Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-05-12 18:24:50, ended 2025-05-12 19:39:26.

Farador, neutral female human Wizard

                    ..|--.--
                   ..o||...|
                  ...o--...--
                  ..oo.arC..-
                  .ooooB.Z....
                   ...vu|.--.
                    ..-----

Farador the Thaumaturge   St:15 Dx:16 Co:15 In:18 Wi:14 Ch:7  Neutral
Dlvl:10 $:26 HP:0(62) Pw:80(83) AC:9  Exp:9 T:10654  Burdened

Latest messages:
 You see here 8 rocks.
 There's a gaping hole under you!
 What do you want to use or apply? [chlnrzBCEJMNPRT or ?*]
 Your lamp is now off.
 You are hit by a dagger.
 What do you want to use or apply? [chlnrzBCEJMNPRT or ?*]
 Your lamp is now on.
 You have a little trouble lifting d - a dagger.
 You hit the dwarf!
 You hit the dwarf!
 The dwarf reads a scroll of create monster!
 The Uruk-hai wields a crude short sword!
 The Uruk-hai wields a crude bow!
 The Uruk-hai wields a crude bow!
 The warhorse kicks!
 The warhorse bites!
 The stout spear hits the Uruk-hai.
 The warhorse kicks!
 The warhorse bites!
 In what direction?
 The spell hits the dwarf!
 You kill the dwarf!
 The spell hits the bugbear.
 The spell hits the sewer rat!
 You kill the sewer rat!
 A potion of healing shatters!
 The Uruk-hai hits!
 The Uruk-hai wields a crude short sword!
 The warhorse kicks!
 The warhorse bites!
 The hobgoblin hits!
 The warhorse kicks!
 The warhorse bites!
 What do you want to zap? [lzBEMNPRT or ?*]
 What do you want to zap? [lzBEMNPRT or ?*]
 Nothing happens.
 The Uruk-hai hits!
 The Uruk-hai wields a crude short sword!
 The giant beetle bites!
 The giant bat just misses!
 The Uruk-hai hits!
 The Uruk-hai picks up a stout spear.
 The Uruk-hai wields a crude short sword!
 The Uruk-hai wields a crude bow!
 The Uruk-hai thrusts his crude short sword.
 The Uruk-hai hits!
 You die...
 Do you want your possessions identified? [ynq] (y)
 Do you want to see your attributes? [ynq] (y)
 Do you want an account of creatures vanquished? [ynaq] (y)

Inventory:
 Coins
  $ - 26 gold pieces
 Amulets
  V - a cursed amulet of restful sleep
 Weapons
  d - 4 +0 daggers
  j - 3 +0 daggers (at the ready)
  X - a blessed +3 elven dagger (weapon in hand)
 Armor
  o - an uncursed +0 pair of elven boots (being worn)
 Comestibles
  i - an uncursed banana
  Y - an uncursed tripe ration
  q - an uncursed tin of spinach
  g - an uncursed lichen corpse
 Potions
  p - an uncursed potion of gain level
  m - a blessed potion of healing
 Rings
  a - an uncursed -1 ring of protection
  k - an uncursed ring of sustain ability
 Wands
  N - a wand of cancellation (0:4)
  l - a wand of light (0:13)
  T - a cursed wand of light (0:11)
  B - a wand of magic missile (0:1)
  M - a wand of probing (0:7)
  R - a cursed wand of probing (0:7)
  E - a wand of striking (0:5)
  z - a blessed wand of teleportation (0:0)
  P - a wand of teleportation (0:7)
 Tools
  C - an uncursed bag of holding containing 67 items
  c - an uncursed blindfold
  n - an uncursed magic whistle
  r - an uncursed oil lamp (lit)
  J - an uncursed skeleton key
  h - an uncursed tin whistle
 Gems/Stones
  e - an uncursed worthless piece of black glass
  f - 2 uncursed worthless pieces of green glass

Contents of the bag of holding:
  1401 gold pieces
  a blessed +1 elven dagger
  4 +0 elven daggers
  the cursed +0 Sting
  a blessed +1 quarterstaff
  an uncursed +2 cloak of magic resistance
  an uncursed +0 mummy wrapping
  2 uncursed tripe rations
  an uncursed scroll of amnesia
  an uncursed scroll of amnesia
  a cursed scroll of amnesia
  a blessed scroll of blank paper
  2 uncursed scrolls of blank paper
  a cursed scroll of blank paper
  an uncursed scroll of enchant armor
  an uncursed scroll of fire
  an uncursed scroll of gold detection
  4 uncursed scrolls of identify
  a blessed scroll of punishment
  an uncursed scroll of remove curse
  2 uncursed scrolls of remove curse
  an uncursed spellbook of cause fear
  a cursed spellbook of confuse monster
  a cursed spellbook of cure blindness
  a blessed spellbook of force bolt
  an uncursed spellbook of healing
  an uncursed spellbook of slow monster
  an uncursed potion of confusion
  a cursed potion of extra healing
  a cursed potion of fruit juice
  a cursed potion of gain ability
  an uncursed potion of gain energy
  a cursed potion of gain energy
  an uncursed potion of invisibility
  an uncursed potion of monster detection
  2 cursed potions of object detection
  a blessed potion of paralysis
  an uncursed potion of paralysis
  an uncursed potion of polymorph
  an uncursed potion of restore ability
  a cursed potion of speed
  a potion of unholy water
  a cursed ring of free action
  an uncursed +1 ring of gain constitution
  an uncursed ring of levitation
  a cursed ring of polymorph control
  a cursed ring of warning
  a wand of create monster (0:11)
  a wand of make invisible (0:7)
  a wand of make invisible (0:7)
  a wand of make invisible (0:7)
  a wand of teleportation (0:5)
  an uncursed blindfold
  a +0 pick-axe
  an uncursed skeleton key
  an uncursed tin opener
  an uncursed jet stone
  an uncursed worthless piece of blue glass
  an uncursed worthless piece of blue glass
  a cursed worthless piece of blue glass
  an uncursed worthless piece of green glass
  an uncursed worthless piece of orange glass
  3 uncursed worthless pieces of red glass
  2 uncursed worthless pieces of violet glass
  a cursed worthless piece of violet glass
  an uncursed worthless piece of white glass
  2 uncursed worthless pieces of yellowish brown glass

Farador the Wizard's attributes:

Background:
 You were a Thaumaturge, a level 9 female human Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Gnomish Mines, on level 10.
 You entered the dungeon 10654 turns ago.
 There was a full moon in effect when your adventure ended.
 You had 3552 experience points, 1568 more were needed to attain level 10.

Basics:
 You had 0 out of 62 hit points.
 You had 80 out of 83 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 26 zorkmids.
 Autopickup was on for '$?!/=+"' plus thrown.

Final Characteristics:
 Your strength was 15 (limit:18/100).
 Your dexterity was 16 (limit:18).
 Your constitution was 15 (limit:18).
 Your intelligence was 18 (limit:18).
 Your wisdom was 14 (limit:18).
 Your charisma was 7 (limit:18).

Final Status:
 You were burdened; movement was slightly slowed.
 You were wielding a dagger.
 You had expert skill with dagger.

Final Attributes:
 You were piously aligned.
 You were sleep resistant.
 You were poison resistant.
 You were invisible.
 You were stealthy.
 You were lucky.
 You are dead.

Vanquished creatures:
  a small mimic
  2 xans
  a flaming sphere
  a human mummy
  a chameleon
  a giant beetle
  a cockatrice
  2 wolves
  a lynx
  a gremlin
  a giant spider
  a vampire bat
  a dwarf mummy
  a rust monster
  a yeti
  a gold golem
  2 chickatrices
  2 ravens
  a snake
  a rope golem
  a Woodland-elf
  2 bugbears
  a mountain nymph
  7 Uruk-hai
  a rock piercer
  3 rock moles
  a pony
  3 fog clouds
  2 yellow lights
  a shrieker
 12 gnome lords
  2 gnomish wizards
  a kobold mummy
  2 guardian naga hatchlings
  2 gray oozes
 an elf zombie
  a ghoul
  a paper golem
  6 giant ants
  3 floating eyes
 12 dwarves
  a homunculus
  a kobold shaman
 27 hill orcs
  2 rothes
  3 giant bats
  2 monkeys
  4 orc zombies
  a dwarf zombie
  a werejackal
 an iguana
  4 killer bees
  2 acid blobs
  7 hobbits
  8 manes
  3 large kobolds
  a hobgoblin
  8 giant rats
  2 cave spiders
  a yellow mold
  a green mold
 52 gnomes
  5 geckos
  6 jackals
  2 foxes
  4 kobolds
  a goblin
  5 sewer rats
  6 grid bugs
  2 bats
  5 lichens
  7 newts
264 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 12
   Level 1:
   Level 2:
      A general store.
      Stairs down to The Gnomish Mines.
   Level 3:
      An armor shop.
   Level 4:
      A fountain.
   Level 5:
      Some fountains.
   Level 6:
      Many fountains, a grave.
      Final resting place for
         TheFEGuy-Wiz-Elf-Mal-Cha, killed by a dwarf.
   Level 7:
      Stairs up to Sokoban, level 6.
   Level 8:
   Level 9:
      A potion shop, a fountain.
   Level 10:
      A fountain.
   Level 11:
   Level 12:
      A very big room.
      Summoned by Neferet the Green.
The Gnomish Mines: levels 3 to 10
   Level 3:
   Level 4:
   Level 5:
   Level 6:
      Many shops, a temple, some fountains.
   Level 7:
   Level 8:
   Level 9:
   Level 10: <- You were here.
      Final resting place for
         you, killed by an Uruk-hai.
Sokoban:
   Level 6:
      Unsolved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Farador      |
                  |     1427 Au      |
                  |   killed by an   |
                  |     Uruk-hai     |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Farador the Wizard...

You died in The Gnomish Mines on dungeon level 10 with 16043 points,
and 1427 pieces of gold, after 10654 moves.
You were level 9 with a maximum of 62 hit points when you died.

