Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-07-13 10:36:04, ended 2025-07-14 13:50:28.

Hallyre, lawful male human Priest

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    -------    .e@..
    |...h$|@   @@@..
    |..(.)@@   .@@
    |..S..|@
    |.ed*.|
    |..-%----
    |. |[)..|
    |. |..^.|
    -- ------

Hallyre the Priest           St:18/09 Dx:17 Co:18 In:12 Wi:18 Ch:10  Lawful
Fort Ludios $:1098 HP:0(94) Pw:111(157) AC:-13 Xp:11/14617 T:29410 

Latest messages:
 You see here a statue of a quivering blob.
 This door is locked.
 What do you want to use or apply? [ehnstw-yGVX or ?*] y
 In what direction? 6
 Unlock it? [yn] (n) y
 You succeed in unlocking the door.
 The soldier opens a door.
 You hit the soldier with the cockatrice corpse.
 The soldier is slowing down.
 The soldier turns to stone.
 It is hit.
 A knife misses you.
 There is an open door here.
 You see here a statue of a soldier.
 Crash!
 It is hit!
 The soldier hits!
 It is hit!
 The soldier thrusts her spear.
 The soldier hits!
 It is missed.
 It is missed.
 It is missed.
 The spear misses the soldier.
 It is hit.
 The soldier thrusts his spear.
 The soldier hits!
 You hit the soldier with the cockatrice corpse.
 The soldier is slowing down.
 The soldier turns to stone.
 You hit the soldier with the cockatrice corpse.
 The soldier is slowing down.
 The soldier turns to stone.
 The knife hits the sergeant.
 It is hit!
 The soldier throws a spear!
 The spear hits the soldier!
 The soldier thrusts her spear.
 The soldier hits!
 It is missed.
 It is missed.
 The spear misses the soldier.
 You hear a nearby zap.
 The death ray misses the sergeant.
 The death ray hits you!
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) y
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) y

Inventory:
 Coins
  $ - 1098 gold pieces
 Amulets
  D - a blessed amulet versus poison (being worn)
 Weapons
  z - a blessed +2 dagger named +2 (at the ready)
  L - a +1 elven dagger
  p - a +0 elven dagger
  P - 2 +0 elven daggers
  K - a +1 elven spear
  a - the blessed rustproof +1 Sunsword
 Armor
  S - a +0 elven leather helm (being worn)
  T - a rotted +1 pair of leather gloves (being worn)
  o - a +0 small shield (being worn)
  q - a +2 cloak of invisibility (being worn)
  b - a rotted +0 robe
  J - a +3 leather armor (being worn)
 Comestibles
  r - a carrot
  Y - 4 food rations
  j - a fortune cookie
  C - a lump of royal jelly
  f - a sprig of wolfsbane
  c - a cockatrice corpse (weapon in hand)
  l - a lichen corpse
  F - a lizard corpse
 Scrolls
  O - a scroll of confuse monster
  I - a scroll of create monster
  B - a scroll of identify
  Q - 2 scrolls of teleportation
 Potions
  A - a potion of extra healing
  N - a potion of full healing
 Wands
  n - a wand of cancellation (0:4)
  t - a wand of digging (0:5)
  G - a wand of sleep (0:6)
  X - a wand of striking (0:5)
 Tools
  h - an empty bag of holding
  x - a blindfold
  V - a magic lamp
  w - a magic whistle
  s - a +0 pick-axe
  y - a skeleton key
  e - a +0 unicorn horn
 Gems/Stones
  U - a jasper stone
  Z - a blessed luckstone

Hallyre the Priest's attributes:

Background:
 You were a Priest, level 11 human.
 You were lawful, on a mission for Blind Io
 who was opposed by The Lady (neutral) and Offler (chaotic).
 You were on the Fort Ludios level.
 You entered the dungeon 29410 turns ago.
 You had 14617 experience points, 5383 more were needed to attain level 12.

Basics:
 You had 0 out of 94 hit points.
 You had 111 out of 157 energy points (spell power).
 Your armor class was -13.
 Your wallet contained 1098 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 18/09 (limit:18/100).
 Your dexterity was 17 (limit:18).
 Your constitution was 18 (limit:18).
 Your intelligence was 12 (limit:18).
 Your wisdom was 18 (limit:18).
 Your charisma was 10 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a corpse.

Final Attributes:
 You were the Hand of Elbereth.
 You were piously aligned.
 You were fire resistant.
 You were cold resistant.
 You were sleep resistant.
 You were shock resistant.
 You were poison resistant.
 You saw invisible.
 You were telepathic.
 You were invisible to others.
 You had a large defense bonus (+12).
 You were warded.
 You were fast.
 You were extremely lucky.
 You had extra luck.
 Good luck did not time out for you.
 You are dead.

Vanquished creatures:
  a purple worm
  a lich
  a clay golem
  8 black puddings
  3 vampires
  a lieutenant
  a ghost
  a queen bee
  a winged gargoyle
  4 giant mimics
  a long worm
  a zruty
  2 ogre kings
  a rock troll
  2 Elvenkings
  a large mimic
  2 wumpuses
  a baby purple worm
  3 stalkers
 an earth elemental
  2 hill giants
  a giant mummy
  2 xorns
  5 giant zombies
 an elf-lord
  4 sergeants
  4 wargs
  a winter wolf
  5 small mimics
  a warhorse
  3 ettin mummies
  2 ogre lords
  a quantum mechanic
  a wood golem
  2 gelatinous cubes
  a large dog
  2 freezing spheres
  3 flaming spheres
  2 shocking spheres
  3 large cats
  a tiger
  a gargoyle
  2 leocrottas
  3 energy vortices
  a mountain centaur
  a stone giant
  5 elf mummies
  3 red nagas
  a python
  3 pit vipers
  3 wraiths
  a carnivorous ape
  3 ettin zombies
  2 leather golems
  6 Grey-elves
  9 soldiers
  3 watchmen
 an incubus
  4 crocodiles
  2 giant beetles
  4 quivering blobs
  5 cockatrices
  4 wolves
  5 winter wolf cubs
  a lynx
  a panther
  3 gremlins
  a leprechaun
 an orc-captain
  2 iron piercers
  a mumak
  4 giant spiders
  4 scorpions
  2 horses
 an ice vortex
  a black light
  3 vampire bats
  4 gnome kings
  3 orc mummies
  a dwarf mummy
  9 brown puddings
  2 rust monsters
  5 owlbears
  4 yetis
  2 Green-elves
  2 lizards
  7 chickatrices
  2 dingoes
  2 housecats
  3 jaguars
  a gray unicorn
  2 dust vortices
  a raven
  a plains centaur
  a gnome mummy
  4 snakes
  2 apes
 19 human zombies
  2 rope golems
  8 Woodland-elves
  5 soldier ants
 10 bugbears
  2 quasits
  2 wood nymphs
  2 Mordor orcs
  5 Uruk-hai
 an orc shaman
  5 rock piercers
  a rock mole
  4 ponies
  5 fog clouds
  4 yellow lights
  4 shriekers
  a violet fungus
 16 gnome lords
  a gnomish wizard
  2 kobold mummies
  3 guardian naga hatchlings
  2 gray oozes
  2 barrow wights
 an elf zombie
  a straw golem
  5 paper golems
 11 giant ants
  2 little dogs
  5 floating eyes
  6 kittens
 13 dwarves
  2 homunculi
  3 kobold lords
  3 kobold shamans
  a hill orc
 16 rothes
  2 rabid rats
  a centipede
  3 giant bats
 11 orc zombies
  3 dwarf zombies
  4 werejackals
  6 iguanas
 27 killer bees
  7 acid blobs
  3 coyotes
  a gas spore
  8 hobbits
  6 manes
  2 large kobolds
 18 hobgoblins
 15 giant rats
  8 cave spiders
  a brown mold
  9 yellow molds
  a green mold
  2 red molds
 66 gnomes
 27 garter snakes
  3 gnome zombies
 17 geckos
 42 jackals
 10 foxes
  3 kobolds
  8 goblins
  5 sewer rats
 28 grid bugs
  5 bats
 26 lichens
  9 kobold zombies
 18 newts
819 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 22
   Level 1:
      An altar to Blind Io, a fountain, a sink.
   Level 2:
      A general store.
      Stairs down to The Gnomish Mines.
   Level 3:
      A general store.
   Level 4:
      A scroll shop, a fountain.
   Level 5:
      An altar.
   Level 6:
      Many fountains.
   Level 7:
      Many fountains.
   Level 8:
      Some sinks.
      Stairs up to Sokoban, level 7.
   Level 9:
      An altar to Blind Io.
   Level 10:
   Level 11:
      Many fountains.
   Level 12:
   Level 13:
   Level 14:
      A grave.
      Summoned by the Arch Priest.
      Portal to The Quest.
   Level 15:
      Some fountains, a grave.
   Level 16:
      A primitive area.
   Level 17:
   Level 18:
      An altar to Blind Io, a fountain.
   Level 19:
      A fountain.
   Level 20:
      A fountain, a sink.
   Level 21:
   Level 22:
      Many fountains.
      Portal to Fort Ludios.
The Gnomish Mines: levels 3 to 10
   Level 3:
   Level 4:
   Level 5:
      Many shops, a temple, some fountains, some trees.
   Level 6:
   Level 7:
   Level 8:
   Level 9:
   Level 10:
      Some fountains.
The Quest:
   Level 1:
      A temple, many trees.
      Home.
Sokoban: levels 7 up to 4
   Level 4:
      Solved.
   Level 5:
      Solved.
   Level 6:
      Solved.
   Level 7:
      Solved.
Fort Ludios:
   Level 1: <- You were here.
      Final resting place for
         you, killed by a death ray.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Hallyre      |
                  |     1098 Au      |
                  |   killed by a    |
                  |    death ray     |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Hallyre the Priest...

You died in Fort Ludios with 103425 points,
and 1098 pieces of gold, after 29410 moves.
You were level 11 with a maximum of 94 hit points when you died.

