Unix NetHack Version 3.6.7 - last build Fri Feb 17 15:47:41 2023 (3ff9b0f54818f925015e8ed60ae25891f0a884b6).

Game began 2025-02-07 17:53:58, ended 2025-02-10 16:49:44.

Farador, neutral male human Wizard

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Farador the Magician      St:18/10 Dx:17 Co:15 In:15 Wi:14 Ch:10  Neutral
Dlvl:11 $:376 HP:0(80) Pw:104(104) AC:6  Exp:11 T:15646  Satiated Burdened

Latest messages:
 Your movements are slowed slightly because of your load.
 Wait!  There's a cave spider hiding under a dwarvish cloak!
 You kill the cave spider!
 You have a little trouble lifting $ - 53 gold pieces.
 There are several more objects here.
 You attack thin air.
 You find an iron piercer.
 You hit the iron piercer!
 You kill the iron piercer!
 You have a little trouble lifting $ - 223 gold pieces.
 The ogre king wields a club!
 A pit viper was hidden under a wand of secret door detection!
 The pit viper bites!
 The pit viper's bite was poisoned!
 The poison doesn't seem to affect you.
 The pit viper bites!
 A cave spider was hidden under 562 gold pieces!
 The cave spider bites!
 You hit the pit viper!
 You hit the pit viper!
 The pit viper bites!
 The pit viper's bite was poisoned!
 The poison doesn't seem to affect you.
 The pit viper bites!
 The cave spider bites!
 You hit the pit viper!
 The pit viper bites!
 The pit viper bites!
 The cave spider bites!
 You kill the pit viper!
 The cave spider bites!
 You have a little trouble lifting T - a wand of secret door detection.
 The wood nymph stole a wand of probing (0:5).
 The ogre king swings his club.
 The ogre king hits!
 The cave spider bites!
 You have a little trouble lifting V - a potion called water.
 The ogre king swings his club.
 The ogre king hits!
 The cave spider bites!
 You hit the wood nymph!
 You kill the wood nymph!
 The ogre king swings his club.
 The ogre king hits!
 The cave spider bites!
 The ogre king swings his club.
 The ogre king hits!
 You die...
 Do you want your possessions identified? [ynq] (y)
 Do you want to see your attributes? [ynq] (y)

Inventory:
 Coins
  $ - 376 gold pieces
 Amulets
  w - an uncursed amulet of reflection (being worn)
 Weapons
  f - 9 +0 daggers (at the ready)
  a - the rustproof +2 Magicbane (weapon in hand)
  S - the +0 Mjollnir
 Armor
  X - an uncursed rotted -1 cornuthaum (being worn)
  x - an uncursed burnt +0 pair of speed boots (being worn)
  M - an uncursed +1 cloak of magic resistance (being worn)
  r - an uncursed +0 studded leather armor (being worn)
 Comestibles
  p - 3 uncursed tripe rations
  N - an uncursed lichen corpse
 Potions
  V - an uncursed potion of water
 Rings
  v - an uncursed ring of polymorph
  g - an uncursed ring of polymorph control
  n - an uncursed ring of slow digestion
 Wands
  R - a blessed wand of locking (0:7)
  U - a wand of magic missile (0:1)
  o - a wand of secret door detection (0:12)
  T - a wand of secret door detection (0:11)
  P - a wand of speed monster (0:5)
 Tools
  Q - an uncursed bag of holding containing 24 items
  t - an empty uncursed sack
  s - an uncursed tooled horn
  F - an uncursed blindfold
  D - an uncursed lock pick
  q - an uncursed oil lamp
  Y - a +0 unicorn horn
 Gems/Stones
  C - an uncursed amber stone
  J - 3 uncursed garnet stones
  y - an uncursed jasper stone
  H - 3 uncursed worthless pieces of blue glass
  I - 3 uncursed worthless pieces of green glass
  K - 3 uncursed worthless pieces of yellow glass
  B - an uncursed worthless piece of yellowish brown glass
  m - an uncursed luckstone

Contents of the bag of holding:
  2868 gold pieces
  a +0 elven dagger
  an uncursed apple
  an uncursed cream pie
  4 uncursed food rations
  3 uncursed tripe rations
  2 uncursed tins of giant rat meat
  an uncursed lichen corpse
  a blessed scroll of confuse monster
  2 uncursed scrolls of enchant armor
  a blessed scroll of genocide
  an uncursed scroll of identify
  8 uncursed scrolls of teleportation
  an uncursed spellbook of light
  an uncursed spellbook of magic mapping
  an uncursed potion of extra healing
  an uncursed potion of gain level
  an uncursed potion of levitation
  a potion of holy water
  4 potions of holy water
  a wand of magic missile (0:0)
  a wand of magic missile (0:0)
  a wand of polymorph (0:5)
  a +0 pick-axe

Farador the Wizard's attributes:

Background:
 You were a Magician, a level 11 male human Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 11.
 You entered the dungeon 15646 turns ago.
 You had 11154 experience points, 8846 more were needed to attain level 12.

Basics:
 You had 0 out of 80 hit points.
 You had all 104 energy points (spell power).
 Your armor class was 6.
 Your wallet contained 376 zorkmids.
 Autopickup was on for '$?!/=+"' plus thrown.

Final Characteristics:
 Your strength was 18/10 (limit:18/100).
 Your dexterity was 17 (peak:18, limit:18).
 Your constitution was 15 (limit:18).
 Your intelligence was 15 (limit:18).
 Your wisdom was 14 (limit:18).
 Your charisma was 10 (base:9, limit:18).

Final Status:
 You were satiated.
 You were burdened; movement was slightly slowed.
 You were wielding a dagger.
 You had expert skill with dagger.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were cold resistant.
 You were sleep resistant.
 You were poison resistant.
 You were telepathic.
 You were clairvoyant.
 You were warded.
 You were very fast.
 You had reflection.
 You were very lucky.
 You had extra luck.
 Bad luck did not time out for you.
 Good luck did not time out for you.
 You are dead (2nd time!).

Vanquished creatures:
  a ghost
  2 giant mimics
 an ogre king
  a flesh golem
  a doppelganger
  2 large mimics
  a baby purple worm
  3 hill giants
  a giant mummy
  a black naga
  3 wargs
  2 winter wolves
  2 small mimics
  a glass piercer
  2 ettin mummies
  a gelatinous cube
  a pyrolisk
  a freezing sphere
  3 shocking spheres
  a large cat
  2 gargoyles
  a dwarf king
  3 tengu
  2 ochre jellies
  a leocrotta
  2 energy vortices
  a mountain centaur
 an elf mummy
  a pit viper
  a cobra
  a carnivorous ape
  2 ettin zombies
  4 Grey-elves
 an incubus
  2 chameleons
  a crocodile
  3 giant beetles
  a quivering blob
  3 wolves
  a panther
  4 leprechauns
 an orc-captain
 an iron piercer
  3 giant spiders
  a scorpion
 an ice vortex
  a black light
  a vampire bat
  4 gnome kings
  a dwarf mummy
  3 brown puddings
  a rust monster
  2 yetis
  2 lizards
  5 chickatrices
  a dog
  a housecat
  2 dwarf lords
  a blue jelly
  a white unicorn
  a black unicorn
  2 dust vortices
  a plains centaur
  a gnome mummy
  2 snakes
  2 apes
  a human zombie
  4 rope golems
  2 Woodland-elves
  2 soldier ants
  3 bugbears
  2 imps
  2 quasits
  2 wood nymphs
  a water nymph
  3 mountain nymphs
 21 Mordor orcs
  3 Uruk-hai
  3 orc shamans
  2 rock piercers
  2 ponies
  2 fog clouds
  5 yellow lights
  a violet fungus
 17 gnome lords
  8 gnomish wizards
  a red naga hatchling
  3 barrow wights
 an elf zombie
  2 ghouls
  a straw golem
  a paper golem
  8 giant ants
  4 little dogs
  5 floating eyes
  a kitten
 26 dwarves
  2 homunculi
  a kobold shaman
  6 hill orcs
  9 rothes
  3 rabid rats
  5 orc zombies
 13 dwarf zombies
  3 iguanas
  4 killer bees
 an acid blob
  4 coyotes
  2 gas spores
 12 hobbits
  4 manes
  a large kobold
  a hobgoblin
  a giant rat
  7 cave spiders
  3 yellow molds
  2 green molds
  2 red molds
 73 gnomes
 10 garter snakes
  3 gnome zombies
  3 geckos
  4 jackals
  2 kobolds
  4 goblins
  3 sewer rats
  5 grid bugs
  4 bats
 12 lichens
  2 kobold zombies
  9 newts
470 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 11
   Level 1:
      A fountain.
   Level 2:
      An armor shop, a fountain.
   Level 3:
      An armor shop, an altar to Thoth, a sink.
      Stairs down to The Gnomish Mines.
   Level 4:
      Some fountains.
   Level 5:
      A fountain.
   Level 6:
   Level 7:
      A fountain.
      Final resting place for
         eric1984-Wiz-Hum-Mal-Neu, killed by an invisible plains centaur.
   Level 8:
      Many fountains.
   Level 9:
      A fountain.
      Stairs up to Sokoban, level 8.
   Level 10:
      A general store.
   Level 11: <- You were here.
      Final resting place for
         you, killed by an ogre king.
The Gnomish Mines: levels 4 to 12
   Level 4:
   Level 5:
   Level 6:
   Level 7: "gray unicorm"
      Some shops, a temple to Thoth, some fountains.
   Level 8:
   Level 9:
   Level 10:
   Level 11:
   Level 12:
      A fountain.
Sokoban: levels 8 up to 5
   Level 5:
      Solved.
   Level 6:
      Solved.
   Level 7:
      Solved.
   Level 8:
      Solved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Farador      |
                  |     3244 Au      |
                  |   killed by an   |
                  |    ogre king     |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Farador the Wizard...

You died in The Dungeons of Doom on dungeon level 11 with 48096 points,
and 3244 pieces of gold, after 15646 moves.
You were level 11 with a maximum of 80 hit points when you died.

