Unix NetHack Version 3.6.7 - last build Fri Feb 17 15:47:41 2023 (3ff9b0f54818f925015e8ed60ae25891f0a884b6).

Game began 2025-03-13 18:09:56, ended 2025-03-13 20:20:19.

Farador, neutral female human Wizard

                                                        -------------
                                                        |...........|
                                                        |...........|
                                                        |...........|
                                                        -|-----------
                                                         ##
                                                          #
                                                          #
                                        ###               ##
                                       %v#%                #
                                       -|-####             ###
                                       ..|%               -.-.--
                                       ..|#               |.{..|
                                       ..|#               |.<..|
                                      ...|################.....|
                                      ...|                |....|
                                     ....|                |....|
                                    ------                ------

Farador the Magician      St:17 Dx:14 Co:17 In:18 Wi:12 Ch:10  Neutral
Dlvl:11 $:209 HP:0(62) Pw:55(84) AC:-4 Exp:10 T:11530 

Latest messages:
 There is a partly eaten winter wolf cub corpse here; eat it? [ynq] (n)
 You resume your meal.
 The blast of frost hits the winter wolf cub.
 The blast of frost hits the winter wolf cub.
 The blast of frost hits you!
 For some reason you are not affected.
 You stop eating the winter wolf cub corpse.
 The blast of frost hits you!
 For some reason you are not affected.
 You hit the raven.
 The door opens.
 The blast of frost hits the winter wolf cub.
 The blast of frost hits the winter wolf cub.
 The blast of frost hits the winter wolf cub.
 The blast of frost hits you!
 For some reason you are not affected.
 You hit the winter wolf cub.
 You hit the winter wolf cub.
 The winter wolf cub bites!
 You hit the winter wolf cub.
 You hit the winter wolf cub.
 There is a partly eaten winter wolf cub corpse here; eat it? [ynq] (n)
 You resume the last bite of your meal.
 You finish eating the winter wolf cub corpse.
 You kill the winter wolf cub!
 You hit the winter wolf cub.
 You can see again.
 You hit the winter wolf cub!
 The winter wolf cub bites!
 You hit the winter wolf cub!
 The winter wolf cub bites!
 You hit the winter wolf cub!
 You kill the winter wolf cub!
 You hit the energy vortex!
 The energy vortex engulfs you!
 The air around you crackles with electricity.
 You feel your magical energy drain away.
 You hit the energy vortex.
 You are jolted with electricity!
 You hit the energy vortex.
 You are jolted with electricity!
 You feel your magical energy drain away.
 The air around you crackles with electricity.
 You hit the energy vortex.
 You are jolted with electricity!
 You die...
 Do you want your possessions identified? [ynq] (y)
 Do you want to see your attributes? [ynq] (y)
 Do you want an account of creatures vanquished? [ynaq] (y)
 Do you want to see your conduct? [ynq] (y)

Inventory:
 Coins
  $ - 209 gold pieces
 Amulets
  w - an uncursed amulet of magical breathing
 Weapons
  M - a +1 dagger (weapon in hand)
  T - 11 +0 daggers (at the ready)
  a - a blessed +1 quarterstaff (alternate weapon; not wielded)
 Armor
  D - an uncursed +0 pair of speed boots (being worn)
  b - an uncursed +0 cloak of magic resistance (being worn)
  Z - a blessed greased +3 silver dragon scale mail (being worn)
 Scrolls
  Y - a cursed scroll of identify
  W - an uncursed scroll of teleportation
 Wands
  K - a wand of cancellation (0:8)
  I - a wand of death (0:6)
  g - a wand of digging (0:4)
  c - a wand of enlightenment (0:7)
  A - a wand of locking (0:5)
  s - a wand of magic missile (0:5)
  h - a wand of opening (0:4)
  y - a wand of undead turning (0:7)
  B - a wand of wishing (0:3)
 Tools
  l - a blessed bag of holding containing 85 items
  N - an empty uncursed bag of holding
  p - an uncursed blindfold
  C - an uncursed lock pick
  v - an uncursed magic whistle
  x - a +0 unicorn horn
 Gems/Stones
  r - an uncursed flint stone
  m - 2 uncursed luckstones

Contents of the bag of holding:
  1122 gold pieces
  5 +3 daggers
  a blessed +0 alchemy smock
  2 uncursed slime molds
  4 uncursed food rations
  3 uncursed food rations
  3 uncursed tripe rations
  an uncursed tripe ration
  2 uncursed eggs
  an uncursed scroll of amnesia
  an uncursed scroll of blank paper
  an uncursed scroll of blank paper
  a cursed scroll of blank paper
  2 cursed scrolls of blank paper
  an uncursed scroll of charging
  an uncursed scroll of confuse monster
  a cursed scroll of create monster
  2 uncursed scrolls of earth
  an uncursed scroll of enchant armor
  a blessed scroll of enchant weapon
  an uncursed scroll of enchant weapon
  a cursed scroll of fire
  a blessed scroll of genocide
  an uncursed scroll of gold detection
  an uncursed scroll of gold detection
  2 uncursed scrolls of identify
  a cursed scroll of identify
  an uncursed scroll of light
  an uncursed scroll of magic mapping
  2 uncursed scrolls of remove curse
  an uncursed scroll of stinking cloud
  an uncursed scroll of taming
  an uncursed spellbook of cause fear
  an uncursed spellbook of cure sickness
  an uncursed spellbook of detect food
  an uncursed spellbook of detect unseen
  a blessed spellbook of dig
  a blessed spellbook of fireball
  a blessed spellbook of force bolt
  a blessed spellbook of haste self
  an uncursed spellbook of haste self
  an uncursed spellbook of light
  a blessed spellbook of magic missile
  an uncursed spellbook of sleep
  an uncursed spellbook of teleport away
  an uncursed spellbook of turn undead
  an uncursed potion of blindness
  an uncursed potion of booze
  an uncursed potion of confusion
  an uncursed potion of enlightenment
  an uncursed potion of restore ability
  a blessed potion of see invisible
  an uncursed potion of sickness
  3 potions of holy water
  an uncursed ring of cold resistance
  an uncursed +1 ring of gain strength
  a cursed -1 ring of gain strength
  an uncursed ring of poison resistance
  an uncursed ring of polymorph
  an uncursed ring of teleport control
  an uncursed wooden harp
  a can of grease (0:18)
  a magic marker (0:75)
  a blessed oil lamp
  a +0 pick-axe
  an uncursed partly used tallow candle
  an uncursed tin whistle
  an uncursed towel
  a cursed amber stone
  3 uncursed amethyst stones
  an uncursed aquamarine stone
  2 uncursed diamonds
  5 uncursed emeralds
  an uncursed garnet stone
  an uncursed jade stone
  2 uncursed rubies
  3 uncursed worthless pieces of black glass
  5 uncursed worthless pieces of green glass
  7 uncursed worthless pieces of orange glass
  3 uncursed worthless pieces of red glass
  2 uncursed worthless pieces of violet glass
  an uncursed worthless piece of white glass
  7 uncursed worthless pieces of white glass
  2 uncursed worthless pieces of yellow glass
  an uncursed worthless piece of yellowish brown glass

Farador the Wizard's attributes:

Background:
 You were a Magician, a level 10 female human Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 11.
 You entered the dungeon 11530 turns ago.
 You had 5482 experience points, 4518 more were needed to attain level 11.

Basics:
 You had 0 out of 62 hit points.
 You had 55 out of 84 energy points (spell power).
 Your armor class was -4.
 Your wallet contained 209 zorkmids.
 Autopickup was on for '$?!/=+"' plus thrown.

Final Characteristics:
 Your strength was 17 (limit:18/100).
 Your dexterity was 14 (limit:18).
 Your constitution was 17 (limit:18).
 Your intelligence was 18 (limit:18).
 Your wisdom was 12 (limit:18).
 Your charisma was 10 (limit:18).

Final Status:
 You were swallowed by an energy vortex.
 You were unencumbered.
 You were wielding a dagger.
 You had expert skill with dagger.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were poison resistant.
 You were telepathic.
 You were warded.
 You were very fast.
 You had reflection.
 You were extremely lucky.
 You had extra luck.
 Bad luck did not time out for you.
 Good luck did not time out for you.
 You are dead.

Vanquished creatures:
  2 large mimics
  9 small mimics
  a xan
  2 trolls
  a shocking sphere
  3 leocrottas
  a stone giant
  a human mummy
  a giant beetle
  a quivering blob
  3 cockatrices
  3 winter wolf cubs
  a leprechaun
  a mumak
  2 giant spiders
  2 scorpions
  a horse
 an ice vortex
  a baby long worm
  2 forest centaurs
  3 gnome kings
 an ogre
 an owlbear
  3 gold golems
  a lizard
  a jaguar
  6 white unicorns
  a plains centaur
  3 gnome mummies
  2 snakes
  2 soldier ants
  4 fire ants
  3 bugbears
  2 wood nymphs
  a mountain nymph
  4 Mordor orcs
  2 Uruk-hai
  3 orc shamans
  a pony
  a yellow light
  a shrieker
  2 violet fungi
 15 gnome lords
  8 gnomish wizards
  2 red naga hatchlings
  a golden naga hatchling
  2 ghouls
  2 paper golems
  5 giant ants
  a little dog
  2 floating eyes
 17 dwarves
  3 kobold lords
  3 kobold shamans
 10 hill orcs
  2 rothes
  3 rabid rats
  a giant bat
  2 orc zombies
  2 dwarf zombies
  3 iguanas
  5 killer bees
 an acid blob
  2 coyotes
  7 hobbits
 14 manes
  5 large kobolds
  8 giant rats
  5 cave spiders
  a brown mold
  a yellow mold
  3 red molds
 61 gnomes
  a gnome zombie
  8 geckos
  6 jackals
  a fox
  a kobold
  2 goblins
  8 sewer rats
  8 grid bugs
  a bat
  2 lichens
  2 kobold zombies
  5 newts
329 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used 1 wish.
 You did not wish for any artifacts.

The Dungeons of Doom: levels 1 to 11
   Level 1:
   Level 2:
      A health food store.
   Level 3:
      An armor shop.
      Stairs down to The Gnomish Mines.
   Level 4:
      An armor shop, a fountain.
   Level 5:
      A general store.
   Level 6:
      A sink.
   Level 7:
      Many fountains.
   Level 8:
      A sink.
      Stairs up to Sokoban, level 7.
   Level 9:
      A scroll shop, a fountain.
   Level 10:
      A grave.
   Level 11: <- You were here.
      A fountain.
      Final resting place for
         you, killed by an energy vortex.
The Gnomish Mines: levels 4 to 11
   Level 4:
   Level 5:
   Level 6: "angry guards"
      Many shops, a temple to Thoth, some fountains.
   Level 7:
   Level 8:
   Level 9:
   Level 10:
   Level 11:
Sokoban: levels 7 up to 6
   Level 6:
      Unsolved.
   Level 7:
      Solved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Farador      |
                  |     1331 Au      |
                  |   killed by an   |
                  |  energy vortex   |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Farador the Wizard...

You died in The Dungeons of Doom on dungeon level 11 with 23636 points,
and 1331 pieces of gold, after 11530 moves.
You were level 10 with a maximum of 62 hit points when you died.

