Unix NetHack Version 3.6.7 - last build Fri Feb 17 15:47:41 2023 (3ff9b0f54818f925015e8ed60ae25891f0a884b6).

Game began 2025-03-06 04:58:07, ended 2025-03-08 15:32:48.

Fletchius, chaotic male elven Wizard

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       ----------     ##B|h.......##        |.(..-#              |(....|
                        &@NT....L|          |....|               |.....|
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Fletchius the Enchanter   St:18/01 Dx:15 Co:16 In:18 Wi:16 Ch:6  Chaotic
Dlvl:24 $:643 HP:74(98) Pw:61(217) AC:6  Xp:14/130013 T:20590 

Latest messages:
 The frost doesn't seem cold!
 Your potion called juice freezes and shatters!
 The invisible master lich casts a spell at you!
 A field of force surrounds you!
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 In what direction? l
 The magic missile hits the invisible master lich!
 The magic missile bounces!
 The magic missile misses the invisible master lich.
 The magic missile whizzes by you!
 The magic missile bounces!
 The magic missile hits you!
 The missiles bounce off!
 You hit the invisible master lich!
 The invisible master lich escapes upstairs!
 You climb up the stairs.
 The gargoyle hits!
 The gargoyle hits!
 The gargoyle bites!
 The magic-absorbing blade cancels the gargoyle!
 You hit the gargoyle!
 The gargoyle hits!
 The gargoyle hits!
 The gargoyle bites!
 You kill the gargoyle!
 In what direction? l
 The magic missile hits the invisible master lich!
 The magic missile bounces!
 The magic missile hits the invisible master lich!
 In what direction? l
 The magic missile hits the invisible master lich!
 The magic missile bounces!
 The magic missile misses the invisible master lich.
 The invisible master lich casts a spell!
 Monsters appear from nowhere!
 Please move the cursor to an unknown object.
 (For instructions type a '?')
 Done.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 643 gold pieces
 Weapons
  V - 2 +0 darts
  W - a +0 knife
  q - the rustproof +3 Magicbane (weapon in hand)
 Armor
  r - an uncursed +0 orcish helm (being worn)
  M - an uncursed very burnt +0 pair of gauntlets of dexterity (being worn)
  y - an uncursed thoroughly burnt +0 pair of water walking boots (being worn)
  u - a cursed +0 cloak of invisibility
  b - an uncursed thoroughly burnt +0 cloak of magic resistance (being worn)
  z - an uncursed +0 studded leather armor (being worn)
 Rings
  i - an uncursed ring of fire resistance
  P - a cursed -1 ring of gain constitution
  O - an uncursed +1 ring of gain strength (on left hand)
  e - a blessed +1 ring of increase damage (on right hand)
 Wands
  Y - a wand of cancellation (0:5)
  X - a blessed wand of cold (0:0)
  v - a wand of fire (0:0)
  A - a wand of fire (0:0)
 Tools
  l - a blessed bag of holding containing 59 items
  h - an uncursed tooled horn
  K - an uncursed blindfold
  N - an uncursed oil lamp
  s - an uncursed skeleton key
  g - a blessed +0 unicorn horn
 Gems/Stones
  J - a blessed luckstone

Contents of the bag of holding:
  27125 gold pieces
  an uncursed amulet of life saving
  the +3 Sting
  an uncursed slime mold
  6 uncursed C-rations
  an uncursed carrot
  16 uncursed food rations
  9 uncursed K-rations
  2 uncursed lembas wafers
  an uncursed sprig of wolfsbane
  an uncursed lizard corpse
  an uncursed scroll of charging
  a cursed scroll of enchant armor
  2 uncursed scrolls of enchant armor
  an uncursed scroll of fire
  a cursed scroll of amnesia
  2 uncursed scrolls of earth
  a cursed scroll of taming
  an uncursed scroll of confuse monster
  3 uncursed scrolls of create monster
  an uncursed scroll of light
  a blessed scroll of light
  3 uncursed scrolls of stinking cloud
  2 uncursed scrolls of teleportation
  an uncursed spellbook of detect monsters
  an uncursed spellbook of extra healing
  a blessed spellbook of force bolt
  an uncursed spellbook of magic missile
  an uncursed potion of acid
  a potion of holy water
  an uncursed potion of oil
  an uncursed +2 ring of adornment
  a cursed -2 ring of adornment
  a cursed ring of teleportation
  a blessed +1 ring of protection
  a cursed -2 ring of increase accuracy
  a cursed +2 ring of increase accuracy
  a cursed ring of aggravate monster
  an uncursed ring of stealth
  an uncursed ring of fire resistance
  a wand of locking (0:5)
  a wand of nothing (0:10)
  a wand of create monster (0:9)
  a wand of digging (0:6)
  a wand of light (0:14)
  a wand of opening (0:2)
  a wand of secret door detection (0:12)
  a wand of sleep (0:2)
  a wand of striking (0:0)
  a wand of teleportation (0:3)
  an uncursed magic whistle
  a +0 pick-axe
  a +0 unicorn horn
  a +0 unicorn horn
  an uncursed worthless piece of red glass
  an uncursed worthless piece of violet glass
  2 uncursed diamonds
  a cursed flint stone
  a blessed luckstone

Fletchius the Wizard's attributes:

Background:
 You were an Enchanter, a level 14 male elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 24.
 You entered the dungeon 20590 turns ago.
 You had 130013 experience points, 29987 more were needed to attain level 15.

Basics:
 You had 74 out of 98 hit points.
 You had 61 out of 217 energy points (spell power).
 Your armor class was 6.
 Your wallet contained 643 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 18/01 (base:18, innate limit:18).
 Your dexterity was 15 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 18 (limit:20).
 Your wisdom was 16 (limit:20).
 Your charisma was 6 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a dagger.
 You had expert skill with dagger.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were cold resistant.
 You were sleep resistant.
 You were poison resistant.
 You saw invisible.
 You were telepathic.
 You had infravision.
 You were invisible to others.
 You could walk on water.
 You had a small damage bonus (+1).
 You were warded.
 You were fast.
 You were extremely lucky.
 You had extra luck.
 Good luck did not time out for you.
 You survived.

Vanquished creatures:
    Medusa
  a storm giant
  2 purple worms
  a red dragon
  a blue dragon
  a demilich
  a guardian naga
  a disenchanter
  a captain
  a lich
  a golden naga
  7 lieutenants
  a ghost
  a giant mimic
  a long worm
 an ogre king
  3 ice trolls
  a rock troll
 an umber hulk
  3 flesh golems
 an Elvenking
  a large mimic
  2 wumpuses
  a baby purple worm
  4 stalkers
 an air elemental
  a fire elemental
 an earth elemental
  2 water elementals
  a black naga
  4 xorns
  a giant zombie
  2 sergeants
  5 wargs
  a winter wolf
  a small mimic
  a glass piercer
  a warhorse
  2 xans
  3 ettin mummies
  a quantum mechanic
  a troll
  2 sasquatches
  a wood golem
  a shark
  a gelatinous cube
  2 pyrolisks
  3 freezing spheres
  2 flaming spheres
  a shocking sphere
  4 tigers
  5 gargoyles
  2 dwarf kings
  a tengu
 an ochre jelly
  3 leocrottas
  2 mountain centaurs
  3 stone giants
 an elf mummy
  4 human mummies
  a red naga
  a python
  5 wraiths
 an ettin zombie
 25 soldiers
  a succubus
  2 chameleons
  a giant beetle
  5 quivering blobs
  2 cockatrices
  7 wolves
  2 winter wolf cubs
  a panther
  a spotted jelly
 51 leprechauns
  7 orc-captains
 an iron piercer
  3 mumakil
  4 giant spiders
  6 horses
  3 ice vortices
  a black light
  a vampire bat
  3 forest centaurs
 11 gnome kings
  2 orc mummies
  2 dwarf mummies
 an ogre
  2 brown puddings
  4 rust monsters
  6 owlbears
  4 yetis
  3 gold golems
  a werewolf
  a Green-elf
  a giant eel
  5 lizards
  2 dingoes
  2 housecats
  2 jaguars
  a dwarf lord
  4 blue jellies
  3 white unicorns
  2 gray unicorns
  a dust vortex
  3 ravens
  5 plains centaurs
  a snake
 12 apes
 23 soldier ants
  2 fire ants
 14 bugbears
 an imp
  a quasit
  a wood nymph
  2 water nymphs
  3 mountain nymphs
  6 Mordor orcs
 13 Uruk-hai
  6 orc shamans
  a rock piercer
  3 rock moles
  2 fog clouds
  6 yellow lights
  a shrieker
  4 violet fungi
 16 gnome lords
  4 gnomish wizards
  a kobold mummy
  a red naga hatchling
  2 black naga hatchlings
  a gray ooze
  2 barrow wights
  4 elf zombies
  a ghoul
  a baby crocodile
  3 giant ants
  4 little dogs
  3 floating eyes
  3 kittens
 22 dwarves
  2 homunculi
  5 kobold lords
  4 kobold shamans
 27 hill orcs
  6 rothes
  a rabid rat
  2 centipedes
  2 giant bats
  7 orc zombies
  a dwarf zombie
  2 wererats
  a werejackal
  5 iguanas
  8 killer bees
 18 acid blobs
  3 coyotes
  a gas spore
 11 hobbits
  2 manes
  4 large kobolds
 14 hobgoblins
 an orc
 14 giant rats
  6 cave spiders
  a brown mold
  3 yellow molds
  a green mold
  a red mold
 62 gnomes
  6 geckos
  a jackal
  a fox
  5 kobolds
  6 goblins
  a sewer rat
  7 grid bugs
  3 lichens
  3 kobold zombies
  8 newts
737 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 26
   Level 1:
   Level 2:
   Level 3:
   Level 4:
      An armor shop, an altar.
      Stairs down to The Gnomish Mines.
   Level 5:
      An altar, a fountain.
   Level 6:
      Many fountains.
      Oracle of Delphi.
   Level 7:
      An altar.
      Stairs up to Sokoban, level 6.
   Level 8:
      A fountain.
   Level 9:
      A sink.
   Level 10:
      An altar, a sink.
   Level 11:
      An altar, a fountain.
   Level 12:
      Some fountains.
   Level 13:
      A fountain, a sink, some graves.
      Summoned by Neferet the Green.
      Portal to The Quest.
   Level 14:
   Level 15:
      A primitive area.
   Level 16:
      An altar to Anhur, a fountain.
   Level 17:
      A sink.
   Level 18:
   Level 19:
      A sink.
   Level 20:
      Some fountains.
   Level 21:
   Level 22:
      A fountain, a grave.
   Level 23:
   Level 24: <- You were here.
      A grave.
   Level 25:
   Level 26:
      A throne, a fountain.
      The castle (play notes "EBDGE" to open or close drawbridge).
The Gnomish Mines: levels 5 to 12
   Level 5:
   Level 6:
   Level 7:
   Level 8:
      An altar to Anhur, some fountains.
   Level 9:
   Level 10:
   Level 11:
   Level 12:
The Quest:
   Level 1:
      Home.
Sokoban: levels 6 up to 3
   Level 3:
      Solved.
   Level 4:
      Solved.
   Level 5:
      Solved.
   Level 6:
      Solved.

Goodbye Fletchius the Wizard...

You quit in The Dungeons of Doom on dungeon level 24 with 182585 points,
and 27768 pieces of gold, after 20590 moves.
You were level 14 with a maximum of 98 hit points when you quit.

