Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-09-12 18:51:26, ended 2025-09-12 19:16:02.

GreenWolf, neutral male human Wizard

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GreenWolf the Conjurer    St:8 Dx:10 Co:18 In:18 Wi:16 Ch:10  Neutral
Dlvl:5  $:0  HP:45(45) Pw:46(48) AC:9  Exp:5 T:2162 

Latest messages:
 You hear a slow drip.
 You swap places with your kitten.
 The door opens.
 You hear a chugging sound.
 Something is written here in the dust.
 You read: "Closed for inventory".
 What do you want to write with? [- ac-evBJ or ?*] -
 Do you want to add to the current engraving? [ynq] (y) y
 You add to the writing in the dust with your fingertip.
 What do you want to add to the writing in the dust here? 
 Never mind.
 What do you want to use or apply? [ckltE or ?*] l
 Your lamp is now on.
 In what direction? 8
 As you kick the door, it crashes open!
 "How dare you break my door?"
 Tuktoyaktuk zaps an iridium wand!
 The magic missile hits you!
 The missiles bounce off!
 The magic missile bounces!
 The magic missile hits you!
 The missiles bounce off!
 The magic missile hits Tuktoyaktuk!
 Tuktoyaktuk zaps a wand of magic missile!
 The magic missile hits you!
 The missiles bounce off!
 The magic missile bounces!
 The magic missile hits you!
 The missiles bounce off!
 The magic missile hits Tuktoyaktuk!
 Tuktoyaktuk is after your hide, not your money!
 Besides, you don't have enough to interest her.
 Tuktoyaktuk zaps a wand of magic missile!
 The magic missile hits you!
 The missiles bounce off!
 The magic missile bounces!
 The magic missile hits you!
 The missiles bounce off!
 The magic missile hits Tuktoyaktuk!
 Tuktoyaktuk is after your hide, not your money!
 Besides, you don't have enough to interest her.
 Tuktoyaktuk zaps a wand of magic missile!
 The magic missile hits you!
 The missiles bounce off!
 The magic missile bounces!
 The magic missile hits you!
 The missiles bounce off!
 Really quit? [yn] (n) y
 Tuktoyaktuk takes all your possessions.
 Do you want to see what you had when you quit? [ynq] (y) q

Inventory:
 Weapons
  v - a +0 orcish dagger
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  M - an uncursed +0 pair of jumping boots
  C - an uncursed +0 cloak of magic resistance (being worn)
  u - an uncursed +0 T-shirt with text "Plunder Island Brimstone Beach Club"
 Comestibles
  n - an uncursed slime mold
  L - 3 uncursed food rations
  G - an uncursed lembas wafer
  y - 3 uncursed lichen corpses
 Scrolls
  p - an uncursed scroll of charging
  j - an uncursed scroll of enchant armor
  A - an uncursed scroll of enchant armor
  h - an uncursed scroll of enchant weapon
  H - an uncursed scroll of light
  r - a cursed scroll of remove curse
  i - a blessed scroll of teleportation
  N - an uncursed scroll of teleportation
 Spellbooks
  s - an uncursed spellbook of charm monster
  q - a blessed spellbook of force bolt
 Potions
  I - a cursed potion of extra healing
  g - an uncursed potion of gain ability
  F - an uncursed potion of healing
  x - an uncursed potion of oil
  z - 2 uncursed potions of paralysis
  f - 2 uncursed potions of water
 Rings
  e - an uncursed ring of regeneration
  d - an uncursed ring of slow digestion (on left hand)
 Wands
  c - a wand of cancellation (0:7)
 Tools
  t - an uncursed blindfold
  l - an uncursed brass lantern (lit)
  k - an uncursed lock pick
  E - an uncursed lock pick
 Gems/Stones
  B - 2 uncursed worthless pieces of orange glass
  J - an uncursed worthless piece of red glass

GreenWolf the Wizard's attributes:

Background:
 You were a Conjurer, a level 5 male human Wizard.
 You were neutral, nominally on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 5.
 You entered the dungeon 2162 turns ago.
 You had 174 experience points, 146 more were needed to attain level 6.

Basics:
 You had all 45 hit points.
 You had 46 out of 48 energy points (spell power).
 Your armor class was 9.
 Your wallet was empty.
 Autopickup was off.

Final Characteristics:
 Your strength was 8 (limit:18/100).
 Your dexterity was 10 (limit:18).
 Your constitution was 18 (limit:18).
 Your intelligence was 18 (limit:18).
 Your wisdom was 16 (limit:18).
 Your charisma was 10 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You had slower digestion.
 You were warded.
 You survived.

Vanquished creatures:
  2 small mimics
  a fog cloud
 an iguana
  a hobbit
  2 hobgoblins
  2 giant rats
  3 yellow molds
  a gnome zombie
  a gecko
  7 jackals
  a kobold
  3 goblins
  2 sewer rats
  3 grid bugs
  2 bats
  3 lichens
  2 newts
37 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You went without food.
 You were an atheist.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 6
   Level 1:
      A fountain.
   Level 2: "Mines E"
      A fountain, a grave.
      Stairs down to The Gnomish Mines.
   Level 3:
   Level 4:
      An armor shop, a sink, a grave.
   Level 5: <- You were here.
      A sink.
   Level 6:
The Gnomish Mines:
   Level 3:

Goodbye GreenWolf the Wizard...

You quit in The Dungeons of Doom on dungeon level 5 with 946 points,
and 0 pieces of gold, after 2162 moves.
You were level 5 with a maximum of 45 hit points when you quit.

