Unix NetHack Version 3.6.7 - last build Fri Feb 17 15:47:41 2023 (3ff9b0f54818f925015e8ed60ae25891f0a884b6).

Game began 2025-01-30 16:59:24, ended 2025-02-06 16:26:48.

Goreval, chaotic female orcish Wizard

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     |....|    #|....|   #  -------#          #|....#    |............|
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 |....f.o.......#######               |.........|            |.......{..|
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Goreval the Evoker        St:14 Dx:10 Co:14 In:16 Wi:10 Ch:11  Chaotic S:70
Dlvl:1  $:0  HP:12(12) Pw:15(15) AC:9  Xp:1/5 T:360 

Latest messages:
 You climb up the stairs.
 You hear the splashing of a naiad.
 You descend the stairs.
 You climb up the stairs.
 You descend the stairs.
 You climb up the stairs.
 You descend the stairs.
 You climb up the stairs.
 Ouch!  That hurts!
 Ouch!  That hurts!
 Your right leg is in no shape for kicking.
 You stop.  Your kitten is in the way!
 Your leg feels better.
 The water is foul!  You gag and vomit.
 You can move again.
 You spot a gem in the sparkling waters!
 This tepid water is tasteless.
 This tepid water is tasteless.
 This tepid water is tasteless.
 The fountain dries up!
 What do you want to drink?
 Magical energies course through your body.
 What do you want to drink?
 You feel better.
 What do you want to drink?
 This tastes like water.
 Restoring save file...
 Hello Goreval, the orcish Wizard, welcome back to NetHack!
 You descend the stairs.
 You climb up the stairs.
 You see here a yellow gem.
 f - a yellow gem.
 You see here a copper spellbook.
 g - a copper spellbook.
 Saving...
 Restoring save file...
 Hello Goreval, the orcish Wizard, welcome back to NetHack!
 You see no objects here.
 Unknown command 'M-:'.
 You don't have anything to drink.
 You see no objects here.
 You see no objects here.
 You see no objects here.
 Saving...
 Restoring save file...
 Hello Goreval, the orcish Wizard, welcome back to NetHack!
 Restoring save file...
 Hello Goreval, the orcish Wizard, welcome back to NetHack!
 Really quit? y
 Do you want your possessions identified? q

Inventory:
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
 Comestibles
  n - an uncursed cram ration
 Scrolls
  j - an uncursed scroll of destroy armor
  i - 2 uncursed scrolls of identify
 Spellbooks
  l - an uncursed spellbook of charm monster
  g - an uncursed spellbook of confuse monster
  k - a blessed spellbook of force bolt
 Rings
  e - an uncursed ring of slow digestion
  d - an uncursed ring of sustain ability
 Wands
  c - an uncursed wand of fire (0:5)
  m - an uncursed wand of polymorph (0:7)
 Gems/Stones
  f - an uncursed worthless piece of yellow glass

Goreval the Wizard's attributes:

Background:
 You were an Evoker, a level 1 female orcish Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 1.
 You entered the dungeon 360 turns ago.
 You had 5 experience points, 15 more were needed to attain level 2.
 Your score was 70 before end-of-game adjustments.

Basics:
 You had all 12 hit points.
 You had all 15 energy points (spell power).
 Your armor class was 9.
 Your wallet was empty.
 Autopickup was off.

Final Characteristics:
 Your strength was 14 (limit:18/50).
 Your dexterity was 10 (limit:18).
 Your constitution was 14 (limit:18).
 Your intelligence was 16 (limit:16).
 Your wisdom was 10 (limit:16).
 Your charisma was 11 (limit:16).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were fervently aligned.
 You were magic-protected.
 You were poison resistant.
 You had infravision.
 You were warded.
 You survived.

Vanquished creatures:
  2 jackals
  a fox
  2 goblins
5 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You went without food.
 You were an atheist.
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 2
   Level 1: <- You were here.
      A fountain.
   Level 2:

Goodbye Goreval the Wizard...

You quit in The Dungeons of Doom on dungeon level 1 with 70 points,
and 0 pieces of gold, after 360 moves.
You were level 1 with a maximum of 12 hit points when you quit.

