Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-11-18 23:27:00, ended 2025-11-19 01:37:25.

Eymerich, chaotic male elven Priest

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Eymerich the Adept           St:13 Dx:11 Co:16 In:12 Wi:17 Ch:9  Chaotic
Dlvl:7  $:101 HP:0(47) Pw:94(94) AC:-4 Exp:8 T:9032  Burdened

Latest messages:
 The door opens.
 Puffa misses the watchman.
 Puffa misses the watchman.
 The vampire bat bites!
 The vampire bat bites!
 The vampire bat's bite was poisoned!
 Puffa bites the watchman.
 The watchman thrusts his short sword at Puffa.
 The watchman misses Puffa.
 You hit the vampire bat.
 The vampire bat bites!
 The vampire bat bites!
 Puffa misses the watchman.
 You miss the vampire bat.
 The vampire bat misses!
 The vampire bat bites!
 Puffa misses the watchman.
 The vampire bat just misses!
 The vampire bat bites!
 The vampire bat bites!
 The vampire bat just misses!
 What do you want to use or apply? [in-pDHMPT or ?*]
 Improvise? [ynq] (q)
 You start playing your bugle.
 You extract a loud noise from your bugle.
 The vampire bat turns to flee.
 Puffa turns to flee.
 The gnome turns to flee.
 You hear the rattle of battle gear being readied.
 The watchman is now ready for battle!
 You hear the rattle of battle gear being readied.
 Puffa misses the watchman.
 The watchman thrusts his short sword.
 The watchman hits!
 You hear some noises.
 You kill the gnome!
 The watchman thrusts his short sword.
 The watchman hits!
 The watchman thrusts his short sword.
 The watchman misses!
 What do you want to read? [lsCGIX or ?*]
 As you read the scroll, it disappears.
 You shudder for a moment.
 What do you want to zap? [opMT or ?*]
 In what direction?
 The watchman thrusts his short sword.
 The watchman hits!
 You die...
 Do you want your possessions identified? [ynq] (y)
 Do you want to see your attributes? [ynq] (y)

Inventory:
 Coins
  $ - 101 gold pieces
 Weapons
  L - a blessed +3 arrow
  t - a blessed +1 arrow
  J - 87 +0 arrows
  N - 9 +0 silver arrows
  g - a +0 bow (alternate weapon; not wielded)
  W - 9 +0 darts
  m - a +0 shuriken
  S - 8 +0 daggers (at the ready)
  a - a blessed +1 mace (weapon in hand)
 Armor
  q - a +2 orcish helm (being worn)
  y - a +0 pair of gauntlets of dexterity (being worn)
  B - a +0 pair of high boots (being worn)
  E - a blessed +1 pair of iron shoes
  b - a blessed +0 robe (being worn)
  Z - a blessed +0 dwarvish mithril-coat (being worn)
 Comestibles
  Y - 3 slime molds
  x - 2 carrots
  H - a cream pie
  F - a fortune cookie
  O - a pear
  f - a sprig of wolfsbane
  U - 2 tripe rations
  h - a lichen corpse
 Scrolls
  l - a scroll of enchant weapon
  I - a scroll of food detection
  C - a scroll of identify
  G - a blessed scroll of light
  s - a scroll of remove curse
 Potions
  r - a potion of confusion
  u - a potion of restore ability
  d - a potion of holy water
  c - 3 potions of water
 Rings
  A - a ring of levitation
  v - a +1 ring of protection
  j - a ring of slow digestion
 Wands
  p - a wand of cold (0:5)
  T - a wand of create monster (0:13)
  M - a blessed wand of opening (0:6)
  o - a wand of polymorph (0:3)
 Tools
  D - a sack containing 11 items
  i - a bugle
  n - a magic whistle
  P - a skeleton key
 Gems/Stones
  k - a jacinth stone named hard
  Q - a jet stone named soft
  V - a sapphire named hard
  z - a worthless piece of orange glass named soft

Contents of the sack:
  a food ration
  a potion of confusion
  a potion of extra healing
  4 potions of fruit juice
  a potion of gain energy
  a potion of speed
  3 potions of holy water
  a +0 pick-axe
  an amber stone named soft
  a worthless piece of red glass named soft
  a worthless piece of white glass named soft

Eymerich the Priest's attributes:

Background:
 You were an Adept, a level 8 elven Priest.
 You were chaotic, on a mission for Offler
 who was opposed by Blind Io (lawful) and The Lady (neutral).
 You were in the Gnomish Mines, on level 7.
 You entered the dungeon 9032 turns ago.
 It was nighttime.
 You had 1338 experience points, 1222 more were needed to attain level 9.

Basics:
 You had 0 out of 47 hit points.
 You had all 94 energy points (spell power).
 Your armor class was -4.
 Your wallet contained 101 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 13 (limit:18).
 Your dexterity was 11 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 12 (limit:20).
 Your wisdom was 17 (peak:18, limit:20).
 Your charisma was 9 (limit:18).

Final Status:
 You were burdened; movement was slightly slowed.
 You were wielding a mace.
 You were skilled in mace and could have enhanced that.

Final Attributes:
 You were piously aligned.
 You were sleep resistant.
 You were telepathic.
 You had infravision.
 You were guarded.
 You are dead.

Vanquished creatures:
  a small mimic
  2 watchmen
  a quivering blob
  a lynx
  a leprechaun
 an ice vortex
  a black unicorn
  2 dust vortices
  a raven
 an imp
  a water nymph
 10 Mordor orcs
  a rock piercer
  3 rock moles
  a pony
  a yellow light
 10 gnome lords
  2 gnomish wizards
  a kobold mummy
  a golden naga hatchling
  a guardian naga hatchling
  a gray ooze
  8 giant ants
  a little dog
  2 floating eyes
  a kitten
 11 dwarves
  2 homunculi
  2 kobold lords
  2 hill orcs
  a rothe
  a rabid rat
  3 giant bats
  2 monkeys
  2 dwarf zombies
  8 iguanas
  a coyote
  a gas spore
  3 hobbits
 15 manes
  a large kobold
  8 giant rats
  a brown mold
  2 yellow molds
  a green mold
 33 gnomes
  3 garter snakes
  4 geckos
  6 jackals
  2 foxes
  3 kobolds
  5 goblins
  5 sewer rats
 10 grid bugs
  4 bats
  3 lichens
  2 kobold zombies
  8 newts
212 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 7
   Level 1:
   Level 2: "vault"
   Level 3: "vault"
      A general store.
      Stairs down to The Gnomish Mines.
   Level 4: "iron bars, vault"
      A general store, some fountains.
   Level 5:
      A potion shop, many fountains.
   Level 6:
      Many fountains.
   Level 7:
The Gnomish Mines: levels 4 to 7
   Level 4:
   Level 5:
   Level 6:
   Level 7: <- You were here.
      Many shops, a temple to Offler, many fountains.
      Final resting place for
         you, killed by a watchman.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Eymerich     |
                  |      101 Au      |
                  |   killed by a    |
                  |     watchman     |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Eymerich the Priest...

You died in The Gnomish Mines on dungeon level 7 with 5753 points,
and 101 pieces of gold, after 9032 moves.
You were level 8 with a maximum of 47 hit points when you died.

