Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-03-21 03:13:48, ended 2025-03-21 03:48:46.

Hamfist, neutral male human Wizard

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Hamfist the Thaumaturge   St:11 Dx:12 Co:15 In:18 Wi:12 Ch:9  Neutral
Dlvl:7  $:0  HP:0(47) Pw:45(62) AC:4  Exp:6 T:4706 

Latest messages:
 Siverek zaps an iridium wand!
 Boing!
 You hear a nearby zap.
 Boing!
 You hear a nearby zap.
 Boing!
 Siverek zaps a wand of striking!
 Boing!
 What do you want to zap? [qxCFT or ?*] *
 In what direction? j
 What do you want to zap? [qxCFT or ?*] *
 In what direction? >
 You dig a hole through the floor.
 You fall through...
 Siverek zaps a wand of striking!
 Boing!
 What do you want to zap? [qxCFT or ?*] F
 In what direction? l
 In what direction? h
 The spell hits it.
 You kill the sewer rat!
 The spell hits it.
 You kill the sewer rat!
 In what direction? h
 The spell hits it.
 You kill the sewer rat!
 In what direction? h
 The spell hits it.
 You kill the sewer rat!
 You see here a sewer rat corpse.
 There is a sewer rat corpse here; eat it? [ynq] (n) y
 Blecch!  Rotten food!
 You feel rather light headed.
 You hear a nearby zap.
 Boing!
 You feel less confused now.
 What do you want to put on? [fOX or ?*] r
 You are already wearing that!
 You see here a dagger.
 You step onto a level teleport trap!
 You feel a wrenching sensation.
 Siverek hits!
 Siverek hits!
 What do you want to zap? [qxCFT or ?*] T
 In what direction? y
 Siverek hits!
 Siverek hits!
 Siverek hits!
 You die...
 Siverek takes all your possessions.

Inventory:
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
  Q - 24 uncursed +0 darts (at the ready)
 Armor
  p - an uncursed +0 pair of leather gloves
  A - an uncursed +0 cloak of magic resistance (being worn)
  B - an uncursed +0 leather armor (being worn)
  D - an uncursed +0 dwarvish iron helm (being worn)
  E - an uncursed +0 pair of leather gloves (being worn)
 Comestibles
  e - 3 uncursed food rations
 Rings
  g - an uncursed ring of slow digestion (on right hand)
  r - an uncursed ring of regeneration (on left hand)
  O - an uncursed +2 ring of gain constitution
  X - an uncursed ring of warning
 Wands
  q - an uncursed wand of digging (0:4)
  x - an uncursed wand of magic missile (0:0)
  C - an uncursed wand of magic missile (0:4)
  F - an uncursed wand of teleportation (0:4)
  T - an uncursed wand of slow monster (0:4)
 Tools
  d - an uncursed +0 pick-axe
  f - an uncursed blindfold
  h - an uncursed sack containing 1 item
  k - an uncursed skeleton key
  t - an uncursed tinning kit (0:37)
  w - an uncursed magic whistle

Contents of the sack:
  264 gold pieces

Hamfist the Wizard's attributes:

Background:
 You were a Thaumaturge, a level 6 male human Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 7.
 You entered the dungeon 4706 turns ago.
 It was nighttime.
 You had 340 experience points, 300 more were needed to attain level 7.

Basics:
 You had 0 out of 47 hit points.
 You had 45 out of 62 energy points (spell power).
 Your armor class was 4.
 Your wallet was empty.
 Autopickup was on for '?/+="!$' plus thrown, with exceptions.

Final Characteristics:
 Your strength was 11 (limit:18/100).
 Your dexterity was 12 (limit:18).
 Your constitution was 15 (limit:18).
 Your intelligence was 18 (limit:18).
 Your wisdom was 12 (limit:18).
 Your charisma was 9 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You regenerated.
 You had slower digestion.
 You were warded.
 You were fast.
 You are dead.

Vanquished creatures:
  a ghost
  a watchman
  a dwarf lord
  2 imps
  2 ponies
  a yellow light
  2 gnome lords
  a straw golem
  2 giant ants
  a little dog
  2 floating eyes
  4 dwarves
  3 rothes
  2 rabid rats
  3 orc zombies
  a dwarf zombie
 an iguana
  2 hobbits
  a large kobold
  4 cave spiders
  a yellow mold
  2 red molds
 18 gnomes
  a garter snake
  3 geckos
  a jackal
  2 goblins
  9 sewer rats
 14 grid bugs
  2 bats
  a lichen
  a kobold zombie
  5 newts
97 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 7
   Level 1:
   Level 2:
      A delicatessen.
   Level 3: "mines bottom left"
      A shop.
      Stairs down to The Gnomish Mines.
   Level 4:
      A general store.
   Level 5:
      A delicatessen.
   Level 6:
      A fountain.
   Level 7: <- You were here.
      Final resting place for
         you, killed by Mr. Siverek; the shopkeeper.
The Gnomish Mines: levels 4 to 6
   Level 4:
   Level 5:
   Level 6:
      Many shops, a temple, some fountains, a grave, some trees.
      Final resting place for
         mangotiger-Wiz-Hum-Mal-Neu, killed by an electric shock.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Hamfist      |
                  |       0 Au       |
                  |  killed by Mr.   |
                  |   Siverek; the   |
                  |    shopkeeper    |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Hamfist the Wizard...

You died in The Dungeons of Doom on dungeon level 7 with 1690 points,
and 0 pieces of gold, after 4706 moves.
You were level 6 with a maximum of 47 hit points when you died.

