Unix NetHack Version 3.6.7 - last build Fri Feb 17 15:47:41 2023 (3ff9b0f54818f925015e8ed60ae25891f0a884b6).

Game began 2025-01-16 11:15:28, ended 2025-01-16 14:52:52.

Goreval, neutral female gnomish Healer

                                      ----------
                                      |.fg.....|
                                      |.Gb.....|
                                      |).<.....|
                                      |.........
                                      |........|
                                      -.--------

Goreval the Empiric          St:13 Dx:10 Co:15 In:10 Wi:18 Ch:14  Neutral S:2666
Dlvl:13 $:7  HP:0(26) Pw:28(32) AC:-6 Xp:4/154 T:6866 

Latest messages:
 You hit the gelatinous cube.
 The gelatinous cube touches you!
 You hit the gelatinous cube.
 The gelatinous cube misses!
 You miss the gelatinous cube.
 You are frozen by the gelatinous cube!
 You can move again.
 You miss the gelatinous cube.
 You are frozen by the gelatinous cube!
 Motya steps reluctantly over 9 crossbow bolts.
 You hear a door open.
 The gelatinous cube touches you!
 You can move again.
 What do you want to use or apply?
 In what direction? h
 Status of Motya (neutral):  Level 9  HP 51(72)  AC 4, tame.
 You hit the gelatinous cube.
 You are frozen by the gelatinous cube!
 The gelatinous cube touches you!
 The gelatinous cube touches you!
 You can move again.
 You hit the gelatinous cube.
 You are frozen by the gelatinous cube!
 The gelatinous cube touches you!
 Motya steps reluctantly over 9 crossbow bolts.
 The gelatinous cube touches you!
 You can move again.
 In what direction? .
 You feel better.
 The gelatinous cube touches you!
 You are frozen by the gelatinous cube!
 The gelatinous cube misses!
 The gelatinous cube touches you!
 The gelatinous cube touches you!
 The gelatinous cube touches you!
 The gargoyle misses!
 The gargoyle misses!
 The gargoyle bites!
 The gelatinous cube touches you!
 The gargoyle hits!
 The gargoyle hits!
 The gargoyle bites!
 The gargoyle hits!
 The gargoyle hits!
 You die...
 Do you want your possessions identified? y
 Do you want to see your attributes? y
 Do you want an account of creatures vanquished? y
 Do you want to see your conduct? y
 Do you want to see the dungeon overview? n

Inventory:
 Coins
  $ - 7 gold pieces
 Amulets
  k - an uncursed amulet versus poison (being worn)
 Weapons
  d - 6 uncursed +0 arrows (in quiver)
  Q - a blessed +0 scalpel (weapon in hand)
 Armor
  S - an uncursed +0 orcish helm
  B - an uncursed +1 pair of leather gloves (being worn)
  E - an uncursed +0 pair of iron shoes (being worn)
  W - an uncursed +0 alchemy smock (being worn)
  h - an uncursed +0 leather armor (being worn)
 Comestibles
  j - 2 uncursed apples
  t - 2 uncursed food rations
 Scrolls
  n - an uncursed scroll of light
 Spellbooks
  o - an uncursed spellbook of force bolt
 Potions
  e - 4 uncursed potions of extra healing
  F - 3 uncursed potions of healing
  i - an uncursed potion of object detection
  b - an uncursed potion of water
 Wands
  w - an uncursed wand of magic missile (0:6)
  f - a blessed wand of sleep (1:3)
  q - an uncursed wand of undead turning (0:7)
 Tools
  a - an uncursed sack containing 9 items
  l - an uncursed leash (attached to Motya)
  O - a blessed magic lamp (lit)
  u - an uncursed skeleton key
  c - an uncursed stethoscope
  s - an uncursed towel

Contents of the sack:
  1112 gold pieces
  an uncursed scroll of enchant armor
  an uncursed scroll of identify
  a potion of holy water
  an uncursed potion of water
  an uncursed can of grease (0:7)
  2 uncursed tallow candles
  an uncursed chrysoberyl stone
  2 uncursed obsidian stones

Goreval the Healer's attributes:

Background:
 You were an Empiric, a level 4 female gnomish Healer.
 You were neutral, on a mission for Hermes
 who was opposed by Athena (lawful) and Poseidon (chaotic).
 You were in the Dungeons of Doom, on level 13.
 You entered the dungeon 6866 turns ago.
 There was a full moon in effect when your adventure ended.
 You had 154 experience points, 6 more were needed to attain level 5.
 Your score was 2666 before end-of-game adjustments.

Basics:
 You had 0 out of 26 hit points.
 You had 28 out of 32 energy points (spell power).
 Your armor class was -6.
 Your wallet contained 7 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 13 (limit:18/50).
 Your dexterity was 10 (limit:18).
 Your constitution was 15 (limit:18).
 Your intelligence was 10 (limit:19).
 Your wisdom was 18 (limit:18).
 Your charisma was 14 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a knife.
 You had basic skill with knife and could have enhanced that.

Final Attributes:
 You were piously aligned.
 You were poison resistant.
 You were acid resistant.
 You were telepathic.
 You had infravision.
 You had a moderate defense bonus (+9).
 You were warded.
 You were lucky.
 You are dead.

Vanquished creatures:
  3 large mimics
  6 small mimics
  a shocking sphere
  a large cat
  a giant beetle
  a leprechaun
 an ice vortex
  a dwarf mummy
  4 water moccasins
  a bugbear
  a wood nymph
  a mountain nymph
 11 Mordor orcs
  a rock piercer
  a fog cloud
  2 yellow lights
  3 shriekers
  a violet fungus
  a black naga hatchling
  2 floating eyes
  a kitten
  2 dwarves
  3 homunculi
  a kobold lord
  4 hill orcs
  a giant bat
  2 monkeys
 an orc zombie
  a dwarf zombie
  2 wererats
  4 iguanas
  3 acid blobs
  3 coyotes
  a gas spore
  5 hobbits
  2 hobgoblins
  5 giant rats
  4 cave spiders
  a yellow mold
  2 green molds
  a red mold
  5 gnomes
  2 garter snakes
  2 gnome zombies
  5 geckos
 15 jackals
  a fox
  a kobold
  5 goblins
  6 grid bugs
  6 lichens
  2 kobold zombies
 11 newts
154 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 13
   Level 1:
      A sink.
   Level 2:
      Stairs down to The Gnomish Mines.
   Level 3:
   Level 4:
      A weapon shop, an altar to Hermes, a fountain.
      Final resting place for
         merpish-Arc-Dwa-Mal-Law, killed by a water moccasin.
   Level 5:
      A scroll shop.
   Level 6:
      A scroll shop.
   Level 7: "Some stuff near upstairs"
      A fountain.
   Level 8:
      A fountain, a sink.
   Level 9:
      Final resting place for
         aharbin-Wiz-Hum-Mal-Neu, killed by a dingo,
         merpish-Arc-Dwa-Mal-Law, killed by a gnome mummy.
   Level 10:
   Level 12:
      An altar to Hermes.
   Level 13: <- You were here.
      Final resting place for
         you, killed by a gargoyle, while paralyzed by a monster.
The Gnomish Mines: levels 3 to 5
   Level 3:
   Level 4:
   Level 5:
      Many shops, a temple, some fountains.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Goreval      |
                  |     1119 Au      |
                  |   killed by a    |
                  |     gargoyle     |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Goreval the Healer...

You died in The Dungeons of Doom on dungeon level 13 with 2666 points,
and 1119 pieces of gold, after 6866 moves.
You were level 4 with a maximum of 26 hit points when you died.

