Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-10-07 20:15:27, ended 2025-10-07 21:06:19.

Eymerich, chaotic male elven Priest

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Eymerich the Adept           St:13 Dx:12 Co:16 In:11 Wi:17 Ch:7  Chaotic
Dlvl:4  $:88 HP:0(45) Pw:85(85) AC:3  Exp:6 T:4470  Hungry   Burdened

Latest messages:
 Pinky bites the rothe.
 The rothe is killed!
 There is a doorway here.
 You see here a rothe corpse.
 #
 Talk to whom? (in what direction)
 Pinky yips.
 There is a rothe corpse here; eat it? [ynq] (n)
 This rothe corpse tastes okay.
 You finish eating the rothe corpse.
 You swap places with Pinky.
 Unknown command '''.
 You find a hidden door.
 The door opens.
 You are beginning to feel hungry.
 The hill orc wields a curved sword!
 The hill orc swings his curved sword.
 The hill orc hits!
 You hit the hill orc.
 The hill orc wields a curved sword!
 The hill orc swings his curved sword.
 The hill orc hits!
 You hit the hill orc!
 The hill orc swings his curved sword.
 The hill orc hits!
 The hill orc swings his curved sword.
 The hill orc hits!
 You kill the hill orc!
 You have a little trouble lifting $ - 9 gold pieces.
 You have a little trouble lifting U - a curved sword.
 The hill orc throws a crude dagger!
 The hill orc is hit.
 Pinky bites the hill orc.
 The hill orc swings her curved sword at Pinky.
 The hill orc misses Pinky.
 The hill orc swings her curved sword.
 The hill orc hits!
 Pinky bites the hill orc.
 Pinky misses the hill orc.
 Pinky misses the hill orc.
 Pinky misses the hill orc.
 You hear some noises.
 The hill orc swings her curved sword.
 The hill orc hits!
 You hit the hill orc!
 The hill orc swings her curved sword.
 The hill orc hits!
 You die...
 Do you want your possessions identified? [ynq] (y)
 Do you want to see your attributes? [ynq] (y)

Inventory:
 Coins
  $ - 88 gold pieces
 Weapons
  E - 10 +0 orcish arrows
  G - 14 +0 ya
  A - a +0 sling (alternate weapon; not wielded)
  C - 15 +0 darts
  w - a +0 dagger
  t - 2 +0 javelins
  N - a blessed +1 orcish dagger
  r - 6 +0 orcish daggers (at the ready)
  a - a blessed +1 mace (weapon in hand)
  U - a +0 scimitar
 Armor
  O - a +0 orcish helm (being worn)
  m - a +0 pair of leather gloves (being worn)
  M - a +0 pair of jumping boots (being worn)
  b - a +0 robe (being worn)
  B - a +1 Hawaiian shirt
  s - a blessed +0 leather armor (being worn)
 Comestibles
  T - a slime mold
  h - a clove of garlic
  f - a sprig of wolfsbane
 Scrolls
  P - a scroll of teleportation
 Potions
  R - a potion of booze
  d - 2 potions of holy water
 Tools
  j - a sack containing 13 items
  i - a leather drum
  V - a skeleton key
  J - a tin whistle
 Gems/Stones
  z - a worthless piece of green glass named soft
  L - a worthless piece of yellowish brown glass named soft

Contents of the sack:
  509 gold pieces
  3 cloves of garlic
  a scroll of confuse monster
  a scroll of enchant armor
  a scroll of magic mapping
  a scroll of punishment
  a spellbook of clairvoyance
  a spellbook of stone to flesh
  a potion of healing
  a potion of see invisible
  a potion of sleeping
  3 potions of holy water
  a tin whistle

Eymerich the Priest's attributes:

Background:
 You were an Adept, a level 6 elven Priest.
 You were chaotic, on a mission for Kos
 who was opposed by Issek (lawful) and Mog (neutral).
 You were in the Dungeons of Doom, on level 4.
 You entered the dungeon 4470 turns ago.
 There was a full moon in effect when your adventure ended.
 You had 402 experience points, 238 more were needed to attain level 7.

Basics:
 You had 0 out of 45 hit points.
 You had all 85 energy points (spell power).
 Your armor class was 3.
 Your wallet contained 88 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 13 (limit:18).
 Your dexterity was 12 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 11 (limit:20).
 Your wisdom was 17 (limit:20).
 Your charisma was 7 (limit:18).

Final Status:
 You were hungry.
 You were burdened; movement was slightly slowed.
 You were wielding a mace.
 You had basic skill with mace and could have enhanced that.

Final Attributes:
 You were piously aligned.
 You were sleep resistant.
 You were poison resistant.
 You were telepathic.
 You had infravision.
 You could jump.
 You were guarded.
 You were lucky.
 You are dead.

Vanquished creatures:
  a leprechaun
 an orc shaman
  a rock piercer
  a shrieker
  4 elf zombies
  2 little dogs
  4 floating eyes
  a kitten
  a kobold lord
  a hill orc
  4 rothes
  a giant bat
  3 orc zombies
  2 dwarf zombies
  a werejackal
  2 iguanas
  2 coyotes
  2 gas spores
  3 hobbits
  2 manes
  3 hobgoblins
  3 giant rats
  4 cave spiders
  a brown mold
  6 geckos
  5 jackals
  a fox
  a kobold
  8 goblins
  7 sewer rats
  8 grid bugs
  3 bats
  5 lichens
  2 kobold zombies
  8 newts
104 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 4
   Level 1:
      An altar.
   Level 2: "vault"
      A fountain.
      Stairs down to The Gnomish Mines.
   Level 3:
      A general store, a fountain, a sink.
   Level 4: "vault" <- You were here.
      Final resting place for
         you, killed by a hill orc.
The Gnomish Mines:
   Level 3:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Eymerich     |
                  |      597 Au      |
                  | killed by a hill |
                  |       orc        |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Eymerich the Priest...

You died in The Dungeons of Doom on dungeon level 4 with 2296 points,
and 597 pieces of gold, after 4470 moves.
You were level 6 with a maximum of 45 hit points when you died.

