Unix NetHack Version 3.6.7 - last build Fri Feb 17 15:47:41 2023 (3ff9b0f54818f925015e8ed60ae25891f0a884b6).

Game began 2025-01-31 15:04:50, ended 2025-02-01 00:55:01.

Fletchius, chaotic male elven Wizard

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Fletchius the Thaumaturge  St:16 Dx:14 Co:16 In:15 Wi:14 Ch:11  Chaotic
Dlvl:12 $:862 HP:67(70) Pw:111(117) AC:-5 Xp:9/3989 T:16345  Stone

Latest messages:
 You begin to memorize the runes.
 You add the "invisibility" spell to your repertoire.
 What do you want to drop? [$a-zA-RTUW-Z or ?*] N
 You drop a spellbook of invisibility.
 You see here a white gem.
 W - a white gem.
 You see here a scroll labeled HACKEM MUCHE.
 a - a scroll labeled HACKEM MUCHE.
 You fall into a pit!
 You are still in a pit.
 You are still in a pit.
 You are still in a pit.
 You are still in a pit.
 You crawl to the edge of the pit.
 You fall into a pit!
 You are still in a pit.
 You crawl to the edge of the pit.
 Please move the cursor to an unknown object.
 (For instructions type a '?')
 Done.
 You see here a lembas wafer.
 You stumble into a spider web!
 The magic-absorbing blade stuns the cockatrice!
 The cockatrice bites!
 The cockatrice touches you!
 You hear the cockatrice's hissing!
 You are slowing down.
 Are you sure you want to pray? [yn] (n) y
 You begin praying to Anhur.
 You are surrounded by a shimmering light.
 The cockatrice starts to attack you, but pulls back.
 You finish your prayer.
 You feel that Anhur is well-pleased.
 You feel more limber.
 You hit the cockatrice!
 The cockatrice misses!
 The cockatrice misses!
 The magic-absorbing blade stuns the cockatrice!
 The cockatrice bites!
 The cockatrice misses!
 Your lantern is getting dim.
 You hit the cockatrice.
 The cockatrice bites!
 The cockatrice touches you!
 You hear the cockatrice's hissing!
 You are slowing down.
 You hit the cockatrice!
 Your limbs are stiffening.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 862 gold pieces
 Weapons
  E - the rustproof +0 Magicbane (weapon in hand)
 Armor
  x - an uncursed +0 dwarvish iron helm (being worn)
  b - an uncursed +0 cloak of magic resistance (being worn)
  q - a blessed +2 silver dragon scale mail (being worn)
 Scrolls
  Y - an uncursed scroll of amnesia
  w - an uncursed scroll of blank paper
  L - a blessed scroll of charging
  P - an uncursed scroll of earth
  K - a cursed scroll of enchant weapon
  u - a cursed scroll of fire
  U - an uncursed scroll of food detection
  a - 2 uncursed scrolls of gold detection
  Q - an uncursed scroll of magic mapping
  z - an uncursed scroll of punishment
  c - an uncursed scroll of teleportation
 Spellbooks
  k - a blessed spellbook of force bolt
  l - an uncursed spellbook of healing
  D - an uncursed spellbook of remove curse
 Potions
  g - a blessed potion of booze
  G - an uncursed potion of booze
  h - an uncursed potion of monster detection
  H - an uncursed potion of sickness
  Z - 3 uncursed potions of water
 Rings
  C - a blessed +1 ring of protection (on left hand)
  i - a cursed ring of protection from shape changers
  d - an uncursed ring of searching
  J - an uncursed ring of slow digestion (on right hand)
  T - an uncursed ring of sustain ability
 Wands
  e - a wand of digging (0:7)
  v - a wand of teleportation (0:6)
 Tools
  R - an uncursed oilskin sack containing 5 items
  n - an uncursed tooled horn
  j - an uncursed blindfold
  r - an uncursed brass lantern (lit)
  s - a cursed can of grease (0:16)
  f - an uncursed lock pick
  m - a magic marker (0:48)
  B - an uncursed magic whistle
  M - an uncursed oil lamp
  O - a +0 unicorn horn
 Gems/Stones
  y - 2 uncursed amethyst stones
  W - 2 uncursed diamonds
  o - an uncursed emerald
  F - 2 uncursed rubies
  t - an uncursed sapphire
  X - an uncursed turquoise stone
  A - an uncursed worthless piece of orange glass
  I - an uncursed flint stone
  p - 2 uncursed touchstones

Contents of the oilskin sack:
  the +1 Sting
  an uncursed carrot
  2 uncursed cram rations
  4 uncursed food rations
  an uncursed orange

Fletchius the Wizard's attributes:

Background:
 You were a Thaumaturge, a level 9 male elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Gnomish Mines, on level 12.
 You entered the dungeon 16345 turns ago.
 It was the midnight hour.
 There was a new moon in effect when your adventure ended.
 You had 3989 experience points, 1131 more were needed to attain level 10.

Basics:
 You had 67 out of 70 hit points.
 You had 111 out of 117 energy points (spell power).
 Your armor class was -5.
 Your wallet contained 862 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 16 (limit:18).
 Your dexterity was 14 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 15 (limit:20).
 Your wisdom was 14 (limit:20).
 Your charisma was 11 (limit:18).

Final Status:
 You were turning to stone.
 You were trapped in a web.
 You were unencumbered.
 You were wielding a dagger.
 You had expert skill with dagger.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were sleep resistant.
 You were poison resistant.
 You were telepathic.
 You had infravision.
 You had slower digestion.
 You had a small defense bonus (+1).
 You were guarded.
 You had reflection.
 You were lucky.
 You survived.

Vanquished creatures:
  2 vampires
  3 small mimics
 an ettin mummy
  2 leather golems
  a wolf
  2 leprechauns
  4 giant spiders
 an orc mummy
  a gold golem
  2 jaguars
  a dwarf lord
  a white unicorn
  2 gnome mummies
  a human zombie
  a rock piercer
  2 fog clouds
  3 shriekers
 15 gnome lords
  4 gnomish wizards
  a golden naga hatchling
  3 elf zombies
  a straw golem
  2 giant ants
  2 little dogs
 12 floating eyes
  a kitten
 18 dwarves
  a homunculus
  2 kobold lords
  3 kobold shamans
 31 hill orcs
  5 rothes
  2 rabid rats
  a centipede
  4 giant bats
  2 monkeys
 an orc zombie
  8 dwarf zombies
  2 wererats
  2 werejackals
  8 iguanas
  3 acid blobs
  7 coyotes
  2 gas spores
 10 hobbits
 29 manes
  4 large kobolds
  6 hobgoblins
  8 giant rats
  4 cave spiders
  a brown mold
  4 yellow molds
  a green mold
  a red mold
 55 gnomes
 20 garter snakes
  3 gnome zombies
  6 geckos
 11 jackals
  5 foxes
  2 kobolds
  2 goblins
  7 sewer rats
 15 grid bugs
  8 bats
 13 lichens
  4 kobold zombies
 17 newts
409 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used 1 wish.
 You did not wish for any artifacts.

The Dungeons of Doom: levels 1 to 4
   Level 1:
      An altar to Anhur.
   Level 2:
      Some fountains.
   Level 3:
      A general store, many fountains.
      Stairs down to The Gnomish Mines.
   Level 4:
The Gnomish Mines: levels 4 to 12
   Level 4:
   Level 5:
   Level 6:
      Many shops, a temple, some fountains, some trees.
   Level 7:
   Level 8:
   Level 9:
   Level 10:
   Level 11:
   Level 12: <- You were here.
      A fountain.

Goodbye Fletchius the Wizard...

You quit in The Gnomish Mines on dungeon level 12 with 17398 points,
and 862 pieces of gold, after 16345 moves.
You were level 9 with a maximum of 70 hit points when you quit.

