Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-04-18 19:18:20, ended 2025-04-18 19:34:30.

Gretel, chaotic female elven Wizard

    ---------------         -----------    ---------
    |.............|         |.........|  ##.........##
    |.............|         |.........|  ##|.......| ### -------
    |.............|        #-.........|  ##|.......-#  ##|.....|
    |.............|        #|..........####........|#   #|.....|
    |.............|        #-------.-.-   #|.......|#   #|......#
    ---.-----------        ###########    #---------#   #|.....|#
       ######            ####    #####    ###       #   #--.----#
            #           #####    #  ####### #       ##  #  # #  ######--------
            ###         ##      ##        ###        #  ##)###       #.......|
              #          #      # #       ###        #    ## #########|......|
             ###        -.----- # #-------.-#        #   ##     #   ##|......|
            -.-.-       |.....-## #|........#        #   #      #   ##.......|
            |...|       |....<|   #|.......|#        #   #  ####`   # |....>.|
            |...-#######......|   #|.......|#        #---.--#       ##-...L.@|
            |..^|       |.....|   #|........#        #|....|#         --------
            |....     ##-------   #|.......|         #.....|#
            -----      ############-------.-          |.....#
                                          #           ------

Gretel the Conjurer       St:3 Dx:17 Co:16 In:17 Wi:10 Ch:10  Chaotic
Dlvl:1  $:9  HP:0(12) Pw:26(39) AC:8  Exp:4 T:8713  Burdened

Latest messages:
 The sergeant drops an arrow.
 The vrock picks up a kobold corpse.
 You hear water falling on coins.
 You hear Ebenezer Scrooge!
 You hear Ebenezer Scrooge!
 The bugbear picks up a thonged club.
 The horse drops a thonged club.
 The Green-elf picks up an arrow.
 The owlbear drops an arrow.
 The purple worm picks up a thonged club.
 The umber hulk drops a thonged club.
 The paper golem picks up a thonged club.
 The clay golem drops a thonged club.
 Everything looks SO boring now.
 Charlotte picks up a thonged club.
 Charlotte drops a thonged club.
 You hear the footsteps of a guard on patrol.
 Unknown command ' '.
 You see here an arrow.
 q - an arrow.
 Charlotte touches the gecko.
 The gecko is covered in frost!
 The gecko is killed!
 You see here a thonged club.
 G - a thonged club.
 There is a doorway here.
 You see here a food ration.
 H - a food ration.
 You swap places with Charlotte.
 You hear the splashing of a naiad.
 In what direction? l
 The spell hits the yellow mold!
 You kill the yellow mold!
 In what direction? l
 The spell hits the yellow mold!
 You kill the yellow mold!
 The spell hits the yellow mold!
 You kill the yellow mold!
 You see here a yellow mold corpse.
 You have a little trouble lifting a yellow mold corpse.  Continue? [ynq] (q) y
 You have a little trouble lifting I - a yellow mold corpse.
 Your movements are slowed slightly because of your load.
 Unknown command ' '.
 In what direction? l
 The spell hits the green mold!
 You kill the green mold!
 What do you want to eat? [uHI or ?*] ?
 Ecch - that must have been poisonous!
 You die...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 9 gold pieces
 Weapons
  p - a blessed +2 arrow
  q - 10 +0 arrows
  o - 9 cursed +0 orcish arrows
  z - a +0 sling
  B - a +0 sling
  v - 22 +0 darts
  D - a +0 dagger
  y - a +0 orcish dagger
  G - a +0 aklys
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  C - an uncursed +0 orcish helm (being worn)
  n - a cursed -1 orcish helm
  A - a cursed -1 orcish helm
  b - an uncursed +0 cloak of magic resistance (being worn)
 Comestibles
  H - an uncursed food ration
  u - an uncursed tripe ration
  I - an uncursed partly eaten yellow mold corpse
 Scrolls
  i - 2 uncursed scrolls of enchant weapon
  j - a blessed scroll of remove curse
 Spellbooks
  l - an uncursed spellbook of cure blindness
  k - a blessed spellbook of force bolt
 Potions
  g - an uncursed potion of confusion
  f - an uncursed potion of gain level
  w - an uncursed potion of object detection
  h - an uncursed potion of restore ability
 Rings
  d - an uncursed ring of free action (on right hand)
  e - an uncursed ring of shock resistance (on left hand)
 Wands
  c - a wand of polymorph (0:3)
 Tools
  m - an uncursed leather drum
  r - an uncursed brass lantern
 Gems/Stones
  x - an uncursed worthless piece of violet glass
  t - an uncursed worthless piece of yellowish brown glass

Gretel the Wizard's attributes:

Background:
 You were a Conjurer, a level 4 female elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 1.
 You entered the dungeon 8713 turns ago.
 You had 133 experience points, 27 more were needed to attain level 5.

Basics:
 You had 0 out of 12 hit points.
 You had 26 out of 39 energy points (spell power).
 Your armor class was 8.
 Your wallet contained 9 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 3 (peak:10, limit:18).
 Your dexterity was 17 (peak:18, limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 17 (limit:20).
 Your wisdom was 10 (limit:20).
 Your charisma was 10 (limit:18).

Final Status:
 You were burdened; movement was slightly slowed.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were sleep resistant.
 You were shock resistant.
 You had infravision.
 You were warded.
 You had free action.
 You are dead.

Vanquished creatures:
  2 shriekers
  5 acid blobs
  2 coyotes
  2 gas spores
  3 hobbits
  5 giant rats
  5 yellow molds
  a green mold
  a red mold
  3 gnome zombies
 10 geckos
  8 jackals
  4 foxes
  8 kobolds
  7 goblins
  8 sewer rats
 10 grid bugs
  3 bats
 12 lichens
  2 kobold zombies
  9 newts
110 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were illiterate.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 2
   Level 1: <- You were here.
      Final resting place for
         you, killed by a poisonous corpse.
   Level 2:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |      Gretel      |
                  |       9 Au       |
                  |   killed by a    |
                  | poisonous corpse |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Gretel the Wizard...

You died in The Dungeons of Doom on dungeon level 1 with 591 points,
and 9 pieces of gold, after 8713 moves.
You were level 4 with a maximum of 12 hit points when you died.

