Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-01-06 03:12:10, ended 2025-08-15 00:51:10.

Garreth, neutral male human Wizard

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Garreth the Conjurer      St:9 Dx:12 Co:15 In:18 Wi:11 Ch:10  Neutral S:462
Dlvl:4  $:40 HP:17(26) Pw:23(32) AC:8  Xp:3/68 T:1183 

Latest messages:
 With great effort you move the boulder.
 You try to move the boulder, but in vain.
 You see here a two-handed sword.
 You miss the cave spider.
 The cave spider misses!
 You miss the cave spider.
 The cave spider bites!
 You hit the cave spider.
 The cave spider bites!
 You hit the cave spider.
 The cave spider bites!
 You hit the cave spider.
 The cave spider bites!
 You miss the cave spider.
 The cave spider bites!
 You miss the cave spider.
 The cave spider bites!
 You miss the cave spider.
 The cave spider bites!
 You miss the cave spider.
 The cave spider bites!
 You miss the cave spider.
 The cave spider bites!
 You miss the cave spider.
 The cave spider bites!
 You kill the cave spider!
 You see here a cave spider corpse.
 There is a cave spider corpse here; eat it? [ynq] (n) y
 This cave spider corpse tastes okay.
 You finish eating the cave spider corpse.
 Unknown command '^J'.
 A board beneath Rascal squeaks a B note loudly.
 There is a large box here, loot it? [ynq] (q) y
 Hmmm, it turns out to be locked.
 There is a locked large box here; force its lock? [ynq] (q) y
 You force your dagger into a crack and pry.
 You succeed in forcing the lock.
 There is a broken large box here, loot it? [ynq] (q) y
 You carefully open the large box...
 j - a scroll labeled MAPIRO MAHAMA DIROMAT.
 n - a light blue spellbook.
 o - a brown potion.
 q - a golden potion.
 x - a black onyx ring.
 What do you want to read? [i-nsv or ?*] n
 This spellbook is difficult to comprehend.  Continue? [yn] (n) n
 What do you want to drink? [f-hoqw or ?*] <esc>
 Never mind.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 40 gold pieces
 Weapons
  a - a blessed +1 quarterstaff (alternate weapon; not wielded)
  t - a +2 dagger (weapon in hand)
 Armor
  b - an uncursed +1 cloak of magic resistance (being worn)
 Comestibles
  p - an uncursed cram ration
  r - 2 uncursed food rations
  u - 2 uncursed tins of lichen
 Scrolls
  i - an uncursed scroll of identify
  j - an uncursed scroll of remove curse
  k - an uncursed scroll of create monster
  s - an uncursed scroll of identify
 Spellbooks
  l - a blessed spellbook of force bolt
  m - an uncursed spellbook of slow monster
  n - an uncursed spellbook of dig
  v - an uncursed spellbook of detect food
 Potions
  f - an uncursed potion of enlightenment
  g - an uncursed potion of gain energy
  h - an uncursed potion of see invisible
  o - an uncursed potion of gain ability
  q - a blessed potion of hallucination
  w - an uncursed potion of gain energy
 Rings
  d - an uncursed ring of shock resistance (on right hand)
  e - an uncursed ring of cold resistance (on left hand)
  x - an uncursed ring of protection from shape changers
 Wands
  c - a wand of locking (0:4)

Garreth the Wizard's attributes:

Background:
 You were a Conjurer, a level 3 male human Wizard.
 You were neutral, nominally on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 4.
 You entered the dungeon 1183 turns ago.
 It was the midnight hour.
 You had 68 experience points, 12 more were needed to attain level 4.
 Your score was 462 before end-of-game adjustments.

Basics:
 You had 17 out of 26 hit points.
 You had 23 out of 32 energy points (spell power).
 Your armor class was 8.
 Your wallet contained 40 zorkmids.
 Autopickup was on for '$"=?/+!' plus thrown.

Final Characteristics:
 Your strength was 9 (limit:18/100).
 Your dexterity was 12 (limit:18).
 Your constitution was 15 (limit:18).
 Your intelligence was 18 (limit:18).
 Your wisdom was 11 (limit:18).
 Your charisma was 10 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a dagger.
 You were unskilled in dagger.

Final Attributes:
 You were devoutly aligned.
 You were magic-protected.
 You were cold resistant.
 You were shock resistant.
 You were warded.
 You survived.

Vanquished creatures:
  2 giant bats
  a werejackal
  a hobbit
  a large kobold
  a cave spider
  a brown mold
  a green mold
  3 jackals
  a kobold
  a grid bug
  3 lichens
  3 kobold zombies
  3 newts
22 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were an atheist.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 4
   Level 1:
   Level 2:
      A fountain.
      Stairs down to The Gnomish Mines.
   Level 3:
      An armor shop.
   Level 4: <- You were here.
The Gnomish Mines:
   Level 3:

Goodbye Garreth the Wizard...

You quit in The Dungeons of Doom on dungeon level 4 with 462 points,
and 40 pieces of gold, after 1183 moves.
You were level 3 with a maximum of 26 hit points when you quit.

