Unix NetHack Version 3.6.7 - last build Fri Feb 17 15:47:41 2023 (3ff9b0f54818f925015e8ed60ae25891f0a884b6).

Game began 2025-01-10 10:36:57, ended 2025-01-10 15:29:56.

Goreval, chaotic female elven Ranger

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           -...|.--.....@...d G
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Goreval the Trailblazer      St:25 Dx:14 Co:16 In:17 Wi:15 Ch:8  Chaotic S:15337
Dlvl:5  $:369 HP:33(57) Pw:56(56) AC:-5 Xp:9/3642 T:9351 

Latest messages:
 You have a little trouble lifting 3 food rations.  Continue? y
 You have a little trouble lifting J - 3 food rations.
 You have a little trouble lifting p - 3 lichen corpses.
 Your movements are slowed slightly because of your load.
 What do you want to use or apply?
 You put 2 eucalyptus leaves into the bag called holding.
 You put 3 food rations into the bag called holding.
 You put 4 lichen corpses into the bag called holding.
 What do you want to use or apply?
 What do you want to use or apply?
 You produce a high whistling sound.
 What do you want to adjust?
 Never mind.
 What do you want to use or apply?
 Never mind.
 What do you want to call?
 What do you want to use or apply?
 You put a wand called striking into the bag called holding.
 You put a wand called w1:nothing into the bag called holding.
 You put a wand called w2:nothing into the bag called holding.
 As you put a wand called w4:nothing inside, you are blasted by a magical explosion!
 Your movements are now unencumbered.
 Something is engraved here on the headstone.
 You read: "ericharm, killed by a bolt of cold".
 The orc shaman suddenly falls asleep!
 What do you want to write with?
 You write in the dust with a wand called w4:nothing.
 Something is written here in the dust.
 You read: "Elb+reth".
 You see no objects here.
 What do you want to zap?
 In what direction? l
 Something is written here in the dust.
 You read: "Elb+reth".
 You see no objects here.
 What do you want to zap?
 In what direction? l
 What do you want to zap?
 In what direction? .
 The gnome throws a dart!
 A dart misses you.
 What do you want to zap?
 In what direction? .
 You hear some noises in the distance.
 Really quit? y
 Do you want your possessions identified? y
 Do you want to see your attributes? y
 Do you want an account of creatures vanquished? y
 Do you want to see your conduct? y
 Do you want to see the dungeon overview? y

Inventory:
 Coins
  $ - 369 gold pieces
 Weapons
  c - 24 uncursed +0 elven arrows (in quiver)
  d - an uncursed poisoned burnt +0 elven arrow
  b - an uncursed +0 elven bow (alternate weapon; not wielded)
  z - the uncursed burnt +0 Sting (weapon in hand, flickering light blue)
 Armor
  S - an uncursed +0 dwarvish iron helm (being worn)
  h - an uncursed +0 pair of gauntlets of power (being worn)
  M - an uncursed +0 pair of jumping boots (being worn)
  R - an uncursed +0 elven shield (being worn)
  U - an uncursed +0 cloak of protection (being worn)
  T - an uncursed +0 dwarvish mithril-coat (being worn)
 Scrolls
  G - an uncursed scroll of blank paper
 Wands
  N - an uncursed wand of cancellation (0:0)
  L - an uncursed wand of lightning (0:-1)
  g - an uncursed wand of make invisible (0:-1)
 Tools
  y - an uncursed brass lantern (lit)
  u - an uncursed skeleton key
  l - an uncursed tin whistle
  H - an uncursed towel

Goreval the Ranger's attributes:

Background:
 You were a Trailblazer, a level 9 female elven Ranger.
 You were chaotic, nominally on a mission for Mars
 who was opposed by Mercury (lawful) and Venus (neutral).
 You were in the Gnomish Mines, on level 5.
 You entered the dungeon 9351 turns ago.
 You had 3642 experience points, 1478 more were needed to attain level 10.
 Your score was 15337 before end-of-game adjustments.

Basics:
 You had 33 out of 57 hit points.
 You had all 56 energy points (spell power).
 Your armor class was -5.
 Your wallet contained 369 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 25 (base:12, peak:16, innate limit:18).
 Your dexterity was 14 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 17 (limit:20).
 Your wisdom was 15 (limit:20).
 Your charisma was 8 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a dagger.
 You had expert skill with dagger.

Final Attributes:
 You were piously aligned.
 You were sleep resistant.
 You saw invisible.
 You were telepathic.
 You were aware of the presence of orcs.
 You had automatic searching.
 You had infravision.
 You were invisible to others.
 You were stealthy.
 You could jump.
 You were protected.
 You survived.

Vanquished creatures:
  a ghost
  2 giant mimics
  a stalker
  2 wood golems
  2 large dogs
  a freezing sphere
  a shocking sphere
  a large cat
  3 ochre jellies
  a leocrotta
  a Grey-elf
  a soldier
  a giant beetle
  a cockatrice
  a wolf
  a lynx
  2 leprechauns
 an iron piercer
  a mumak
  a horse
  a baby long worm
  a vampire bat
 an owlbear
  a yeti
  a werewolf
  2 lizards
  a dingo
  3 dogs
  2 housecats
  a blue jelly
  2 dust vortices
  3 snakes
  8 apes
  2 mountain nymphs
  4 Uruk-hai
 an orc shaman
  a rock piercer
  2 rock moles
  2 ponies
  2 fog clouds
  2 yellow lights
  2 shriekers
  3 violet fungi
  2 gnome lords
  a gnomish wizard
  a black naga hatchling
  2 golden naga hatchlings
  2 barrow wights
  a paper golem
  3 baby crocodiles
  a little dog
  6 floating eyes
  3 kittens
  3 dwarves
  a homunculus
  a kobold lord
  2 kobold shamans
 20 hill orcs
  5 rothes
  2 rabid rats
  3 monkeys
  a werejackal
  4 iguanas
  3 coyotes
  a gas spore
  3 hobbits
  2 manes
  a large kobold
  3 hobgoblins
  3 giant rats
  a brown mold
  a yellow mold
  a green mold
  3 red molds
 10 gnomes
  5 garter snakes
  a gnome zombie
  2 geckos
  2 jackals
  5 foxes
  a kobold
  a goblin
  a grid bug
  a bat
  6 lichens
  3 kobold zombies
  9 newts
207 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were an atheist.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 7
   Level 1:
      Some fountains.
   Level 2:
      Some fountains.
   Level 3:
      A general store.
      Stairs down to The Gnomish Mines.
   Level 4:
      A fountain.
   Level 5:
      Many fountains.
      Oracle of Delphi.
   Level 6:
      A delicatessen.
      Stairs up to Sokoban, level 5.
   Level 7:
The Gnomish Mines: levels 4 to 5
   Level 4:
   Level 5: <- You were here.
      A grave.
      Final resting place for
         ericharm-Wiz-Elf-Mal-Cha, killed by a bolt of cold,
         lf52-Tou-Hum-Fem-Neu, killed by a bolt of cold.
Sokoban: levels 5 up to 2
   Level 2:
      Solved.
   Level 3:
      Solved.
   Level 4:
      Solved.
   Level 5:
      Solved.

Goodbye Goreval the Ranger...

You quit in The Gnomish Mines on dungeon level 5 with 15337 points,
and 369 pieces of gold, after 9351 moves.
You were level 9 with a maximum of 57 hit points when you quit.

