Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-11-15 23:16:50, ended 2025-11-16 13:49:29.

Eymerich, chaotic male elven Priest

       ----------------                                        ---------
       |..............|               --------------        ###-.......|
       |............."|               |............|##      #  |.......|
       |...............###############.....dd.@M...|###########....0...|
       |.....^......^.|            # #|..d.d.......|#       #  |.......|
       -.-.------------               ---)----------#      ####....^...|
         #####                        #######)##############   ---|-----
            ###                       ##  ######         ##       #
             ##                                #         #        #
            ###                                #        ##        %
       ------#                               --.------  #         ###
       |....%#                               |.....>(|  #           #
       |....|                                |...[.[.)###         --|-----
       |.)..|                                |.......|#           |......|
       |..<.|                                ---------##########)#..<....|
       ------                                                     |......|
                                                                  |......|
                                                                  --------

Eymerich the Adept           St:18 Dx:10 Co:16 In:8 Wi:16 Ch:13  Chaotic
Dlvl:7  $:33 HP:0(58) Pw:97(97) AC:5  Exp:7 T:5505  Burdened Deaf

Latest messages:
 Perhaps that's why you cannot move it.
 You swap places with your wolf.
 You swap places with your wolf.
 With great effort you move the boulder.
 You swap places with your wolf.
 You swap places with your wolf.
 You stop.  Your wolf is in the way!
 You swap places with your wolf.
 You hear some noises in the distance.
 You hear some noises in the distance.
 You see here a spear.
 The human mummy hits!
 The human mummy just misses!
 You hear some noises in the distance.
 The human mummy hits!
 The human mummy hits!
 You are hit by a knife.
 The human mummy hits!
 The human mummy hits!
 The human mummy hits!
 The human mummy hits!
 The barrow wight wields a long sword!
 What do you want to use or apply? [ijsHIQUX or ?*]
 You start playing your drum.
 You beat a deafening row!
 The human mummy turns to flee.
 The barrow wight turns to flee.
 The wolf turns to flee.
 The wolf turns to flee.
 The wolf turns to flee.
 The wolf turns to flee.
 You swap places with your wolf.
 The wolf drops a spear.
 You see here a spear.
 You swap places with your wolf.
 You swap places with your wolf.
 You swap places with your wolf.
 You see here a spear.
 You swap places with your wolf.
 Pick an object.
 The wolf drops a spear.
 The human mummy hits!
 The human mummy hits!
 You hit the human mummy!
 The human mummy hits!
 The human mummy hits!
 The human mummy hits!
 You die...
 Do you want your possessions identified? [ynq] (y)
 Do you want to see your attributes? [ynq] (y)

Inventory:
 Coins
  $ - 33 gold pieces
 Weapons
  T - 12 +0 arrows
  w - a +0 bow
  V - a +0 sling
  q - 7 +0 daggers
  k - a blessed +0 orcish dagger
  N - 2 +0 orcish daggers
  a - a blessed rusty +1 mace (weapon in hand)
 Armor
  r - a +0 orcish helm (being worn)
  R - a blessed +1 pair of iron shoes (being worn)
  m - a blessed +0 alchemy smock (being worn)
  b - a +0 robe
 Comestibles
  J - a slime mold
  e - a clove of garlic
  u - a food ration
  z - 2 fortune cookies
 Scrolls
  G - a blessed scroll of amnesia
  K - 2 scrolls of amnesia
  v - 2 scrolls of blank paper
  F - a cursed scroll of fire
  M - a scroll of gold detection
  E - a scroll of identify
  C - a blessed scroll of light
  x - a scroll of scare monster
 Potions
  W - a potion of fruit juice
  p - a potion of healing
  g - a potion of invisibility
  Y - a cursed potion of invisibility
  c - a potion of monster detection
  h - a potion of restore ability
  d - 2 potions of holy water
 Rings
  o - a ring of invisibility
 Tools
  H - a sack containing 7 items
  X - a bag of tricks (0:15)
  j - a bugle
  I - a leather drum
  i - a magic marker (0:29)
  U - a +0 pick-axe (alternate weapon; not wielded)
  Q - a skeleton key
 Gems/Stones
  Z - a worthless piece of blue glass named soft, junk
  P - a worthless piece of red glass named soft, junk
  s - a touchstone named touchstone

Contents of the sack:
  208 gold pieces
  a food ration
  a spellbook of clairvoyance
  a spellbook of detect treasure
  a spellbook of identify
  a spellbook of protection
  an oil lamp

Eymerich the Priest's attributes:

Background:
 You were an Adept, a level 7 elven Priest.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 7.
 You entered the dungeon 5505 turns ago.
 You had 674 experience points, 606 more were needed to attain level 8.

Basics:
 You had 0 out of 58 hit points.
 You had all 97 energy points (spell power).
 Your armor class was 5.
 Your wallet contained 33 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 18 (limit:18).
 Your dexterity was 10 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 8 (limit:20).
 Your wisdom was 16 (limit:20).
 Your charisma was 13 (limit:18).

Final Status:
 You were deaf.
 You were burdened; movement was slightly slowed.
 You were wielding a mace.
 You were skilled in mace.

Final Attributes:
 You were piously aligned.
 You were sleep resistant.
 You were poison resistant.
 You were acid resistant.
 You had infravision.
 You were warded.
 You are dead.

Vanquished creatures:
  a quivering blob
  a spotted jelly
  a giant spider
  a gnome king
  a dwarf mummy
  a werewolf
  a housecat
  a jaguar
  a human zombie
  a rock piercer
  a pony
  2 yellow lights
  a shrieker
  a violet fungus
  4 gnome lords
  a gnomish wizard
  a kobold mummy
  a guardian naga hatchling
  2 gray oozes
  2 elf zombies
  a straw golem
  a paper golem
  a baby crocodile
  a little dog
  a kitten
  3 dwarves
  a kobold lord
  a kobold shaman
  2 hill orcs
  3 rothes
  a rabid rat
  a centipede
  2 giant bats
  a monkey
  2 dwarf zombies
  a werejackal
 an iguana
  2 killer bees
  2 acid blobs
  2 hobbits
  3 manes
  2 large kobolds
  4 hobgoblins
  5 giant rats
  8 gnomes
  a garter snake
  2 gnome zombies
  4 geckos
  6 jackals
  2 kobolds
  4 goblins
  9 grid bugs
  4 lichens
  a kobold zombie
  6 newts
117 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You used no wishes.

The Dungeons of Doom: levels 1 to 7
   Level 1: "vault"
      An altar, a fountain.
   Level 2: "vault"
   Level 3: "vault, chest 11 items"
      Stairs down to The Gnomish Mines.
   Level 4:
   Level 5:
      An altar, a fountain.
   Level 6:
   Level 7: <- You were here.
      Final resting place for
         you, killed by a human mummy.
The Gnomish Mines:
   Level 4:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Eymerich     |
                  |      241 Au      |
                  |   killed by a    |
                  |   human mummy    |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Eymerich the Priest...

You died in The Dungeons of Doom on dungeon level 7 with 3223 points,
and 241 pieces of gold, after 5505 moves.
You were level 7 with a maximum of 58 hit points when you died.

