giant ant misses!
 The giant ant bites!
 The giant ant bites!
 The giant ant bites!
 There is a staircase up here.
 You see here a black gem named soft.
 The giant ant bites!
 The giant ant misses!
 You climb up the stairs.
 You stop waiting.
 You kill the gnome!
 You stop waiting.
 The gnome hits!
 You kill the gnome!
 You see here a homunculus corpse.
 You stop waiting.
 You feel more confident in your weapon skills.
 You hit the gnome lord.
 The gnome lord hits!
 You hit the gnome lord!
 The gnome lord hits!
 You die...
 Do you want your possessions identified? [ynq] (y)
 Do you want to see your attributes? [ynq] (y)
 Do you want an account of creatures vanquished? [ynaq] (y)
 Do you want to see your conduct? [ynq] (y)
 Do you want to see the dungeon overview? [ynq] (y)

Inventory:
 Coins
  $ - 555 gold pieces
 Amulets
  V - an amulet versus poison
 Weapons
  D - 53 +0 arrows
  y - 9 +0 crossbow bolts
  A - a +0 sling (alternate weapon; not wielded)
  U - a +0 sling
  W - a +0 dagger
  a - a blessed +1 mace (weapon in hand)
 Armor
  I - a +0 dwarvish iron helm (being worn)
  l - a +0 pair of water walking boots (being worn)
  c - a blessed +0 small shield (being worn)
  K - a +0 dwarvish cloak
  b - a +0 robe (being worn)
 Comestibles
  e - a clove of garlic
  r - an orange
  f - a sprig of wolfsbane
 Scrolls
  n - a scroll of charging
  j - 2 scrolls of teleportation
 Spellbooks
  h - a spellbook of create monster
  g - a spellbook of cure sickness
 Potions
  L - a potion of full healing
  t - a potion of gain ability
  C - a potion of healing
  v - a potion of object detection
  S - a potion of paralysis
  d - 5 potions of holy water
  p - 2 potions of water
 Rings
  Y - a +1 ring of adornment
 Wands
  q - a wand of sleep (0:0)
 Tools
  i - a bugle
  M - a +0 pick-axe
 Gems/Stones
  Z - a worthless piece of blue glass
  T - a worthless piece of green glass named soft
  X - a worthless piece of yellowish brown glass

Eymerich the Priest's attributes:

Background:
 You were an Acolyte, a level 5 elven Priest.
 You were chaotic, on a mission for Offler
 who was opposed by Blind Io (lawful) and The Lady (neutral).
 You were in the Gnomish Mines, on level 4.
 You entered the dungeon 3351 turns ago.
 There was a full moon in effect when your adventure ended.
 You had 241 experience points, 79 more were needed to attain level 6.

Basics:
 You had 0 out of 40 hit points.
 You had 27 out of 54 energy points (spell power).
 Your armor class was 4.
 Your wallet contained 555 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 13 (limit:18).
 Your dexterity was 10 (limit:18).
 Your constitution was 13 (limit:16).
 Your intelligence was 9 (limit:20).
 Your wisdom was 20 (limit:20).
 Your charisma was 11 (limit:18).

Final Status:
 You were burdened; movement was slightly slowed.
 You were wielding a mace.
 You had basic skill with mace and could have enhanced that.

Final Attributes:
 You were piously aligned.
 You were sleep resistant.
 You were poison resistant.
 You were telepathic.
 You had infravision.
 You could walk on water.
 You were guarded.
 You were lucky.
 You are dead.

Vanquished creatures:
  2 gnome lords
  a gnomish wizard
  a golden naga hatchling
  a floating eye
  a kitten
  3 dwarves
  a homunculus
  a kobold lord
 an orc zombie
  2 iguanas
 an acid blob
  2 coyotes
  3 hobbits
  a large kobold
  3 giant rats
  2 green molds
 12 gnomes
  a gnome zombie
  3 geckos
  5 jackals
  a kobold
  a goblin
  a sewer rat
  3 grid bugs
  a bat
  4 lichens
  3 kobold zombies
 13 newts
74 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 4
   Level 1:
   Level 2:
      A potion shop, a fountain.
   Level 3: "2 x locked box"
      A fountain.
      Stairs down to The Gnomish Mines.
   Level 4:
The Gnomish Mines: levels 4 to 5
   Level 4: <- You were here.
      Final resting place for
         you, killed by a gnome lord.
   Level 5:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Eymerich     |
                  |      555 Au      |
                  |   killed by a    |
                  |    gnome lord    |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Eymerich the Priest...

You died in The Gnomish Mines on dungeon level 4 with 1674 points,
and 555 pieces of gold, after 3351 moves.
You were level 5 with a maximum of 40 hit points when you died.

