Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-06-24 20:45:47, ended 2025-07-04 20:59:39.

GDH, lawful male dwarven Valkyrie

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                               ------------------------
GDH the Swashbuckler        St:18/30 Dx:20 Co:20 In:16 Wi:16 Ch:14  Lawful
Astral Plane $:2  HP:285(363) Pw:56(56) AC:-29 Exp:21 T:42308 

Latest messages:
 The renegade Angel of Tyr picks up a tattered cape.
 The renegade Angel of Tyr puts on a tattered cape.
 The invisible renegade Angel of Tyr picks up a wand of fire.
 Talk to whom? (in what direction) n
 The high priestess of Tyr gives you two bits for an ale.
 The mountain centaur picks up some gold.
 The mountain centaur picks up a mace.
 The invisible renegade Angel of Tyr picks up a mace.
 The invisible renegade Angel of Tyr picks up a scroll of teleportation.
 The killer bee turns to flee.
 The giant ant turns to flee.
 The mountain centaur picks up an ornamental cope.
 You hear a chugging sound.
 The invisible renegade Angel of Tyr zaps a wand of fire!
 The killer bee is killed by the bolt of fire!
 The bolt of fire hits the high priestess of Tyr.
 The priest of Odin turns to flee.
 The priest of Loki turns to flee.
 The priestess of Moloch turns to flee.
 There is a high altar to Tyr (lawful) here.
 What do you want to use or apply?
 R - a wand of wishing (0:3).
 The giant ant turns to flee.
 The mountain centaur picks up a small shield.
 The mountain centaur puts on a small shield.
 The priestess of Moloch casts a spell!
 The priestess of Moloch summons insects!
 What do you want to use or apply?
 Are you really sure you want to break your wand of wishing? (yes|no) yes
 Raising your wand of wishing high above your head, you break it in two!
 But nothing else happens...
 The giant beetle turns to flee.
 The giant ant turns to flee.
 The invisible renegade Angel of Tyr zaps a wand of fire!
 The giant ant is killed by the bolt of fire!
 The priest of Odin's wooden shield smoulders!
 The bolt of fire hits the priest of Odin!
 The bolt of fire hits the high priestess of Tyr.
 What do you want to sacrifice?
 You offer the Amulet of Yendor to Tyr...
 An invisible choir sings, and you are bathed in radiance...
 The voice of Tyr thunders: "Mortal, thou hast done well!"
 "In return for thy service, I grant thee the gift of Immortality!"
 You ascend to the status of Demigod...
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want a list of extinct species? [ynq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 2 gold pieces
 Amulets
  J - an uncursed amulet of life saving
  Z - an uncursed amulet of reflection (being worn)
 Weapons
  b - 11 blessed +4 elven daggers (at the ready)
  a - the blessed rustproof +7 Excalibur (weapon in hand)
  I - a rustproof +6 long sword (wielded in other hand)
 Armor
  N - a blessed +7 elven leather helm (being worn)
  h - an uncursed thoroughly burnt rotted +3 pair of leather gloves (being worn)
  D - a blessed fireproof +5 pair of speed boots (being worn)
  f - an uncursed thoroughly burnt +0 oilskin cloak (being worn)
  X - an uncursed +1 gray dragon scale mail (being worn)
 Comestibles
  B - 5 uncursed lembas wafers
  u - 2 uncursed lumps of royal jelly
  r - 2 uncursed lizard corpses
 Scrolls
  z - 2 cursed scrolls of create monster
 Spellbooks
  w - the uncursed Book of the Dead
 Rings
  k - an uncursed ring of free action (on right hand)
  M - an uncursed ring of levitation
  x - an uncursed +3 ring of protection (on left hand)
  j - an uncursed ring of teleport control
 Wands
  n - a wand of cold (0:4)
  Y - a wand of cold (0:2)
  v - a wand of death (0:4)
  A - a wand of death (2:3)
  E - a blessed wand of digging (0:1)
  W - a wand of digging (0:5)
  t - a wand of fire (0:3)
  S - a wand of light (0:0)
  e - a wand of probing (0:3)
  p - a wand of sleep (0:1)
  s - a wand of slow monster (0:6)
  U - a wand of striking (0:1)
  i - a wand of teleportation (0:3)
  g - a cursed wand of teleportation (0:0)
 Tools
  T - a blessed bag of holding named Sokobag containing 82 items
  P - the Bell of Opening (0:0)
  m - an uncursed blindfold
  V - the uncursed Candelabrum of Invocation (7 candles attached)
  H - the blessed Orb of Fate (0:3)
  l - an uncursed skeleton key
  Q - an uncursed stethoscope
  F - a blessed +0 unicorn horn named Cold Poison Fire Sleep Shock Dis
 Gems/Stones
  d - a blessed luckstone

Contents of the bag of holding named Sokobag:
  386 gold pieces
  an uncursed amulet of life saving
  an uncursed +0 pair of levitation boots
  an uncursed burnt +0 cloak of magic resistance
  7 uncursed K-rations
  3 uncursed lizard corpses
  a blessed scroll of blank paper
  3 uncursed scrolls of blank paper
  a cursed scroll of blank paper
  a blessed scroll of charging
  an uncursed scroll of earth
  a blessed scroll of remove curse
  an uncursed scroll of scare monster
  an uncursed scroll of scare monster
  a cursed scroll of teleportation
  5 blessed diluted potions of full healing
  2 uncursed potions of full healing
  a blessed potion of paralysis
  3 uncursed potions of paralysis
  5 potions of holy water
  a potion of unholy water
  an uncursed ring of conflict
  a cursed ring of invisibility named Nine Rings for Mortal Men No. 1
  an uncursed ring of polymorph
  an uncursed ring of regeneration
  an uncursed ring of slow digestion
  an uncursed ring of sustain ability
  an uncursed ring of teleport control
  a cursed ring of teleportation
  a wand of digging (0:7)
  a wand of digging (0:6)
  a wand of digging (0:6)
  a wand of digging (0:5)
  a wand of digging (0:5)
  a wand of digging (0:5)
  a wand of digging (0:5)
  a wand of digging (0:5)
  a wand of digging (0:4)
  a wand of digging (0:4)
  a wand of digging (0:4)
  a wand of fire (0:1)
  a wand of magic missile (0:6)
  a wand of magic missile (0:4)
  a wand of magic missile (0:4)
  a wand of opening (0:7)
  a blessed wand of polymorph (0:6)
  a wand of polymorph (0:6)
  a wand of polymorph (0:4)
  a wand of probing (0:6)
  a wand of probing (0:4)
  a wand of secret door detection (0:11)
  a wand of sleep (0:7)
  a blessed wand of slow monster (0:8)
  a wand of striking (0:4)
  a wand of teleportation (0:7)
  a wand of teleportation (0:6)
  a wand of teleportation (0:1)
  a cursed wand of teleportation (0:8)
  3 uncursed partly used wax candles
  8 uncursed agate stones
  5 uncursed amber stones
  6 uncursed amethyst stones
  2 uncursed aquamarine stones
  6 uncursed black opals
  4 uncursed chrysoberyl stones
  3 uncursed diamonds
  7 uncursed dilithium crystals
  an uncursed dilithium crystal
  4 uncursed emeralds
  4 uncursed emeralds
  7 uncursed fluorite stones
  5 uncursed jacinth stones
  2 uncursed jade stones
  an uncursed jasper stone
  4 uncursed jet stones
  an uncursed obsidian stone
  4 uncursed opals
  an uncursed opal
  an uncursed ruby
  3 uncursed rubies
  2 uncursed topaz stones
  4 uncursed turquoise stones

GDH the Valkyrie's attributes:

Background:
 You were a Swashbuckler, a level 21 male dwarven Valkyrie.
 You were lawful, on a mission for Tyr
 who was opposed by Odin (neutral) and Loki (chaotic).
 You started out female.
 You were in the endgame, on the Astral Plane.
 You entered the dungeon 42308 turns ago.
 You had 10074070 experience points, 9925930 more were needed for level 22.

Basics:
 You had 285 out of 363 hit points.
 You had all 56 energy points (spell power).
 Your armor class was -29.
 Your wallet contained 2 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 18/30 (limit:18/100).
 Your dexterity was 20 (limit:20).
 Your constitution was 20 (limit:20).
 Your intelligence was 16 (limit:16).
 Your wisdom was 16 (limit:16).
 Your charisma was 14 (limit:16).

Final Status:
 You were unencumbered.
 You were wielding two weapons at once.
 You were skilled in two weapon combat.

Final Attributes:
 You were the Hand of Elbereth.
 You were piously aligned.
 You were magic-protected.
 You were fire resistant.
 You were cold resistant.
 You were sleep resistant.
 You were disintegration-resistant.
 You were shock resistant.
 You were poison resistant.
 You were level-drain resistant.
 You saw invisible.
 You were telepathic.
 You were warned.
 You had automatic searching.
 You had infravision.
 You were invisible to others.
 You were stealthy.
 You could teleport.
 You had a large defense bonus (+12).
 You were protected.
 You took half physical damage.
 You took half spell damage.
 You were very fast.
 You had reflection.
 You had free action.
 You were extremely lucky.
 You had extra luck.
 Good luck did not time out for you.
 You survived.

Vanquished creatures:
    Asmodeus
    Baalzebub
    Orcus
    Yeenoghu
    Juiblex
the Wizard of Yendor (5 times)
    Death (twice)
    Pestilence (twice)
    Famine (twice)
    Vlad the Impaler
  3 arch-liches
  a high priest
  a mastodon
    Medusa
  7 krakens
  4 iron golems
  6 master liches
 10 storm giants
  2 glass golems
  4 balrogs
  7 purple worms
  a gray dragon
  a silver dragon
  5 red dragons
  4 white dragons
  3 orange dragons
  3 black dragons
  5 blue dragons
  3 green dragons
  a yellow dragon
 16 minotaurs
  4 jabberwocks
    Lord Surtur
  3 baluchitheria
 11 Angels
  4 demiliches
  5 stone golems
  5 master mind flayers
  9 Olog-hai
  a Nazgul
  5 pit fiends
  6 sandestins
  3 hell hounds
  3 titanotheres
  7 trappers
  a baby white dragon
  a baby blue dragon
  4 guardian nagas
  4 disenchanters
 31 vampire lords
  4 skeletons
 24 aligned priests
  4 captains
  6 shades
 14 liches
  3 clay golems
 11 nurses
  8 ice devils
  4 nalfeshnees
  7 lurkers above
  a frost giant
  4 ettins
  a golden naga
  2 black puddings
 26 vampires
  7 lieutenants
 22 ghosts
  a cavewoman
  a wizard
  a queen bee
  5 winged gargoyles
  5 mind flayers
 11 giant mimics
  6 long worms
  6 zruties
 23 fire giants
 12 ogre kings
  3 ice trolls
 11 rock trolls
  7 umber hulks
  a flesh golem
  7 Elvenkings
  a doppelganger
 11 hezrous
 12 bone devils
  9 large mimics
  2 wumpuses
  a fire vortex
 11 stalkers
  7 air elementals
  5 fire elementals
 11 earth elementals
 10 water elementals
  4 hill giants
  a giant mummy
  2 black nagas
  7 xorns
 14 giant zombies
  5 elf-lords
 10 sergeants
  4 barbed devils
 12 vrocks
  6 salamanders
 16 wargs
  6 winter wolves
  3 hell hound pups
 13 small mimics
  2 glass piercers
  8 warhorses
  7 steam vortices
 16 xans
  6 ettin mummies
 10 ogre lords
  5 quantum mechanics
 38 trolls
  4 wood golems
  2 erinyes
  4 mariliths
  4 sharks
  4 gelatinous cubes
  3 pyrolisks
  3 large dogs
  2 freezing spheres
  9 flaming spheres
  7 shocking spheres
  5 large cats
  8 tigers
 11 gargoyles
  a dwarf king
  3 tengu
  3 ochre jellies
  9 leocrottas
  2 energy vortices
  4 mountain centaurs
  4 stone giants
  3 human mummies
  4 red nagas
  2 green slimes
  4 pythons
  7 pit vipers
  3 cobras
 37 wraiths
  5 carnivorous apes
 17 ettin zombies
  6 leather golems
 13 Grey-elves
 42 soldiers
  2 watchmen
  8 succubi
  5 horned devils
 11 incubi
  6 chameleons
  2 crocodiles
 24 giant beetles
  2 quivering blobs
 14 cockatrices
  9 wolves
  a winter wolf cub
  2 panthers
 11 gremlins
  7 leprechauns
  7 orc-captains
  6 iron piercers
  5 mumakil
 11 giant spiders
  3 scorpions
  6 horses
  a baby long worm
  5 black lights
 10 vampire bats
  6 forest centaurs
  2 gnome kings
  3 orc mummies
  3 dwarf mummies
  7 ogres
  7 brown puddings
 11 rust monsters
 17 owlbears
  9 yetis
  2 gold golems
  a werewolf
 12 Green-elves
  a piranha
 10 giant eels
  5 lizards
  3 chickatrices
  a dingo
  4 dogs
  6 jaguars
  2 dwarf lords
  4 blue jellies
  4 gray unicorns
  4 black unicorns
  8 dust vortices
  2 ravens
  2 plains centaurs
  5 gnome mummies
  5 snakes
 11 apes
 13 human zombies
  6 rope golems
 15 Woodland-elves
 15 soldier ants
 66 fire ants
 11 bugbears
  4 imps
  6 quasits
  3 wood nymphs
  4 water nymphs
  5 mountain nymphs
 18 Mordor orcs
 18 Uruk-hai
  3 orc shamans
  7 rock piercers
  5 rock moles
  6 ponies
  6 fog clouds
  7 yellow lights
  6 shriekers
  4 violet fungi
  8 gnome lords
  3 gnomish wizards
  5 kobold mummies
  a red naga hatchling
  2 golden naga hatchlings
  3 gray oozes
  7 barrow wights
 15 elf zombies
  9 ghouls
  3 straw golems
  2 paper golems
  a jellyfish
 35 giant ants
  2 little dogs
 12 floating eyes
  3 kittens
 11 dwarves
  4 homunculi
  2 kobold lords
  5 kobold shamans
 41 hill orcs
 12 rothes
  a rabid rat
  2 centipedes
  4 giant bats
  6 monkeys
 12 orc zombies
 13 dwarf zombies
  4 werejackals
  5 iguanas
 67 killer bees
 an acid blob
  2 gas spores
 10 hobbits
  9 manes
  3 large kobolds
 14 hobgoblins
  7 giant rats
  7 cave spiders
  a brown mold
  2 yellow molds
  2 green molds
  4 red molds
 47 gnomes
 18 garter snakes
 10 gnome zombies
  8 geckos
 13 jackals
  3 foxes
  4 kobolds
  6 goblins
  2 sewer rats
 16 grid bugs
  8 bats
 10 lichens
 10 kobold zombies
 14 newts
2045 creatures vanquished.

Extinct species:
 erinyes (extinct)
1 species extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Elemental Planes:
   Astral Plane: <- You are here.
      Many temples.
   Plane of Water:
   Plane of Fire:
   Plane of Air:
   Plane of Earth:
The Dungeons of Doom: levels 1 to 27
   Level 1:
      A fountain, a sink.
      One way stairs up to The Elemental Planes.
   Level 2: "Vault, Mines on left"
      A general store, a grave.
      Stairs down to The Gnomish Mines.
   Level 3: "Vault"
      A sink.
   Level 4:
      A general store.
   Level 5: "Stash"
   Level 6:
      Many fountains.
      Oracle of Delphi.
   Level 7: "Stash, Sokoban on left"
      Stairs up to Sokoban, level 6.
   Level 8:
      Some fountains.
   Level 9: "White Unicorn"
   Level 10: "Main Stash"
      An altar to Tyr.
   Level 11: "White Unicorn"
      A scroll shop, a fountain.
   Level 12:
   Level 13:
      Some fountains, some graves.
      Portal to The Quest.
   Level 14:
      A fountain.
   Level 15:
   Level 16:
      A fountain.
   Level 17:
      A primitive area.
   Level 18: "Level Teleporter"
      A fountain.
   Level 19:
      A temple, a grave.
   Level 20:
      An altar, many fountains.
   Level 21: "Vault, level teleporter"
      Some graves.
   Level 22:
      A temple, a fountain, a sink.
   Level 23: "Level teleporter"
      A fountain.
   Level 24:
   Level 25:
   Level 26:
   Level 27:
      A fountain.
      The castle (play notes "FAFBB" to open or close drawbridge).
      Connection to Gehennom.
Gehennom: levels 28 to 47
   Level 28:
      A temple, many graves.
      Valley of the Dead.
   Level 29:
   Level 30: "Asmodeus"
   Level 31: "Level Teleporter"
   Level 32:
   Level 33: "Baalzebub"
   Level 34: "Juiblex"
   Level 35: "Level Teleporter"
   Level 36: "Level Teleporter"
   Level 37: "Level Teleporter"
   Level 38: "Orcus"
      Some shops, an altar, some graves.
   Level 39: "Vlad's on left"
      Stairs up to Vlad's Tower, level 38.
   Level 40: "Level Teleporter"
   Level 41: "Wizard Tower Top"
   Level 42:
   Level 43:
   Level 44: "FWT, Level Teleporter"
   Level 45: "Portal to Wizard's Tower"
   Level 46: "Vibrating Square"
   Level 47:
      A temple, many graves.
      Moloch's Sanctum.
The Gnomish Mines: levels 3 to 11
   Level 3:
   Level 4:
   Level 5:
      Many shops, a temple, some fountains.
   Level 6:
   Level 7:
   Level 8:
   Level 9:
   Level 10:
   Level 11: "Mines' End--Mimics"
The Quest: levels 1 to 5
   Level 1:
      A fountain.
      Completed quest for the Norn.
   Level 2:
   Level 3:
   Level 4:
   Level 5:
Sokoban: levels 6 up to 3
   Level 3:
      Solved.
   Level 4:
      Solved.
   Level 5:
      Solved.
   Level 6:
      Solved.
Vlad's Tower: levels 38 up to 36
   Level 36:
      A throne.
   Level 37:
   Level 38:

Farvel GDH the Demigod...

You went to your reward with 2979630 points,
Excalibur (worth 4000 zorkmids and 10000 points)
The Book of the Dead (worth 10000 zorkmids and 25000 points)
The Orb of Fate (worth 3500 zorkmids and 8750 points)
The Bell of Opening (worth 5000 zorkmids and 12500 points)
The Candelabrum of Invocation (worth 5000 zorkmids and 12500 points)
       8 dilithium crystals (worth 36000 zorkmids),
       8 emeralds (worth 20000 zorkmids),
       8 agate stones (worth 1600 zorkmids),
       7 fluorite stones (worth 2800 zorkmids),
       6 black opals (worth 15000 zorkmids),
       6 amethyst stones (worth 3600 zorkmids),
       5 jacinth stones (worth 16250 zorkmids),
       5 amber stones (worth 5000 zorkmids),
       5 opals (worth 4000 zorkmids),
       4 rubies (worth 14000 zorkmids),
       4 turquoise stones (worth 8000 zorkmids),
       4 jet stones (worth 3400 zorkmids),
       4 chrysoberyl stones (worth 2800 zorkmids),
       3 diamonds (worth 12000 zorkmids),
       2 aquamarine stones (worth 3000 zorkmids),
       2 topaz stones (worth 1800 zorkmids),
       2 jade stones (worth 600 zorkmids),
       1 jasper stone (worth 500 zorkmids),
       1 obsidian stone (worth 200 zorkmids),
       2 amulets of life saving (worth 300 zorkmids),
       1 amulet of reflection (worth 150 zorkmids),
and 388 pieces of gold, after 42308 moves.
You were level 21 with a maximum of 363 hit points when you ascended.

