Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-04-18 07:30:08, ended 2025-04-18 16:37:44.

Fiver, chaotic male human Wizard

                            ------------------------
                            |..T@...........^^u^^..|
                            |..-------------------.|
                          ----%|    -----        |.|
                          |..|.--  --...|        |.|
                          |...[.|--|.0..|        |.|
                          |.....|..|.00.|        |.|
                          --....|.....0--        |.|
                           |...%.%.|0..|   ------|.|
                           |....|..|.0.| --|.....|.|
                           |....---|0..| |.+.....|.|
                           |.......|..-- |-|.....|.|
                           ----....|.--  |.+.....+.|
                              ---.--.|   |-|.....|--
                               |.....|   |.+.....|
                               |>.|..|   --|..Z..|
                               -------     -------

Fiver the Thaumaturge     St:14 Dx:14 Co:19 In:18 Wi:15 Ch:9  Chaotic
Dlvl:4  $:0  HP:0(77) Pw:98(98) AC:2  Xp:9/5111 T:15680 

Latest messages:
 With great effort you move the boulder.
 You see here a tripe ration.
 You try to move the boulder, but in vain.
 The boulder falls into and plugs a hole in the floor!
 You see here a tripe ration.
 Unknown command ' '.
 With great effort you move the boulder.
 With great effort you move the boulder.
 You see here a tripe ration.
 You hear a sound reminiscent of an elephant stepping on a peanut.
 The boulder falls into and plugs a hole in the floor!
 You see here a tripe ration.
 You see here 2 tripe rations.
 With great effort you move the boulder.
 You hear a door open.
 With great effort you move the boulder.
 You see here 2 tripe rations.
 You see here a tin.
 You see here a tripe ration.
 The boulder falls into and plugs a hole in the floor!
 You see here a tripe ration.
 With great effort you move the boulder.
 With great effort you move the boulder.
 You see here 2 tripe rations.
 With great effort you move the boulder.
 You see here a tin.
 You see here a tripe ration.
 The boulder falls into and plugs a hole in the floor!
 You hit the troll.
 The troll hits!
 The troll hits!
 The troll bites!
 You hit the troll.
 The troll hits!
 The troll hits!
 The troll bites!
 You hit the troll!
 The troll hits!
 The troll hits!
 The troll bites!
 You hit the troll.
 The troll hits!
 The troll hits!
 The troll bites!
 You die...
 Do you want your possessions identified? [ynq] (y)
 Do you want to see your attributes? [ynq] (y)
 Do you want an account of creatures vanquished? [ynaq] (y)
 Do you want to see your conduct? [ynq] (y)
 Do you want to see the dungeon overview? [ynq] (y)

Inventory:
 Amulets
  V - an uncursed amulet versus poison (being worn)
 Weapons
  z - a +1 dagger
  N - 6 +0 daggers (at the ready)
  B - a +0 elven dagger
  I - a +0 elven dagger
  S - 2 blessed +0 orcish daggers
  y - a +0 orcish dagger
  U - the +0 Sting (weapon in hand, flickering light blue)
  a - a blessed +1 quarterstaff (alternate weapon; not wielded)
 Armor
  A - an uncursed +0 elven leather helm (being worn)
  u - an uncursed +0 pair of leather gloves (being worn)
  i - a blessed thoroughly rusty +1 pair of iron shoes (being worn)
  w - an uncursed +0 small shield (being worn)
  b - a blessed rotted +1 cloak of magic resistance (being worn)
  X - an uncursed +0 studded leather armor (being worn)
 Comestibles
  r - 2 uncursed carrots
  q - an uncursed food ration
  h - 2 uncursed tripe rations
  e - 2 uncursed eggs
  R - 3 uncursed lizard corpses
 Scrolls
  L - an uncursed scroll of amnesia
  T - 2 blessed scrolls of blank paper
  O - 2 uncursed scrolls of blank paper
  M - an uncursed scroll of identify
 Potions
  D - an uncursed potion of object detection
  c - an uncursed potion of water
 Rings
  C - a blessed +1 ring of gain constitution (on left hand)
  o - a cursed ring of polymorph
  j - an uncursed ring of regeneration (on right hand)
  x - an uncursed ring of stealth
 Wands
  g - a wand of enlightenment (0:11)
  k - a wand of probing (0:3)
  s - a wand of striking (0:6)
  n - a wand of undead turning (0:7)
 Tools
  m - an uncursed blindfold
  l - an expensive camera (0:40)
  P - an uncursed lock pick
  Q - an uncursed magic whistle
  d - an uncursed oil lamp
  J - a cursed stethoscope
  v - a +0 unicorn horn
 Gems/Stones
  f - an uncursed jacinth stone
  E - an uncursed worthless piece of violet glass
  p - 5 uncursed worthless pieces of white glass named prayed at 7919

Fiver the Wizard's attributes:

Background:
 You were a Thaumaturge, a level 9 male human Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in Sokoban, on level 4.
 You entered the dungeon 15680 turns ago.
 You had 5111 experience points, 9 more were needed to attain level 10.

Basics:
 You had 0 out of 77 hit points.
 You had all 98 energy points (spell power).
 Your armor class was 2.
 Your wallet was empty.
 Autopickup was off.

Final Characteristics:
 Your strength was 14 (limit:18/100).
 Your dexterity was 14 (limit:18).
 Your constitution was 19 (base:18, innate limit:18).
 Your intelligence was 18 (limit:18).
 Your wisdom was 15 (limit:18).
 Your charisma was 9 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a dagger.
 You had expert skill with dagger.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were fire resistant.
 You were cold resistant.
 You were poison resistant.
 You were telepathic.
 You were aware of the presence of orcs.
 You regenerated.
 You were warded.
 You are dead.

Vanquished creatures:
  2 ghosts
  a giant mimic
  a small mimic
  a glass piercer
  a wood golem
  2 large dogs
  a freezing sphere
  a flaming sphere
  a large cat
  a tiger
  a dwarf king
  2 tengu
  a python
  a leather golem
  2 Grey-elves
  3 soldiers
  2 chameleons
  2 quivering blobs
  a cockatrice
  a lynx
 an orc-captain
 an iron piercer
  2 ice vortices
  a vampire bat
  2 gnome kings
  a dwarf mummy
 an ogre
  a brown pudding
  a rust monster
  3 yetis
  a werewolf
  3 lizards
  4 chickatrices
  a dingo
  a dog
  3 housecats
  a dwarf lord
  2 blue jellies
  2 white unicorns
  a gray unicorn
  3 dust vortices
  a raven
  a gnome mummy
  a snake
 an ape
  4 human zombies
  a rope golem
  6 soldier ants
  9 fire ants
  4 bugbears
 an imp
  3 wood nymphs
  2 water nymphs
  a mountain nymph
  4 Mordor orcs
  7 Uruk-hai
  3 orc shamans
  a rock mole
  a pony
  a fog cloud
  3 yellow lights
  2 shriekers
 10 gnome lords
  2 gnomish wizards
  a kobold mummy
  a black naga hatchling
  a golden naga hatchling
  a guardian naga hatchling
  4 gray oozes
  2 straw golems
  4 paper golems
  4 giant ants
  4 little dogs
  3 floating eyes
  6 kittens
  9 dwarves
  a homunculus
  2 kobold lords
  7 hill orcs
  4 rothes
  2 centipedes
  a giant bat
  3 orc zombies
  3 wererats
  7 iguanas
 an acid blob
  a gas spore
  6 hobbits
  3 manes
  4 hobgoblins
  6 giant rats
  3 cave spiders
  a yellow mold
  a green mold
  2 red molds
 25 gnomes
  7 garter snakes
  3 gnome zombies
 12 geckos
  5 jackals
  a fox
  6 kobolds
  4 goblins
 11 sewer rats
 15 grid bugs
  5 bats
  7 lichens
  2 kobold zombies
  8 newts
342 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You used no wishes.

The Dungeons of Doom: levels 1 to 9
   Level 1: "vault"
      Some fountains.
   Level 2:
      Some fountains, a grave.
      Stairs down to The Gnomish Mines.
   Level 3: "vault"
      A fountain.
   Level 4:
      A grave.
   Level 5: "storage"
      A throne, a fountain.
   Level 6:
      A fountain, a grave.
   Level 7:
      Many fountains.
   Level 8:
      A fountain.
      Stairs up to Sokoban, level 7.
   Level 9:
      Final resting place for
         TheFEGuy-Wiz-Gno-Mal-Neu, killed by a fire ant.
The Gnomish Mines: levels 3 to 5
   Level 3:
   Level 4:
   Level 5:
      Some shops, a temple, a fountain.
      Final resting place for
         zaxu-Val-Dwa-Fem-Law, killed by a watch captain.
Sokoban: levels 7 up to 4
   Level 4: <- You were here.
      Unsolved.
      Final resting place for
         you, killed by a troll.
   Level 5:
      Solved.
   Level 6:
      Solved.
   Level 7:
      Solved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |      Fiver       |
                  |       0 Au       |
                  |   killed by a    |
                  |      troll       |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Fiver the Wizard...

You died in Sokoban on dungeon level 4 with 20894 points,
and 0 pieces of gold, after 15680 moves.
You were level 9 with a maximum of 77 hit points when you died.

