Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-03-22 01:09:05, ended 2025-03-22 07:03:01.

Hamfist, neutral male human Wizard

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Hamfist the Magician      St:18/09 Dx:16 Co:15 In:18 Wi:17 Ch:11  Neutral
Dlvl:25 $:181 HP:0(75) Pw:51(146) AC:-3 Exp:12 T:21945  Satiated

Latest messages:
 You hit it.
 The giant eel bites!
 You hit it.
 You kill the giant eel!
 The xorn hits!
 The xorn hits!
 The xorn hits!
 The xorn misses!
 The xorn hits!
 The xorn misses!
 The xorn hits!
 The xorn misses!
 The xorn hits!
 The xorn misses!
 The xorn hits!
 The xorn bites!
 The xorn hits!
 The xorn hits!
 The xorn misses!
 The xorn bites!
 In what direction? .
 You feel better.
 In what direction? .
 You feel better.
 The shark misses!
 You hit it.
 The shark bites!
 You hit it.
 You hit it.
 The shark bites!
 You hit it.
 The shark misses!
 You hit it.
 You kill the shark!
 In what direction? .
 You feel better.
 You hear some noises in the distance.
 A mysterious force prevents you from teleporting!
 The cockatrice bites!
 The cockatrice misses!
 You hit it.
 You hit it.
 The cockatrice misses!
 The cockatrice touches you!
 You kill the cockatrice!
 What do you want to remove? [fvY or ?*] v
 You float gently to the floor.
 You see here a cockatrice corpse.
 Touching a cockatrice corpse is a fatal mistake.
 You turn to stone...

Inventory:
 Coins
  $ - 181 gold pieces
 Amulets
  Y - an uncursed amulet of ESP (being worn)
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
  Q - 6 blessed +2 darts (at the ready)
 Armor
  A - an uncursed +0 cloak of magic resistance (being worn)
  B - an uncursed +0 leather armor (being worn)
  D - a blessed +1 dwarvish iron helm (being worn)
  E - an uncursed rustproof +0 pair of gauntlets of power
  F - a blessed fireproof +3 pair of speed boots (being worn)
 Comestibles
  Z - an uncursed lizard corpse
 Rings
  f - an uncursed ring of free action (on left hand)
  g - an uncursed ring of slow digestion
  v - an uncursed ring of levitation
 Wands
  m - an uncursed wand of digging (0:4)
  w - an uncursed wand of light (0:8)
  M - an uncursed wand of striking (0:6)
  N - an uncursed wand of teleportation (0:6)
  R - an uncursed wand of lightning (0:8)
 Tools
  d - an uncursed +0 pick-axe (alternate weapon; not wielded)
  h - a blessed bag of holding containing 13 items
  k - an uncursed skeleton key
  l - an uncursed brass lantern
  u - a blessed +0 unicorn horn
  T - an uncursed towel
 Gems/Stones
  O - a blessed luckstone

Contents of the bag of holding:
  2975 gold pieces
  5 uncursed food rations
  2 uncursed food rations
  an uncursed scroll of create monster
  an uncursed scroll of teleportation
  a cursed potion of gain ability
  an uncursed potion of healing
  a blessed potion of levitation
  an uncursed potion of monster detection
  a blessed potion of object detection
  an uncursed ring of protection from shape changers
  an uncursed ring of stealth
  a blessed wand of death (0:7)

Hamfist the Wizard's attributes:

Background:
 You were a Magician, a level 12 male human Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Dungeons of Doom, on level 25.
 You entered the dungeon 21945 turns ago.
 You had 22853 experience points, 17147 more were needed to attain level 13.

Basics:
 You had 0 out of 75 hit points.
 You had 51 out of 146 energy points (spell power).
 Your armor class was -3.
 Your wallet contained 181 zorkmids.
 Autopickup was on for '?/+="!$' plus thrown, with exceptions.

Final Characteristics:
 Your strength was 18/09 (limit:18/100).
 Your dexterity was 16 (limit:18).
 Your constitution was 15 (limit:18).
 Your intelligence was 18 (limit:18).
 Your wisdom was 17 (limit:18).
 Your charisma was 11 (limit:18).

Final Status:
 You were satiated.
 You were unencumbered.
 You were wielding a quarterstaff.
 You had expert skill with quarterstaff.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were cold resistant.
 You were sleep resistant.
 You were shock resistant.
 You were poison resistant.
 You saw invisible.
 You were telepathic.
 You were invisible to others.
 You could teleport.
 You had teleport control.
 You had a small defense bonus (+3).
 You were warded.
 You were very fast.
 You had free action.
 You were extremely lucky.
 You had extra luck.
 Good luck did not time out for you.
 You are dead.

Vanquished creatures:
    Medusa
  a master lich
  a demilich
  a baby yellow dragon
  a lich
  a clay golem
  a lurker above
  a frost giant
  a vampire
  a lieutenant
  5 ghosts
  2 queen bees
  2 giant mimics
  3 long worms
  2 Elvenkings
  a large mimic
  3 wumpuses
  3 stalkers
  3 hill giants
  2 black nagas
  4 giant zombies
 an elf-lord
  a water demon
  a vrock
  4 wargs
  8 small mimics
  a glass piercer
  a xan
 an ogre lord
  a quantum mechanic
  a troll
  a sasquatch
 an erinys
  a shark
  2 gelatinous cubes
  a pyrolisk
  3 large dogs
  a freezing sphere
  a shocking sphere
  a large cat
  2 tigers
  3 tengu
 an ochre jelly
  a leocrotta
 an energy vortex
 an elf mummy
  a human mummy
  a red naga
  3 pythons
  2 pit vipers
  3 cobras
  6 wraiths
  a carnivorous ape
 an ettin zombie
  a leather golem
  2 Grey-elves
  a chameleon
  a crocodile
  6 giant beetles
  3 quivering blobs
  7 cockatrices
  6 winter wolf cubs
  2 gremlins
 14 leprechauns
  2 orc-captains
  a mumak
  4 giant spiders
  a scorpion
  2 horses
 an ice vortex
  3 black lights
  2 vampire bats
  a forest centaur
  4 gnome kings
  2 orc mummies
  2 dwarf mummies
  2 ogres
  2 rust monsters
 an owlbear
  2 yetis
  a gold golem
  a werewolf
  4 Green-elves
  a giant eel
  3 lizards
  3 chickatrices
  a dingo
  2 dogs
  2 housecats
  2 jaguars
  a dwarf lord
  2 blue jellies
  5 white unicorns
  a black unicorn
  a dust vortex
  a raven
  6 snakes
  3 human zombies
  2 rope golems
  5 Woodland-elves
  7 soldier ants
  5 fire ants
  6 bugbears
  2 imps
  2 quasits
  a wood nymph
  4 water nymphs
  3 mountain nymphs
 15 Mordor orcs
 13 Uruk-hai
 an orc shaman
  4 rock piercers
  3 rock moles
  3 ponies
  3 fog clouds
  2 yellow lights
  a shrieker
  3 violet fungi
 15 gnome lords
  8 gnomish wizards
  a kobold mummy
  a red naga hatchling
  3 gray oozes
  a barrow wight
 an elf zombie
  3 ghouls
  a straw golem
  3 paper golems
  a jellyfish
  a baby crocodile
 10 giant ants
  2 little dogs
  7 floating eyes
 21 dwarves
  4 homunculi
  a kobold lord
  4 kobold shamans
  8 hill orcs
  3 rothes
  2 rabid rats
  4 giant bats
  a monkey
 an orc zombie
  2 dwarf zombies
  2 wererats
  7 iguanas
 55 killer bees
  4 acid blobs
  7 hobbits
  2 manes
  a large kobold
 17 hobgoblins
  7 giant rats
  7 cave spiders
  2 brown molds
  2 yellow molds
  a green mold
 55 gnomes
  a gnome zombie
  7 geckos
  8 jackals
  3 foxes
  2 kobolds
  5 goblins
 15 grid bugs
  2 bats
  8 lichens
  4 kobold zombies
 10 newts
642 creatures vanquished.

Genocided species:
 liches
 demiliches
 master liches
 arch-liches
4 species genocided.

Voluntary challenges:
 You genocided 4 types of monsters.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 25
   Level 1:
      A fountain.
   Level 2: "mines right"
      A jewelers.
      Stairs down to The Gnomish Mines.
   Level 3:
      A fountain.
   Level 4:
      A grave.
      Final resting place for
         grignr70-Val-Dwa-Fem-Law, killed by a giant ant.
   Level 5:
      A general store.
   Level 6:
      Oracle of Delphi.
   Level 7: "soko right"
      A general store, a fountain.
      Stairs up to Sokoban, level 6.
   Level 8:
   Level 9:
      A fountain.
   Level 10: "stash"
      An altar to Thoth, a fountain.
   Level 11:
      Some sinks.
   Level 12:
   Level 13:
      Summoned by Neferet the Green.
      Portal to The Quest.
   Level 14:
      A fountain.
   Level 15:
   Level 16:
      Some fountains.
   Level 17:
   Level 18:
      A primitive area.
   Level 19:
      Many graves.
   Level 20:
      A fountain.
   Level 21:
      A temple.
   Level 22:
      Many fountains.
   Level 23: "Medusa"
      Some fountains, many trees.
   Level 24:
   Level 25: "castle" <- You were here.
      The castle (play 5-note tune to open or close drawbridge).
      Final resting place for
         you, petrified by a cockatrice corpse.
The Gnomish Mines: levels 3 to 10
   Level 3:
   Level 4:
   Level 5:
   Level 6:
      Many shops, a temple, some fountains.
   Level 7: "maybe holding?"
      A grave.
      Final resting place for
         labeebah-Val-Dwa-Fem-Law, killed by a soldier ant.
   Level 8:
   Level 9:
   Level 10:
      A fountain.
The Quest:
   Level 1:
      Home.
Sokoban: levels 6 up to 3
   Level 3:
      Solved.
   Level 4:
      Solved.
   Level 5:
      Solved.
   Level 6:
      Solved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Hamfist      |
                  |     3156 Au      |
                  |  petrified by a  |
                  |    cockatrice    |
                  |      corpse      |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Hamfist the Wizard...

You turned to stone in The Dungeons of Doom on dungeon level 25 with 107179 points,
and 3156 pieces of gold, after 21945 moves.
You were level 12 with a maximum of 75 hit points when you turned to stone.

