Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-04-18 16:42:58, ended 2025-04-18 19:18:16.

Gretel, chaotic female elven Wizard

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Gretel the Conjurer       St:14 Dx:18 Co:15 In:16 Wi:7 Ch:10  Chaotic
Dlvl:2  $:0  HP:0(41) Pw:43(43) AC:8  Exp:5 T:12752  Fainting

Latest messages:
 You stop searching.
 The iguana bites!
 You hit the iguana.
 The iguana bites!
 You hit the iguana.
 The iguana bites!
 You hit the iguana!
 You kill the iguana!
 You hear someone cursing shoplifters.
 You are in full health.
 You hear the chime of a cash register.
 You hear someone cursing shoplifters.
 You are beginning to feel hungry.
 You stop searching.
 Wizard needs food, badly!
 You stop searching.
 You stop searching.
 You kill the jackal!
 You stop searching.
 You faint from lack of food.
 You regain consciousness.
 Are you sure you want to pray? [yn] (n) y
 You begin praying to Anhur.
 You can hear again.
 You finish your prayer.
 The voice of Anhur rings out: 
 "Thou art arrogant, mortal."
 "Thou must relearn thy lessons!"
 You feel foolish!
 Goodbye level 6.
 There is a doorway here.
 You see here 9 rocks.
 You hit the brown mold.
 You are suddenly very cold!
 You faint from lack of food.
 You regain consciousness.
 You are too hungry to cast that spell.
 You hit the brown mold!
 You are suddenly very cold!
 You are too hungry to cast that spell.
 You hit the brown mold.
 You are suddenly very cold!
 You are too hungry to cast that spell.
 You hit the brown mold.
 You are suddenly very cold!
 You are too hungry to cast that spell.
 You hit the brown mold!
 You are suddenly very cold!
 You die...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Weapons
  D - a +0 crossbow
  M - a +0 sling
  s - 3 +0 darts
  P - a +0 elven dagger
  t - 2 +0 orcish daggers
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  X - an uncursed +0 orcish helm
  q - an uncursed +0 pair of leather gloves (being worn)
  n - a blessed +0 cloak of magic resistance (being worn)
 Comestibles
  L - an uncursed egg
 Scrolls
  k - an uncursed scroll of identify
  V - a blessed scroll of magic mapping
  j - an uncursed scroll of magic mapping
  i - an uncursed scroll of scare monster
  u - an uncursed scroll of teleportation
 Spellbooks
  l - a blessed spellbook of force bolt
  m - an uncursed spellbook of sleep
 Potions
  x - an uncursed potion of blindness
  r - an uncursed potion of healing
  g - an uncursed potion of levitation
  f - an uncursed potion of object detection
  h - an uncursed potion of see invisible
  Y - an uncursed potion of water
 Rings
  e - an uncursed ring of shock resistance (on right hand)
  d - an uncursed ring of teleportation
 Wands
  v - a wand of magic missile (0:6)
  c - a wand of undead turning (0:7)
 Tools
  o - an uncursed bell
  b - an uncursed blindfold
  J - an uncursed blindfold
 Gems/Stones
  p - an uncursed worthless piece of green glass
  Q - an uncursed worthless piece of violet glass

Gretel the Wizard's attributes:

Background:
 You were a Conjurer, a level 5 female elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 2.
 You entered the dungeon 12752 turns ago.
 You had 319 experience points, 1 more was needed to attain level 6.

Basics:
 You had 0 out of 41 hit points.
 You had all 43 energy points (spell power).
 Your armor class was 8.
 Your wallet was empty.
 Autopickup was off.

Final Characteristics:
 Your strength was 14 (base:15, limit:18).
 Your dexterity was 18 (limit:18).
 Your constitution was 15 (limit:16).
 Your intelligence was 16 (limit:20).
 Your wisdom was 7 (peak:8, limit:20).
 Your charisma was 10 (limit:18).

Final Status:
 You were fainting due to starvation.
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff and could have enhanced that.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were sleep resistant.
 You were shock resistant.
 You were telepathic.
 You had infravision.
 You were warded.
 Anhur was angry with you.
 You are dead.

Vanquished creatures:
  3 rock moles
  4 shriekers
  a little dog
  5 floating eyes
  2 kittens
  a homunculus
  2 kobold lords
  4 rothes
  a monkey
  3 orc zombies
  3 dwarf zombies
  2 wererats
  8 iguanas
  3 acid blobs
  a coyote
  a gas spore
  2 hobbits
  3 large kobolds
  a hobgoblin
  4 giant rats
  a red mold
  8 garter snakes
  a gnome zombie
  7 geckos
 16 jackals
  a fox
  a kobold
  2 goblins
  4 sewer rats
  6 grid bugs
  8 lichens
  3 kobold zombies
 13 newts
125 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 3
   Level 1:
   Level 2: <- You were here.
      A scroll shop, an altar to Anhur.
      Stairs down to The Gnomish Mines.
      Final resting place for
         you, killed by a brown mold.
   Level 3:
The Gnomish Mines:
   Level 3:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |      Gretel      |
                  |       0 Au       |
                  |   killed by a    |
                  |    brown mold    |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Gretel the Wizard...

You died in The Dungeons of Doom on dungeon level 2 with 2156 points,
and 0 pieces of gold, after 12752 moves.
You were level 5 with a maximum of 41 hit points when you died.

