Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-07-06 15:37:32, ended 2025-07-06 19:01:35.

Gourloup, neutral male gnomish Wizard

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Gourloup the Evoker       St:13 Dx:14 Co:14 In:19 Wi:9 Ch:8  Neutral
Dlvl:2  $:2  HP:17(17) Pw:19(19) AC:8  Exp:2 T:1277 

Latest messages:
 You kill the jackal!
 You are beginning to feel hungry.
 r - a jackal corpse.
 What do you want to eat? [ghr or ?*] r
 This jackal corpse tastes okay.
 You finish eating the jackal corpse.
 You miss the gas spore.
 You kill the gas spore!
 You are caught in the gas spore's explosion!
 You swap places with your kitten.
 The giant rat bites!
 You miss the giant rat.
 The giant rat bites!
 You kill the giant rat!
 You see here a giant rat corpse.
 s - a giant rat corpse.
 What do you want to read? [jklm or ?*] s
 That is a silly thing to read.
 What do you want to eat? [ghs or ?*] s
 This giant rat corpse tastes okay.
 You finish eating the giant rat corpse.
 You find a hidden passage.
 You swap places with your kitten.
 The grid bug bites!
 You get zapped!
 You miss the grid bug.
 The grid bug bites!
 You get zapped!
 You kill the grid bug!
 You kill the newt!
 You stop.  Your kitten is in the way!
 The kitten bites the grid bug.
 The grid bug misses the kitten.
 You swap places with your kitten.
 The grid bug bites!
 You get zapped!
 You kill the grid bug!
 You swap places with your kitten.
 You swap places with your kitten.
 You stop.  Your kitten is in the way!
 You are beginning to feel hungry.
 What do you want to eat? [gh or ?*] h
 This lichen corpse tastes okay.
 You finish eating the lichen corpse.
 You swap places with your kitten.
 You swap places with your kitten.
 You swap places with your kitten.
 You swap places with your kitten.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 2 gold pieces
 Weapons
  o - a cursed +1 mace
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  b - an uncursed +1 cloak of magic resistance (being worn)
 Comestibles
  g - an uncursed food ration
 Scrolls
  j - an uncursed scroll of identify
  k - an uncursed scroll of teleportation
 Spellbooks
  m - an uncursed spellbook of detect food
  l - a blessed spellbook of force bolt
 Potions
  p - an uncursed potion of extra healing
  f - an uncursed potion of sleeping
 Rings
  d - an uncursed +2 ring of gain strength (on right hand)
  e - an uncursed ring of see invisible (on left hand)
 Wands
  c - a wand of sleep (0:4)
 Gems/Stones
  n - an uncursed worthless piece of violet glass

Gourloup the Wizard's attributes:

Background:
 You were an Evoker, a level 2 male gnomish Wizard.
 You were neutral, nominally on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 2.
 You entered the dungeon 1277 turns ago.
 You had 38 experience points, 2 more were needed to attain level 3.

Basics:
 You had all 17 hit points.
 You had all 19 energy points (spell power).
 Your armor class was 8.
 Your wallet contained 2 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 13 (base:11, limit:18/50).
 Your dexterity was 14 (limit:18).
 Your constitution was 14 (limit:18).
 Your intelligence was 19 (limit:19).
 Your wisdom was 9 (limit:18).
 Your charisma was 8 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were stridently aligned.
 You were magic-protected.
 You saw invisible.
 You had infravision.
 You were warded.
 You survived.

Vanquished creatures:
  a gas spore
  a giant rat
  3 jackals
  a fox
  a kobold
  a goblin
  a sewer rat
  3 grid bugs
  3 lichens
  a kobold zombie
  a newt
17 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were an atheist.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 2
   Level 1:
      A fountain.
   Level 2: <- You were here.

Goodbye Gourloup the Wizard...

You quit in The Dungeons of Doom on dungeon level 2 with 204 points,
and 2 pieces of gold, after 1277 moves.
You were level 2 with a maximum of 17 hit points when you quit.

