Unix NetHack Version 3.6.7 - last build Fri Feb 17 15:47:41 2023 (3ff9b0f54818f925015e8ed60ae25891f0a884b6).

Game began 2025-02-04 02:50:04, ended 2025-02-04 13:21:40.

Farador, neutral male human Wizard

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         |.[.--.|    |.*-...-..........*...---..........*.....--
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Farador the Thaumaturge   St:12 Dx:15 Co:13 In:18 Wi:15 Ch:12  Neutral
Dlvl:10 $:0  HP:0(64) Pw:60(96) AC:6  Exp:8 T:8014  Burdened

Latest messages:
 What do you want to call? [beflrszF-INV or ?*]
 The dwarf throws a dagger!
 You are hit by a dagger.
 You hit the dwarf!
 The dwarf just misses!
 The magic-absorbing blade stuns the dwarf!
 You kill the dwarf!
 You hit the gnome!
 The magic-absorbing blade stuns the gnome!
 You kill the gnome!
 There is a gnome corpse here; eat it? [ynq] (n)
 This gnome corpse tastes okay.
 You stop eating the gnome corpse.
 There is a partly eaten gnome corpse here; eat it? [ynq] (n)
 The magic-absorbing blade scares the gnomish wizard!
 You kill the gnomish wizard!
 There is a partly eaten gnome corpse here; eat it? [ynq] (n)
 You resume your meal.
 You finish eating the gnome corpse.
 You find a hidden door.
 This door is locked.
 What do you want to use or apply? [eflnrszHINV or ?*]
 In what direction?
 Unlock it? [yn] (n)
 You succeed in unlocking the door.
 The door resists!
 The door opens.
 Wait!  That's a small mimic!
 You hit the small mimic!
 The magic-absorbing blade cancels the small mimic!
 You hit the small mimic!
 The small mimic hits!
 The magic-absorbing blade stuns the small mimic!
 You kill the small mimic!
 You have a little trouble lifting j - a green gem.
 You have a little trouble lifting k - a violet gem.
 You have a little trouble lifting m - a white gem.
 You see here a credit card.
 You have a little trouble lifting o - a credit card.
 You stop searching.
 In what direction?
 The spell misses the mumak.
 The magic-absorbing blade stuns the mumak!
 The mumak butts!
 The mumak bites!
 You hit the mumak.
 The mumak butts!
 You die...
 Do you want your possessions identified? [ynq] (y)
 Do you want to see your attributes? [ynq] (y)

Inventory:
 Weapons
  C - a +0 elven dagger
  L - 3 +0 elven daggers
  a - the rustproof +0 Magicbane (weapon in hand)
 Armor
  G - an uncursed +0 elven leather helm (being worn)
  F - an uncursed +0 pair of high boots (being worn)
  b - an uncursed +0 cloak of magic resistance (being worn)
 Wands
  V - a wand of magic missile (0:3)
  H - a wand of polymorph (0:8)
  l - a wand of speed monster (0:5)
  N - a wand of striking (0:4)
 Tools
  s - an uncursed bag of holding containing 64 items
  r - an empty uncursed sack
  n - an uncursed blindfold
  o - an uncursed credit card
  I - a cursed magic lamp (lit)
  z - an uncursed skeleton key
 Gems/Stones
  k - an uncursed amethyst stone
  m - an uncursed diamond
  j - an uncursed worthless piece of green glass
  f - an uncursed luckstone
  e - an uncursed touchstone

Contents of the bag of holding:
  209 gold pieces
  7 +0 daggers
  2 cursed -1 daggers
  an uncursed +0 alchemy smock
  an uncursed +0 oilskin cloak
  a blessed +0 studded leather armor
  3 uncursed slime molds
  4 uncursed food rations
  2 uncursed tripe rations
  an uncursed scroll of amnesia
  an uncursed scroll of blank paper
  a blessed scroll of confuse monster
  an uncursed scroll of enchant weapon
  an uncursed scroll of gold detection
  a blessed scroll of identify
  an uncursed scroll of identify
  3 uncursed scrolls of identify
  a blessed scroll of light
  an uncursed scroll of remove curse
  an uncursed scroll of scare monster
  an uncursed scroll of teleportation
  an uncursed spellbook of create monster
  an uncursed spellbook of detect monsters
  an uncursed spellbook of fireball
  a blessed spellbook of force bolt
  an uncursed spellbook of healing
  an uncursed spellbook of magic missile
  a blessed potion of confusion
  2 uncursed potions of extra healing
  an uncursed potion of gain ability
  an uncursed potion of gain energy
  a blessed potion of gain level
  a cursed potion of hallucination
  2 uncursed potions of monster detection
  an uncursed potion of object detection
  a cursed potion of object detection
  an uncursed potion of oil
  2 blessed potions of paralysis
  an uncursed potion of restore ability
  a blessed potion of see invisible
  2 uncursed potions of see invisible
  an uncursed potion of water
  an uncursed ring of cold resistance
  an uncursed ring of searching
  an uncursed ring of see invisible
  a wand of undead turning (0:7)
  a wand of undead turning (0:5)
  an uncursed tallow candle
  an uncursed agate stone
  an uncursed amber stone
  an uncursed diamond
  3 uncursed emeralds
  2 uncursed opals
  2 uncursed rubies
  an uncursed sapphire
  an uncursed topaz stone
  3 uncursed worthless pieces of black glass
  an uncursed worthless piece of blue glass
  2 uncursed worthless pieces of blue glass
  2 uncursed worthless pieces of green glass
  an uncursed worthless piece of green glass
  2 uncursed worthless pieces of red glass
  2 uncursed worthless pieces of white glass
  2 uncursed worthless pieces of yellow glass

Farador the Wizard's attributes:

Background:
 You were a Thaumaturge, a level 8 male human Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Gnomish Mines, on level 10.
 You entered the dungeon 8014 turns ago.
 You had 2305 experience points, 255 more were needed to attain level 9.

Basics:
 You had 0 out of 64 hit points.
 You had 60 out of 96 energy points (spell power).
 Your armor class was 6.
 Your wallet was empty.
 Autopickup was on for '$?!/=+"' plus thrown.

Final Characteristics:
 Your strength was 12 (limit:18/100).
 Your dexterity was 15 (peak:16, limit:18).
 Your constitution was 13 (limit:18).
 Your intelligence was 18 (limit:18).
 Your wisdom was 15 (limit:18).
 Your charisma was 12 (limit:18).

Final Status:
 You were burdened; movement was slightly slowed.
 You were wielding a dagger.
 You had expert skill with dagger.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were poison resistant.
 You were telepathic.
 You were warded.
 You were lucky.
 You had extra luck.
 Bad luck did not time out for you.
 Good luck did not time out for you.
 You are dead.

Vanquished creatures:
  a ghost
  2 small mimics
  2 ochre jellies
 an iron piercer
  a mumak
  3 giant spiders
  2 gnome kings
  a dingo
  a blue jelly
  a dust vortex
  a raven
  a snake
  a human zombie
  a rock piercer
  a rock mole
  2 fog clouds
 12 gnome lords
  5 gnomish wizards
  a golden naga hatchling
  a straw golem
  5 giant ants
  3 floating eyes
 20 dwarves
  a homunculus
  a kobold lord
  a rothe
  2 giant bats
  a monkey
  4 orc zombies
  2 dwarf zombies
  6 iguanas
  3 acid blobs
  a coyote
  a gas spore
  9 hobbits
  a hobgoblin
  a giant rat
  3 cave spiders
  a brown mold
  3 yellow molds
  a green mold
  2 red molds
 56 gnomes
  7 garter snakes
  9 geckos
  7 jackals
  a fox
  a kobold
  2 goblins
  4 sewer rats
  5 grid bugs
  a bat
  6 lichens
  2 kobold zombies
  5 newts
219 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 7
   Level 1:
      An altar to Thoth.
   Level 2:
      A sink.
      Stairs down to The Gnomish Mines.
   Level 3:
      A shop, a fountain, a grave.
   Level 4:
      A general store, some fountains.
   Level 5:
      A fountain.
   Level 6:
      A delicatessen, a fountain.
   Level 7:
      Many fountains.
The Gnomish Mines: levels 3 to 10
   Level 3:
   Level 4:
   Level 5:
   Level 6:
      Many shops, a temple, some fountains.
   Level 7:
   Level 8:
   Level 9:
   Level 10: <- You were here.
      Final resting place for
         you, killed by a mumak.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Farador      |
                  |      209 Au      |
                  |   killed by a    |
                  |      mumak       |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Farador the Wizard...

You died in The Gnomish Mines on dungeon level 10 with 9859 points,
and 209 pieces of gold, after 8014 moves.
You were level 8 with a maximum of 64 hit points when you died.

