Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-04-20 16:00:05, ended 2025-04-20 16:15:45.

Gretel, chaotic female elven Wizard

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Gretel the Conjurer       St:13 Dx:9 Co:14 In:20 Wi:11 Ch:9  Chaotic
Dlvl:4  $:0  HP:0(35) Pw:32(48) AC:9  Exp:5 T:1831 

Latest messages:
 Nothing happens.
 What do you want to zap? [zJKL or ?*] z
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 What do you want to zap? [zJKL or ?*] z
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 What do you want to zap? [zJKL or ?*] z
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 What do you want to zap? [zJKL or ?*] z
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 What do you want to zap? [zJKL or ?*] z
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 What do you want to zap? [zJKL or ?*] z
 Nothing happens.
 What do you want to zap? [zJKL or ?*] z
 Nothing happens.
 You hear some noises.
 What do you want to zap? [zJKL or ?*] z
 Nothing happens.
 You hear some noises in the distance.
 What do you want to zap? [zJKL or ?*] z
 Nothing happens.
 What do you want to zap? [zJKL or ?*] z
 Nothing happens.
 What do you want to zap? [zJKL or ?*] z
 Nothing happens.
 What do you want to zap? [zJKL or ?*] z
 Nothing happens.
 What do you want to zap? [zJKL or ?*] z
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 What do you want to zap? [zJKL or ?*] z
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 What do you want to zap? [zJKL or ?*] z
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 What do you want to zap? [zJKL or ?*] z
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 What do you want to zap? [zJKL or ?*] z
 Nothing happens.
 The rothe hits!
 The rothe bites!
 The rothe bites!
 What do you want to zap? [zJKL or ?*] z
 Nothing happens.
 The rothe hits!
 The rothe bites!
 The rothe bites!
 What do you want to zap? [zJKL or ?*] z
 Nothing happens.
 The rothe hits!
 You die...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  u - a blessed rusty +0 orcish helm (being worn)
  b - an uncursed +0 cloak of magic resistance (being worn)
 Rings
  d - an uncursed ring of cold resistance (on right hand)
  e - an uncursed ring of teleport control (on left hand)
 Wands
  z - a cursed wand of cancellation (0:0)
  J - a wand of create monster (0:15)
  K - a wand of create monster (0:13)
  L - a wand of light (0:10)
 Tools
  h - a cursed sack containing 24 items
  n - an uncursed wooden harp
  w - an uncursed magic whistle
  k - an uncursed skeleton key

Contents of the sack:
  313 gold pieces
  an uncursed scroll of gold detection
  an uncursed scroll of food detection
  an uncursed scroll of identify
  an uncursed scroll of destroy armor
  an uncursed scroll of enchant armor
  an uncursed scroll of enchant weapon
  2 uncursed scrolls of enchant weapon
  a cursed spellbook of remove curse
  a cursed spellbook of invisibility
  an uncursed spellbook of detect monsters
  a blessed spellbook of force bolt
  an uncursed spellbook of stone to flesh
  a cursed potion of extra healing
  2 potions of unholy water
  a cursed potion of sickness
  a cursed potion of gain ability
  an uncursed potion of invisibility
  a cursed potion of healing
  an uncursed potion of restore ability
  an uncursed potion of sleeping
  a blessed potion of speed
  an uncursed potion of speed
  a wand of digging (0:8)

Gretel the Wizard's attributes:

Background:
 You were a Conjurer, a level 5 female elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 4.
 You entered the dungeon 1831 turns ago.
 You had 177 experience points, 143 more were needed to attain level 6.

Basics:
 You had 0 out of 35 hit points.
 You had 32 out of 48 energy points (spell power).
 Your armor class was 9.
 Your wallet was empty.
 Autopickup was off.

Final Characteristics:
 Your strength was 13 (limit:18).
 Your dexterity was 9 (limit:18).
 Your constitution was 14 (limit:16).
 Your intelligence was 20 (limit:20).
 Your wisdom was 11 (limit:20).
 Your charisma was 9 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were devoutly aligned.
 You were magic-protected.
 You were cold resistant.
 You were sleep resistant.
 You were poison resistant.
 You were telepathic.
 You had infravision.
 You had teleport control.
 You were warded.
 You are dead.

Vanquished creatures:
  a ghost
  a shrieker
  a gray ooze
  a floating eye
  a kitten
  a dwarf
  a rothe
  2 iguanas
  a large kobold
  a brown mold
  a yellow mold
  2 gnome zombies
  3 geckos
 11 jackals
  a fox
  2 goblins
  5 grid bugs
  5 lichens
  a kobold zombie
  4 newts
46 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 4
   Level 1:
      A fountain, a grave.
   Level 2:
      A fountain.
   Level 3:
      Stairs down to The Gnomish Mines.
   Level 4: <- You were here.
      Some graves.
      Final resting place for
         you, killed by a rothe,
         silverfox-Rog-Hum-Fem-Cha, killed by a dwarf, while frozen by a monster's gaze.
The Gnomish Mines:
   Level 4:

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |      Gretel      |
                  |      313 Au      |
                  |   killed by a    |
                  |      rothe       |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Gretel the Wizard...

You died in The Dungeons of Doom on dungeon level 4 with 1140 points,
and 313 pieces of gold, after 1831 moves.
You were level 5 with a maximum of 35 hit points when you died.

