Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-04-17 20:17:17, ended 2025-04-17 20:26:28.

Gretel, chaotic female elven Wizard

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Gretel the Conjurer       St:11 Dx:13 Co:13 In:19 Wi:11 Ch:9  Chaotic
Dlvl:5  $:56 HP:0(23) Pw:43(51) AC:7  Exp:4 T:1924 

Latest messages:
 The bat misses!
 The bat bites!
 You miss the bat.
 The bat misses!
 The bat bites!
 You kill the bat!
 Pick an object.
 In what direction? l
 The spell hits the brown mold!
 You kill the brown mold!
 You see here a brown mold corpse.
 There is a brown mold corpse here; eat it? [ynq] (n) y
 This brown mold corpse tastes okay.
 You finish eating the brown mold corpse.
 You see here a black gem.
 N - a black gem.
 You see here a black potion.
 You have a little trouble lifting a black potion.  Continue? [ynq] (q) y
 You have a little trouble lifting O - a black potion.
 Your movements are slowed slightly because of your load.
 Unknown command ' '.
 What do you want to drop? [$a-pr-tvwyzA-GI-O or ?*] M
 You drop a single-edged polearm.
 Your movements are now unencumbered.
 The bat bites!
 You hit the bat.
 The bat bites!
 The bat just misses!
 You miss the bat.
 The bat bites!
 The bat misses!
 You miss the bat.
 You kill the bat!
 You find a hidden passage.
 The giant ant bites!
 The giant ant bites!
 You miss the giant ant.
 The giant ant bites!
 The giant ant bites!
 In what direction? l
 The spell hits the giant ant!
 You kill the giant ant!
 The spell hits it.
 The giant ant bites!
 You miss the giant ant.
 The giant ant bites!
 The giant ant bites!
 You die...
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) q

Inventory:
 Coins
  $ - 56 gold pieces
 Weapons
  C - a +0 orcish dagger
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  t - an uncursed +0 orcish helm
  D - a cursed -1 orcish helm
  b - an uncursed +0 cloak of magic resistance (being worn)
 Comestibles
  L - an uncursed cream pie
  o - 4 uncursed food rations
 Scrolls
  F - 2 blessed scrolls of blank paper
  J - 2 uncursed scrolls of blank paper
  I - a cursed scroll of blank paper
  i - an uncursed scroll of create monster
  z - an uncursed scroll of create monster
  k - an uncursed scroll of enchant weapon
  j - a blessed scroll of identify
  w - an uncursed scroll of identify
  y - an uncursed scroll of remove curse
 Spellbooks
  m - an uncursed spellbook of cure sickness
  l - a blessed spellbook of force bolt
 Potions
  K - a blessed potion of confusion
  g - an uncursed potion of fruit juice
  f - an uncursed potion of gain level
  r - an uncursed potion of invisibility
  O - an uncursed potion of monster detection
  s - a blessed potion of sickness
  h - an uncursed potion of water
 Rings
  d - an uncursed +2 ring of protection (on right hand)
  e - an uncursed ring of protection from shape changers (on left hand)
  G - an uncursed ring of slow digestion
 Wands
  c - a wand of digging (0:8)
 Tools
  n - an uncursed wooden harp
  A - a magic marker (0:84)
  B - an uncursed oil lamp
 Gems/Stones
  p - an uncursed jade stone
  N - an uncursed obsidian stone
  v - an uncursed worthless piece of black glass
  E - an uncursed worthless piece of violet glass

Gretel the Wizard's attributes:

Background:
 You were a Conjurer, a level 4 female elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 5.
 You entered the dungeon 1924 turns ago.
 You had 125 experience points, 35 more were needed to attain level 5.

Basics:
 You had 0 out of 23 hit points.
 You had 43 out of 51 energy points (spell power).
 Your armor class was 7.
 Your wallet contained 56 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 11 (limit:18).
 Your dexterity was 13 (limit:18).
 Your constitution was 13 (limit:16).
 Your intelligence was 19 (limit:20).
 Your wisdom was 11 (limit:20).
 Your charisma was 9 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were devoutly aligned.
 You were magic-protected.
 You were sleep resistant.
 You had infravision.
 You had a small defense bonus (+2).
 You were guarded.
 You were protected from shape changers.
 You are dead.

Vanquished creatures:
  a paper golem
  a giant ant
  a little dog
  2 rothes
  a wererat
 an iguana
  3 coyotes
  a gas spore
  2 brown molds
  a green mold
  2 geckos
  3 jackals
  a fox
  4 goblins
  a sewer rat
  3 grid bugs
  2 bats
  a kobold zombie
  5 newts
36 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 6
   Level 1:
      A fountain.
   Level 2:
      A fountain, a grave.
   Level 3:
      A fountain.
      Stairs down to The Gnomish Mines.
   Level 4:
   Level 5: <- You were here.
      Final resting place for
         you, killed by a giant ant.
   Level 6:
The Gnomish Mines:
   Level 4:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |      Gretel      |
                  |      56 Au       |
                  |   killed by a    |
                  |    giant ant     |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Gretel the Wizard...

You died in The Dungeons of Doom on dungeon level 5 with 801 points,
and 56 pieces of gold, after 1924 moves.
You were level 4 with a maximum of 23 hit points when you died.

