Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-06-15 12:15:17, ended 2025-06-15 17:18:32.

Eymerich, chaotic male elven Priest

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Eymerich the Acolyte         St:13 Dx:12 Co:12 In:10 Wi:20 Ch:9  Chaotic
Dlvl:3  $:172 HP:0(42) Pw:72(72) AC:5  Exp:5 T:3183  Burdened

Latest messages:
 You feel feverish.
 You hit the werejackal!
 The werejackal summons help!
 The werejackal bites!
 The jackal bites!
 The fox misses!
 The jackal misses!
 The jackal misses!
 The werejackal bites!
 What do you want to use or apply? [ijquwxM or ?*]
 Improvise? [ynq] (q)
 You start playing your bugle.
 You extract a loud noise from your bugle.
 The jackal turns to flee.
 The fox turns to flee.
 The jackal turns to flee.
 The jackal turns to flee.
 The werejackal turns to flee.
 You kill the jackal!
 You see here 2 black gems (for sale, 2266 zorkmids).
 The jackal misses!
 The jackal bites!
 You kill the fox!
 The jackal bites!
 You kill the jackal!
 The jackal just misses!
 You kill the jackal!
 You see here 11 rocks (for sale, 77 zorkmids).
 You see here a white gem (for sale, 1067 zorkmids).
 The jackal bites!
 You kill the jackal!
 You see here a jackal corpse (for sale, 7 zorkmids).
 Pick an object.
 You see here a cursed scroll labeled JUYED AWK YACC (for sale, 133 zorkmids).
 You see here a spellbook of knock (for sale, 133 zorkmids).
 The coyote bites!
 You miss the coyote.
 The coyote misses!
 You kill the coyote!
 The werejackal changes into a human.
 The werejackal hits!
 You miss the werejackal.
 The werejackal changes into a jackal.
 The werejackal bites!
 You hit the werejackal!
 The werejackal bites!
 You die...
 Asidonhopo gratefully inherits all your possessions.
 Do you want to see what you had when you died? [ynq] (y)
 Do you want to see your attributes? [ynq] (y)

Inventory:
 Coins
  $ - 172 gold pieces
 Amulets
  L - an amulet of ESP
 Weapons
  O - a +0 dwarvish short sword
  a - a blessed +1 mace (weapon in hand)
 Armor
  y - a +0 orcish helm
  J - a +0 orcish helm (being worn)
  D - a +0 pair of leather gloves (being worn)
  c - a +0 small shield (being worn)
  R - a blessed +0 dwarvish cloak
  b - a +0 robe (being worn)
  S - a +2 dwarvish mithril-coat
 Comestibles
  e - a clove of garlic
  z - 4 food rations
  f - a sprig of wolfsbane
  A - a tripe ration
  I - a tin of coyote meat
 Scrolls
  k - a scroll of blank paper
  T - a scroll of enchant armor
  H - a cursed scroll of enchant weapon
  s - a scroll of magic mapping
  p - a scroll of remove curse
 Spellbooks
  n - a spellbook of detect monsters
 Potions
  h - a potion of fruit juice
  K - a potion of gain energy
  C - a blessed potion of object detection
  o - a potion of restore ability
  d - 4 potions of holy water
  m - a potion of water
 Rings
  F - a ring of free action
  E - a ring of invisibility
 Wands
  j - a wand of secret door detection (0:10)
 Tools
  i - a bugle
  u - a blindfold
  q - a mirror
  w - a stethoscope
  x - a stethoscope
  M - a tin whistle
 Gems/Stones
  l - a worthless piece of orange glass named soft

Eymerich the Priest's attributes:

Background:
 You were an Acolyte, a level 5 elven Priest.
 You were chaotic, nominally on a mission for Kos
 who was opposed by Issek (lawful) and Mog (neutral).
 You were in the Dungeons of Doom, on level 3.
 You entered the dungeon 3183 turns ago.
 You had 190 experience points, 130 more were needed to attain level 6.

Basics:
 You had 0 out of 42 hit points.
 You had all 72 energy points (spell power).
 Your armor class was 5.
 Your wallet contained 172 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 13 (limit:18).
 Your dexterity was 12 (limit:18).
 Your constitution was 12 (limit:16).
 Your intelligence was 10 (limit:20).
 Your wisdom was 20 (limit:20).
 Your charisma was 9 (limit:18).

Final Status:
 You were burdened; movement was slightly slowed.
 You were wielding a mace.
 You were skilled in mace.

Final Attributes:
 You were piously aligned.
 You were sleep resistant.
 You were level-drain resistant.
 You were telepathic.
 You had infravision.
 You were guarded.
 You were a werejackal.
 You were harmed by silver.
 You are dead.

Vanquished creatures:
  a small mimic
  2 shriekers
  3 floating eyes
  a dwarf
  a homunculus
  a giant bat
  2 werejackals
 an iguana
  a coyote
  a hobbit
  a large kobold
  a hobgoblin
  a giant rat
  a brown mold
  6 garter snakes
  a gecko
 11 jackals
  4 foxes
  3 goblins
  5 grid bugs
  a bat
  2 lichens
  a kobold zombie
  7 newts
59 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were an atheist.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 4
   Level 1:
      A fountain.
   Level 2: "locked chest"
      A shop.
   Level 3: "iron bars" <- You were here.
      A general store.
      Stairs down to The Gnomish Mines.
      Final resting place for
         you, killed by a werejackal.
   Level 4: "vault"
      A fountain.
The Gnomish Mines:
   Level 4:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Eymerich     |
                  |      172 Au      |
                  |   killed by a    |
                  |    werejackal    |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Eymerich the Priest...

You died in The Dungeons of Doom on dungeon level 3 with 1085 points,
and 172 pieces of gold, after 3183 moves.
You were level 5 with a maximum of 42 hit points when you died.

