Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-03-23 09:21:45, ended 2025-03-23 09:30:49.

Hamfist, neutral male human Wizard

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Hamfist the Conjurer      St:10 Dx:13 Co:17 In:17 Wi:11 Ch:8  Neutral
Dlvl:5  $:213 HP:0(50) Pw:46(46) AC:3  Exp:5 T:1975 

Latest messages:
 You see here a blue gem.
 k - a blue gem.
 You kill the gnome!
 There are a few objects here.
 The gnome lord misses!
 Y - a food ration.
 The gnome lord hits!
 You hit it.
 You kill the gnome lord!
 l - a puce potion.
 There are a few more objects here.
 You hit it.
 The gnome hits!
 m - a white gem.
 The gnome hits!
 You kill the gnome!
 You see here a gnome corpse.
 You kill the gnome!
 You kill the gnome!
 You see here a gnome corpse.
 You have a little trouble lifting a gnome corpse.  Continue? [ynq] (q) n
 You kill the hobbit!
 You see here a dagger.
 n - a dagger.
 You see here a gnome corpse.
 The centipede bites!
 You feel more confident in your weapon skills.
 You hit it.
 You hit it.
 The centipede misses!
 You kill the centipede!
 You see here a centipede corpse.
 You see here a centipede corpse.
 There is a centipede corpse here; eat it? [ynq] (n) y
 Blecch!  Rotten food!
 You feel rather light headed.
 You feel less confused now.
 You see here a bag.
 There is a bag here, loot it? [ynq] (q) y
 You carefully open the bag...
 Do what with the bag? [:oibrs q] (q) o
 The bag is empty.
 o - an empty bag.
 What do you want to adjust? [a-oq-tvyABD-JLMPYZ or ?*] o
 Adjust letter to what [opuwxzCKNOQ-X] (? see used letters)? h
 Swapping: h - an empty bag.
 You fall into a pit!
 You land on a set of sharp iron spikes!
 The spikes were poisoned!
 The poison was deadly...

Inventory:
 Coins
  $ - 213 gold pieces
 Weapons
  a - a blessed +2 quarterstaff (weapon in hands)
  n - an uncursed +0 dagger
  Z - 10 uncursed +0 darts
 Armor
  A - an uncursed +0 cloak of magic resistance (being worn)
  B - an uncursed +0 studded leather armor (being worn)
  D - a blessed rusty +1 orcish helm (being worn)
  E - an uncursed +0 pair of leather gloves (being worn)
  F - an uncursed +0 pair of low boots (being worn)
  I - an uncursed +0 pair of levitation boots
  M - an uncursed +0 cloak of invisibility
  P - an uncursed +0 alchemy smock
 Comestibles
  b - an uncursed lichen corpse
  Y - 2 uncursed food rations
 Scrolls
  i - an uncursed scroll of light
  j - an uncursed scroll of identify
  q - an uncursed scroll of amnesia
  t - 2 uncursed scrolls of light
  G - an uncursed scroll of remove curse
  L - an uncursed scroll of teleportation
 Potions
  f - an uncursed potion of monster detection
  g - an uncursed potion of sickness
  l - a blessed potion of full healing
  o - an uncursed potion of gain energy
  H - an uncursed potion of sleeping
  J - an uncursed potion of speed
 Rings
  d - an uncursed +1 ring of adornment
  e - an uncursed ring of sustain ability
  v - an uncursed ring of shock resistance
 Wands
  c - an uncursed wand of speed monster (0:4)
 Tools
  h - an empty uncursed sack
 Gems/Stones
  k - an uncursed worthless piece of blue glass
  m - an uncursed dilithium crystal
  r - 2 uncursed worthless pieces of black glass
  s - 2 uncursed worthless pieces of white glass
  y - a cursed worthless piece of black glass

Hamfist the Wizard's attributes:

Background:
 You were a Conjurer, a level 5 male human Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Gnomish Mines, on level 5.
 You entered the dungeon 1975 turns ago.
 You had 227 experience points, 93 more were needed to attain level 6.

Basics:
 You had 0 out of 50 hit points.
 You had all 46 energy points (spell power).
 Your armor class was 3.
 Your wallet contained 213 zorkmids.
 Autopickup was on for '?/+="!$' plus thrown, with exceptions.

Final Characteristics:
 Your strength was 10 (limit:18/100).
 Your dexterity was 13 (limit:18).
 Your constitution was 17 (limit:18).
 Your intelligence was 17 (limit:18).
 Your wisdom was 11 (limit:18).
 Your charisma was 8 (limit:18).

Final Status:
 You were trapped in a spiked pit.
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff and could have enhanced that.

Final Attributes:
 You were devoutly aligned.
 You were magic-protected.
 You were warded.
 You were fast.
 You are dead.

Vanquished creatures:
  a gnome lord
  a gnomish wizard
  a dwarf
  a centipede
  a giant bat
 an iguana
  a coyote
  a hobbit
  a large kobold
  2 giant rats
  9 gnomes
  5 garter snakes
  5 geckos
  5 jackals
  4 goblins
  2 sewer rats
  3 grid bugs
  4 lichens
  a kobold zombie
  a newt
50 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 5
   Level 1:
      A fountain.
   Level 2:
      Many fountains.
   Level 3:
      Some fountains, a sink, a grave.
   Level 4: "mines bottom left"
      An armor shop, a fountain.
      Stairs down to The Gnomish Mines.
   Level 5:
The Gnomish Mines:
   Level 5: <- You were here.
      Final resting place for
         you, killed by a fall onto poison spikes.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Hamfist      |
                  |      213 Au      |
                  | killed by a fall |
                  |   onto poison    |
                  |      spikes      |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Hamfist the Wizard...

You died in The Gnomish Mines on dungeon level 5 with 1300 points,
and 213 pieces of gold, after 1975 moves.
You were level 5 with a maximum of 50 hit points when you died.

