Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-05-23 12:36:51, ended 2025-05-25 13:27:32.

Fletchius, chaotic male elven Wizard

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Fletchius the Thaumaturge  St:16 Dx:14 Co:16 In:20 Wi:13 Ch:11  Chaotic
Dlvl:6  $:107 HP:67(69) Pw:125(125) AC:10 Xp:9/3418 T:9392 

Latest messages:
 You climb up the stairs.
 With great effort you move the boulder.
 The incubus strikes at your displaced image and misses you!
 You hit the incubus.
 The incubus hits!
 The incubus hits!
 The magic-absorbing blade stuns the incubus!
 The incubus hits!
 The incubus hits!
 The magic-absorbing blade cancels the incubus!
 You kill the incubus!
 With great effort you move the boulder.
 With great effort you move the boulder.
 You see here a slime mold.
 With great effort you move the boulder.
 The tiger strikes at your displaced image and misses you!
 You see here a slime mold.
 The magic-absorbing blade stuns the tiger!
 You hit the tiger!
 The tiger hits!
 The tiger hits!
 The tiger bites!
 You hit the tiger!
 You kill the tiger!
 With great effort you move the boulder.
 You see here a slime mold.
 You see here a tiger corpse.
 With great effort you move the boulder.
 You see here a tiger corpse.
 You see here a slime mold.
 The boulder falls into and plugs a hole in the floor!
 You see here a slime mold.
 You see here a tiger corpse.
 With great effort you move the boulder.
 You see here a tiger corpse.
 You see here a slime mold.
 You try to move the boulder, but in vain.
 The boulder falls into and plugs a hole in the floor!
 You see here a slime mold.
 You see here a tiger corpse.
 With great effort you move the boulder.
 You see here a tiger corpse.
 You see here a slime mold.
 The boulder falls into and plugs a hole in the floor!
 You see here a slime mold.
 You see here a tiger corpse.
 You see here 2 food rations.
 With great effort you move the boulder.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 107 gold pieces
 Amulets
  v - an uncursed amulet versus poison (being worn)
 Weapons
  x - the rustproof +0 Magicbane (weapon in hand)
  H - the +0 Sting
  a - the cursed rustproof +1 Excalibur
  J - the cursed +0 Grayswandir
 Armor
  A - a cursed +0 helmet
  O - an uncursed corroded +0 orcish helm (being worn)
  Y - an uncursed +0 pair of speed boots
  j - a cursed -1 cloak of displacement (being worn)
  b - an uncursed burnt +0 cloak of magic resistance
 Comestibles
  I - an uncursed food ration
  X - an uncursed tripe ration
 Scrolls
  t - 2 uncursed scrolls of blank paper
  D - an uncursed scroll of create monster
  s - an uncursed scroll of earth
  l - a blessed scroll of enchant weapon
  P - an uncursed scroll of magic mapping
  w - an uncursed scroll of remove curse
  Q - an uncursed scroll of teleportation
 Potions
  C - a cursed potion of invisibility
  f - an uncursed potion of polymorph
  W - 7 uncursed potions of water
 Rings
  o - an uncursed ring of cold resistance
  u - an uncursed +0 ring of gain constitution
  T - a blessed +1 ring of gain strength
  y - an uncursed +1 ring of gain strength
  E - an uncursed ring of invisibility
  K - a cursed ring of levitation
  d - an uncursed ring of slow digestion
  h - an uncursed ring of teleport control
 Wands
  z - a wand of cancellation (0:7)
  F - a wand of cold (0:6)
  V - a wand of cold (0:5)
  R - a cursed wand of cold (0:2)
  N - a wand of create monster (0:14)
  B - a wand of digging (0:6)
  e - a wand of digging (0:5)
  S - a cursed wand of magic missile (0:6)
  c - a wand of secret door detection (0:13)
  q - a wand of speed monster (0:2)
  g - a cursed wand of striking (0:4)
  i - a wand of teleportation (0:2)
  M - a cursed wand of undead turning (0:4)
 Tools
  n - an uncursed tooled horn
  m - a magic marker (0:14)
  L - an uncursed oil lamp
  p - a +0 pick-axe
  r - a +0 unicorn horn
 Gems/Stones
  U - an uncursed worthless piece of orange glass
  G - an uncursed touchstone

Fletchius the Wizard's attributes:

Background:
 You were a Thaumaturge, a level 9 male elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in Sokoban, on level 6.
 You entered the dungeon 9392 turns ago.
 You had 3418 experience points, 1702 more were needed to attain level 10.

Basics:
 You had 67 out of 69 hit points.
 You had all 125 energy points (spell power).
 Your armor class was 10.
 Your wallet contained 107 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 16 (limit:18).
 Your dexterity was 14 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 20 (limit:20).
 Your wisdom was 13 (limit:20).
 Your charisma was 11 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a dagger.
 You had expert skill with dagger.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were sleep resistant.
 You were poison resistant.
 You were telepathic.
 You had infravision.
 You were displaced.
 You were warded.
 You were fast.
 You survived.

Vanquished creatures:
  2 ghosts
  a warg
  5 small mimics
 an ettin mummy
  a gelatinous cube
  a pyrolisk
  2 freezing spheres
  2 flaming spheres
  a shocking sphere
  a large cat
  2 tigers
  2 ochre jellies
  2 human mummies
 an incubus
  a giant beetle
  a quivering blob
  a leprechaun
 an orc-captain
 an iron piercer
  a scorpion
  a horse
  a gnome king
  a brown pudding
  a rust monster
 an owlbear
  a yeti
  2 lizards
  a dog
  2 blue jellies
  4 white unicorns
  a dust vortex
  a raven
  a plains centaur
  a gnome mummy
  2 soldier ants
  a quasit
  2 water nymphs
 10 Mordor orcs
  3 Uruk-hai
  3 rock piercers
  a rock mole
  3 yellow lights
  6 gnome lords
  2 gnomish wizards
  a straw golem
  a paper golem
  a baby crocodile
  6 giant ants
  a little dog
  2 floating eyes
  3 kittens
  7 dwarves
  a kobold shaman
 10 hill orcs
 13 rothes
  a centipede
  a wererat
  a werejackal
  5 iguanas
  9 killer bees
  a coyote
  3 hobbits
 10 manes
  2 large kobolds
  3 hobgoblins
  3 giant rats
  2 cave spiders
  a brown mold
  a green mold
  a red mold
 28 gnomes
 13 garter snakes
  2 gnome zombies
  5 geckos
  6 jackals
  3 kobolds
  2 goblins
  2 sewer rats
  a grid bug
  5 bats
  4 lichens
  2 kobold zombies
  4 newts
249 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 10
   Level 1:
   Level 2:
      A scroll shop, a sink.
   Level 3:
      A potion shop, a fountain.
   Level 4:
      A fountain.
      Stairs down to The Gnomish Mines.
   Level 5:
      A fountain.
   Level 6:
   Level 7:
      A general store, an altar to Anhur, a fountain.
   Level 8:
      A fountain.
      Final resting place for
         yasdy-Kni-Hum-Fem-Law, killed by an owlbear.
   Level 9:
      Some fountains.
      Final resting place for
         Amalbag-Kni-Hum-Fem-Law, killed by a rothe.
   Level 10:
      A very big room.
      Stairs up to Sokoban, level 9.
The Gnomish Mines: levels 5 to 8
   Level 5:
   Level 6:
   Level 7:
   Level 8:
      Many shops, a temple, some fountains.
Sokoban: levels 9 up to 6
   Level 6: <- You were here.
      Unsolved.
   Level 7:
      Solved.
   Level 8:
      Solved.
   Level 9:
      Solved.

Goodbye Fletchius the Wizard...

You quit in Sokoban on dungeon level 6 with 14289 points,
and 107 pieces of gold, after 9392 moves.
You were level 9 with a maximum of 69 hit points when you quit.

