Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-12-29 22:18:13, ended 2025-12-30 19:58:23.

Eymerich, chaotic male elven Priest

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Eymerich the Acolyte         St:13 Dx:14 Co:13 In:10 Wi:18 Ch:9  Chaotic
Dlvl:7  $:0  HP:0(34) Pw:75(75) AC:6  Exp:5 T:3213 

Latest messages:
 You hit the lizard!
 The lizard bites!
 You miss the lizard.
 The lizard bites!
 You miss the lizard.
 You hit the lizard.
 The lizard bites!
 You hit the lizard.
 The lizard bites!
 You miss the lizard.
 The lizard bites!
 You miss the lizard.
 You miss the lizard.
 The lizard bites!
 You hit the lizard!
 The lizard bites!
 You kill the lizard!
 You see here a lizard corpse.
 M - a lizard corpse.
 What do you want to use or apply? [izF or ?*]
 Improvise? [ynq] (q)
 You start playing your bugle.
 You extract a loud noise from your bugle.
 You hit the dwarf lord!
 The dwarf lord swings his pick-axe.
 The dwarf lord hits!
 The dwarf lord swings his pick-axe.
 The dwarf lord hits!
 What do you want to use or apply? [izF or ?*]
 Improvise? [ynq] (q)
 You start playing your bugle.
 You extract a loud noise from your bugle.
 The hobbit turns to flee.
 In what direction?
 The door resists!
 In what direction?
 The door resists!
 The hobbit wields a dagger!
 In what direction?
 The door resists!
 In what direction?
 The door closes.
 You hear crashing rock.
 The dwarf lord throws a crude dagger!
 A crude dagger misses you.
 Suddenly, the dwarf lord disappears out of sight.
 You fall into a pit!
 You land on a set of sharp iron spikes!
 You die...
 Do you want your possessions identified? [ynq] (y)

Inventory:
 Weapons
  s - 91 +0 arrows
  x - 10 +0 crossbow bolts
  u - 7 +0 darts
  y - a +0 dagger
  o - 2 blessed +0 orcish daggers (alternate weapon; not wielded)
  A - 2 +0 orcish daggers
  a - a blessed +1 mace (weapon in hand)
 Armor
  B - a +0 orcish helm (being worn)
  c - a +0 small shield (being worn)
  b - a +0 robe (being worn)
 Comestibles
  e - 2 cloves of garlic
  L - 2 fortune cookies
  f - a sprig of wolfsbane
  I - a lichen corpse
  M - a lizard corpse
 Scrolls
  v - a blessed scroll of confuse monster
  n - a scroll of create monster
  q - a scroll of genocide
  D - a scroll of light
  p - a scroll of remove curse
 Potions
  l - a potion of gain energy
  g - 2 potions of monster detection
  E - a cursed potion of paralysis
  d - 4 potions of holy water
 Rings
  j - a cursed -3 ring of increase accuracy
  h - a ring of stealth
 Tools
  z - a sack containing 3 items
  i - a bugle
  F - a cursed wax candle
 Gems/Stones
  w - a cursed opal named soft
  G - a cursed worthless piece of black glass named soft
  H - a cursed worthless piece of blue glass named soft
  C - a worthless piece of violet glass named soft
  r - 7 rocks (in quiver pouch)

Contents of the sack:
  592 gold pieces
  4 food rations
  2 sprigs of wolfsbane

Eymerich the Priest's attributes:

Background:
 You were an Acolyte, a level 5 elven Priest.
 You were chaotic, on a mission for Kos
 who was opposed by Issek (lawful) and Mog (neutral).
 You were in the Dungeons of Doom, on level 7.
 You entered the dungeon 3213 turns ago.
 You had 230 experience points, 90 more were needed to attain level 6.

Basics:
 You had 0 out of 34 hit points.
 You had all 75 energy points (spell power).
 Your armor class was 6.
 Your wallet was empty.
 Autopickup was off.

Final Characteristics:
 Your strength was 13 (limit:18).
 Your dexterity was 14 (limit:18).
 Your constitution was 13 (limit:16).
 Your intelligence was 10 (limit:20).
 Your wisdom was 18 (limit:20).
 Your charisma was 9 (limit:18).

Final Status:
 You were trapped in a spiked pit.
 You were unencumbered.
 You were wielding a mace.
 You had basic skill with mace.

Final Attributes:
 You were piously aligned.
 You were sleep resistant.
 You had infravision.
 You were guarded.
 You are dead.

Vanquished creatures:
  a lizard
  a gnomish wizard
  a floating eye
  a kitten
  a kobold shaman
  a rabid rat
  a giant bat
  a dwarf zombie
  2 killer bees
 an acid blob
  a hobbit
  a large kobold
  4 giant rats
  2 cave spiders
  2 gnome zombies
  2 geckos
  9 jackals
  a fox
  4 goblins
  6 sewer rats
  7 grid bugs
  4 lichens
  2 newts
56 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 7
   Level 1:
      A fountain.
   Level 2:
      A scroll shop, a grave.
   Level 3: "vault"
      A sink.
      Stairs down to The Gnomish Mines.
   Level 4:
      Many fountains.
   Level 5:
      A fountain.
   Level 6:
   Level 7: <- You were here.
      Final resting place for
         you, fell into a pit of iron spikes,
         Japes-Mon-Hum-Mal-Law, killed by a soldier ant.
The Gnomish Mines:
   Level 4:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Eymerich     |
                  |      592 Au      |
                  | fell into a pit  |
                  |  of iron spikes  |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Eymerich the Priest...

You died in The Dungeons of Doom on dungeon level 7 with 1763 points,
and 592 pieces of gold, after 3213 moves.
You were level 5 with a maximum of 34 hit points when you died.

