Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-08-13 19:48:01, ended 2025-08-13 20:07:36.

Eymerich, chaotic male elven Priest

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Eymerich the Acolyte         St:15 Dx:11 Co:14 In:9 Wi:17 Ch:10  Chaotic
Dlvl:5  $:101 HP:0(30) Pw:51(51) AC:1  Exp:4 T:1995 

Latest messages:
 $ - 19 gold pieces.
 The door opens.
 The door opens.
 You find a hidden passage.
 In what direction?
 Ouch!  That hurts!
 Your movements are slowed slightly because of your load.
 You find a hidden door.
 The door opens.
 Your leg feels better.
 Your movements are now unencumbered.
 You swap places with Puffa.
 With great effort you move the boulder.
 You see here a cram ration.
 M - a cram ration.
 You see here a whistle.
 N - a whistle.
 What do you want to use or apply? [i-kswLN or ?*]
 You produce a high whistling sound.
 You swap places with Puffa.
 The door opens.
 You see here a locked chest.
 #
 The door opens.
 You swap places with Puffa.
 You descend the stairs.
 You find a hidden door.
 What do you want to use or apply? [i-kswLN or ?*]
 Never mind.
 The door opens.
 You miss the floating eye.
 You hit the floating eye!
 You are frozen by the floating eye's gaze!
 The dwarf picks up a club.
 The dwarf wields a club!
 The dwarf swings her club.
 The dwarf hits!
 The dwarf swings her club.
 The dwarf hits!
 The dwarf swings her club.
 The dwarf misses!
 The dwarf swings her club.
 The dwarf hits!
 The dwarf swings her club.
 The dwarf misses!
 The dwarf swings her club.
 The dwarf hits!
 You die...
 Do you want your possessions identified? [ynq] (y)
 Do you want to see your attributes? [ynq] (y)

Inventory:
 Coins
  $ - 101 gold pieces
 Weapons
  E - a blessed +0 dart
  m - 63 +0 darts
  u - a +0 orcish dagger (at the ready)
  z - a +0 aklys
  a - a blessed +1 mace (weapon in hand)
 Armor
  B - a +0 dwarvish iron helm (being worn)
  v - a +0 orcish helm
  t - a +0 pair of gauntlets of dexterity (being worn)
  C - a +0 pair of iron shoes (being worn)
  H - a +0 dwarvish roundshield (being worn)
  c - a +0 small shield
  b - a +0 robe (being worn)
 Comestibles
  e - a clove of garlic
  M - a cram ration
  k - 2 eucalyptus leaves
  f - a sprig of wolfsbane
  p - 2 lichen corpses
 Scrolls
  J - a scroll of enchant weapon
  A - a blessed scroll of light
  n - a scroll of light
  I - a scroll of scare monster
 Spellbooks
  g - a spellbook of detect unseen
  h - a spellbook of extra healing
 Potions
  r - 2 potions of booze
  K - a potion of paralysis
  d - 4 potions of holy water
 Wands
  w - a wand of fire (0:7)
  L - a wand of probing (0:6)
 Tools
  j - a leather drum
  i - a magic marker (0:76)
  s - a tin whistle
  N - a tin whistle
 Gems/Stones
  y - 2 worthless pieces of yellow glass named soft
  D - a worthless piece of yellowish brown glass

Eymerich the Priest's attributes:

Background:
 You were an Acolyte, a level 4 elven Priest.
 You were chaotic, on a mission for Set
 who was opposed by Mitra (lawful) and Crom (neutral).
 You were in the Dungeons of Doom, on level 5.
 You entered the dungeon 1995 turns ago.
 You had 99 experience points, 61 more were needed to attain level 5.

Basics:
 You had 0 out of 30 hit points.
 You had all 51 energy points (spell power).
 Your armor class was 1.
 Your wallet contained 101 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 15 (limit:18).
 Your dexterity was 11 (limit:18).
 Your constitution was 14 (limit:16).
 Your intelligence was 9 (limit:20).
 Your wisdom was 17 (limit:20).
 Your charisma was 10 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a mace.
 You had basic skill with mace.

Final Attributes:
 You were devoutly aligned.
 You were sleep resistant.
 You had infravision.
 You were guarded.
 You are dead.

Vanquished creatures:
  a shrieker
  a gnomish wizard
  a dwarf
  a homunculus
  a giant bat
  2 yellow molds
  a green mold
  7 gnomes
  a gecko
  7 jackals
  a fox
  a goblin
  4 grid bugs
  5 lichens
  a kobold zombie
  3 newts
38 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 5
   Level 1:
   Level 2: "vault"
      A wand shop, an altar to Set, some fountains.
   Level 3:
      Stairs down to The Gnomish Mines.
   Level 4: "locked chest"
      A fountain.
   Level 5: <- You were here.
      Final resting place for
         you, killed by a dwarf, while frozen by a monster's gaze.
The Gnomish Mines:
   Level 4:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Eymerich     |
                  |      101 Au      |
                  |   killed by a    |
                  |      dwarf       |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Eymerich the Priest...

You died in The Dungeons of Doom on dungeon level 5 with 697 points,
and 101 pieces of gold, after 1995 moves.
You were level 4 with a maximum of 30 hit points when you died.

