Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-06-22 21:29:18, ended 2025-06-22 22:25:55.

Eymerich, chaotic male elven Priest

                                ------  -----
                                |....|  |...|
                                |.0..----.u.|
                                |.0...0@)...|
                                |..---C---..|
                                |---------.---
                                |...^%<|.....|
                                |..----|.*...|
                                --.|   |.....|
                                 |.-----.*...|
                                 |...........|
                                 |..----------
                                 ----

Eymerich the Adept           St:11 Dx:16 Co:16 In:8 Wi:20 Ch:8  Chaotic
Dlvl:6  $:114 HP:0(48) Pw:82(82) AC:8  Exp:6 T:4844  Burdened

Latest messages:
 You see here a yellow gem named soft.
 Smiliey misses the homunculus.
 Smiliey bites the homunculus.
 The homunculus bites Smiliey.
 Smiliey is put to sleep by the homunculus.
 You hear some noises in the distance.
 With great effort you move the boulder.
 The boulder fills a pit.
 You hear some noises in the distance.
 You hear some noises.
 You hear some noises in the distance.
 You see here a yellow gem named soft.
 #
 You see here a yellow gem named soft.
 The horse misses the homunculus.
 The horse misses the homunculus.
 The horse misses the homunculus.
 The horse misses the homunculus.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 You swap places with Smiliey.
 You are hit by a crossbow bolt!
 With great effort you move the boulder.
 You are hit by a crossbow bolt!
 You see here a crossbow bolt.
 You have a little trouble lifting q - a crossbow bolt.
 You are hit by a crossbow bolt.
 You are hit by a crossbow bolt!
 There is nothing here to pick up.
 You are hit by a crossbow bolt.
 With great effort you move the boulder.
 The plains centaur swings his crossbow.
 The plains centaur hits!
 The plains centaur kicks!
 You miss the plains centaur.
 The plains centaur swings his crossbow.
 The plains centaur hits!
 The plains centaur kicks!
 The plains centaur swings his crossbow.
 The plains centaur hits!
 The plains centaur kicks!
 You miss the plains centaur.
 The plains centaur swings his crossbow.
 The plains centaur hits!
 The plains centaur kicks!
 The plains centaur swings his crossbow.
 The plains centaur hits!
 You die...
 Do you want your possessions identified? [ynq] (y)
 Do you want to see your attributes? [ynq] (y)

Inventory:
 Coins
  $ - 114 gold pieces
 Amulets
  P - an amulet of magical breathing
 Weapons
  X - 12 +0 arrows (in quiver)
  q - a +0 crossbow bolt
  k - a +0 bow (alternate weapon; not wielded)
  c - a +0 orcish bow
  V - a blessed +1 sling
  v - 2 +0 daggers
  E - 2 +0 elven daggers
  m - 2 +0 orcish daggers
  a - a blessed +1 mace (weapon in hand)
 Armor
  u - a +0 orcish helm (being worn)
  A - a blessed +1 pair of iron shoes
  b - a rotted +0 robe (being worn)
 Comestibles
  e - a clove of garlic
  S - 3 food rations
  f - a sprig of wolfsbane
 Scrolls
  L - a scroll of amnesia
  p - a blessed scroll of earth
  o - a scroll of earth
  I - a scroll of enchant weapon
  N - a scroll of fire
  j - 2 scrolls of identify
  t - a scroll of teleportation
 Spellbooks
  h - a spellbook of cure sickness
  M - a cursed spellbook of detect unseen
  g - a spellbook of light
  Y - a spellbook of wizard lock
 Potions
  T - a potion of object detection
  d - 4 potions of holy water
 Rings
  H - a -1 ring of gain strength
  J - a ring of poison resistance
  l - a ring of searching
  w - a ring of sustain ability
 Wands
  i - a wand of make invisible (0:8)
 Tools
  U - a mirror
  Z - a mirror
 Gems/Stones
  x - a worthless piece of black glass named soft
  Q - a worthless piece of violet glass named soft

Eymerich the Priest's attributes:

Background:
 You were an Adept, a level 6 elven Priest.
 You were chaotic, on a mission for Set
 who was opposed by Mitra (lawful) and Crom (neutral).
 You were in Sokoban, on level 6.
 You entered the dungeon 4844 turns ago.
 It was nighttime.
 You had 585 experience points, 55 more were needed to attain level 7.

Basics:
 You had 0 out of 48 hit points.
 You had all 82 energy points (spell power).
 Your armor class was 8.
 Your wallet contained 114 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 11 (limit:18).
 Your dexterity was 16 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 8 (limit:20).
 Your wisdom was 20 (limit:20).
 Your charisma was 8 (limit:18).

Final Status:
 You were burdened; movement was slightly slowed.
 You were wielding a mace.
 You were skilled in mace.

Final Attributes:
 You were piously aligned.
 You were sleep resistant.
 You were poison resistant.
 You had infravision.
 You were guarded.
 You are dead.

Vanquished creatures:
  2 spotted jellies
  a leprechaun
 an iron piercer
  a brown pudding
  a dingo
  a housecat
  a water nymph
  2 mountain nymphs
  a Mordor orc
  a yellow light
  a shrieker
  a gnome lord
  a gray ooze
  a ghoul
  a giant ant
  a floating eye
  a kitten
  2 dwarves
  4 kobold lords
  a centipede
  a giant bat
  a werejackal
 an iguana
  9 killer bees
  2 coyotes
  a gas spore
  3 hobbits
  3 giant rats
  a brown mold
  2 green molds
  4 gnomes
  a gnome zombie
  a jackal
  5 foxes
  3 goblins
  a sewer rat
  4 grid bugs
  3 bats
  5 lichens
  6 newts
83 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 7
   Level 1: "vault"
      A fountain.
   Level 2:
      Stairs down to The Gnomish Mines.
   Level 3:
   Level 4:
      A fountain, a sink.
   Level 5:
   Level 6:
      Many fountains.
   Level 7: "vault"
      A fountain.
      Stairs up to Sokoban, level 6.
The Gnomish Mines:
   Level 3:
Sokoban:
   Level 6: <- You were here.
      Unsolved.
      Final resting place for
         you, killed by a plains centaur.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Eymerich     |
                  |      114 Au      |
                  |   killed by a    |
                  |  plains centaur  |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Eymerich the Priest...

You died in Sokoban on dungeon level 6 with 2743 points,
and 114 pieces of gold, after 4844 moves.
You were level 6 with a maximum of 48 hit points when you died.

