Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-06-24 22:55:00, ended 2025-06-25 02:55:32.

Fletchius, chaotic male elven Wizard

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Fletchius the Thaumaturge  St:11 Dx:11 Co:16 In:19 Wi:15 Ch:9  Chaotic
Dlvl:7  $:286 HP:50(50) Pw:77(78) AC:9  Xp:7/676 T:3196 

Latest messages:
 The spell misses the dingo.
 The plains centaur picks up a gem.
 The plains centaur shoots a crossbow bolt!
 You are hit by a crossbow bolt.
 The plains centaur wields a cursed thonged club!
 The thonged club welds itself to the plains centaur's hand!
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 Unknown command ' '.
 In what direction? h
 The spell hits the plains centaur!
 The plains centaur drinks a pink potion!
 The plains centaur looks completely healed.
 You stop waiting.
 You stop waiting.
 Sting glimmers light blue!
 You see here a crossbow bolt.
 You see here a dagger.
 What do you want to drop? [$bd-il-qs-uxzABLO or ?*] ?
 An uncursed potion of water lands on the altar.
 What do you want to drop? [$bd-il-oqs-uxzABLO or ?*] s
 A potion of water lands on the altar.
 Are you sure you want to pray? [yn] (n) y
 You begin praying to Anhur.
 You are surrounded by a shimmering light.
 You hear a door open.
 You finish your prayer.
 The potions on the altar glow light blue for a moment.
 You feel that Anhur is well-pleased.
 Your elven dagger named Sting softly glows with a light blue aura.
 s - 2 potions of holy water.
 You see here a dagger.
 What do you want to dip? [$bd-il-oqs-uxzABLO or ?*] u
 What do you want to dip a cursed lamp called magic into? [fghs or ?*] ?
 Your lamp called magic glows amber.
 What do you want to dip? [$bd-il-oqs-uxzABLO or ?*] u
 What do you want to dip an uncursed lamp called magic into? [fghs or ?*] ?
 Your lamp called magic glows with a light blue aura.
 What do you want to rub? [u or ?*] u
 You now wield a blessed lamp called magic.
 Sting stops glimmering.
 In a cloud of smoke, a djinni emerges!
 The djinni speaks.
 "Thank you for freeing me!"
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 286 gold pieces
 Weapons
  x - the blessed +1 Sting
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
 Comestibles
  O - an uncursed slime mold
  q - 3 uncursed food rations
  L - an uncursed lembas wafer
  o - 2 uncursed tripe rations
 Scrolls
  i - an uncursed scroll of enchant armor
  t - an uncursed scroll of magic mapping
 Spellbooks
  l - a blessed spellbook of force bolt
  m - an uncursed spellbook of stone to flesh
 Potions
  h - an uncursed potion of object detection
  f - an uncursed potion of restore ability
  g - an uncursed potion of speed
 Rings
  e - an uncursed ring of cold resistance
  A - a cursed ring of hunger
  d - an uncursed ring of slow digestion (on left hand)
 Wands
  B - a wand of secret door detection (0:12)
 Tools
  n - an uncursed wooden flute
  u - a blessed oil lamp (weapon in hand)
  z - an uncursed towel

Fletchius the Wizard's attributes:

Background:
 You were a Thaumaturge, a level 7 male elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Gnomish Mines, on level 7.
 You entered the dungeon 3196 turns ago.
 It was nighttime.
 There was a new moon in effect when your adventure ended.
 You had 676 experience points, 604 more were needed to attain level 8.

Basics:
 You had all 50 hit points.
 You had 77 out of 78 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 286 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 11 (limit:18).
 Your dexterity was 11 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 19 (limit:20).
 Your wisdom was 15 (limit:20).
 Your charisma was 9 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a tool.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were sleep resistant.
 You had infravision.
 You had slower digestion.
 You were warded.
 You survived.

Vanquished creatures:
  a giant mimic
  a large mimic
  a gnome king
  a dust vortex
  a raven
  a bugbear
  a rock mole
  a shrieker
  4 gnome lords
  a red naga hatchling
  3 kittens
  6 dwarves
  3 hill orcs
  2 rothes
  a centipede
  a giant bat
 an iguana
  4 giant rats
 15 gnomes
  2 geckos
  a fox
  a kobold
  2 grid bugs
  8 lichens
  a kobold zombie
  4 newts
68 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 5
   Level 1:
   Level 2:
      A general store, some fountains.
   Level 3:
      Many fountains.
   Level 4:
      A weapon shop, a fountain.
      Stairs down to The Gnomish Mines.
   Level 5:
The Gnomish Mines: levels 5 to 7
   Level 5:
   Level 6:
   Level 7: <- You were here.
      Many shops, a temple to Anhur, some fountains, some trees.

Goodbye Fletchius the Wizard...

You quit in The Gnomish Mines on dungeon level 7 with 3300 points,
and 286 pieces of gold, after 3196 moves.
You were level 7 with a maximum of 50 hit points when you quit.

