Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-03-21 01:04:27, ended 2025-03-23 14:47:13.

Hareimo, lawful male human Priest

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Hareimo the Priest           St:15 Dx:16 Co:18 In:11 Wi:16 Ch:9  Lawful
Dlvl:12 $:0  HP:0(88) Pw:58(122) AC:-12 Exp:10 T:16667 

Latest messages:
 The hill orc misses!
 The hill orc misses!
 The ogre lord wields a blessed double-headed axe!
 The hill orc zaps a wand of magic missile!
 The magic missile whizzes by you!
 The magic missile bounces!
 The ogre lord wields a lance!
 The hill orc zaps a wand of magic missile!
 The magic missile hits you!
 But it reflects from your medallion!
 The magic missile hits the hill orc!
 The hill orc hits!
 The ogre lord wields a blessed double-headed axe!
 The hill orc misses!
 The hill orc thrusts his crude dagger.
 The hill orc misses!
 The hill orc hits!
 The ogre lord swings his double-headed axe.
 The ogre lord hits!
 The hill orc zaps a wand of magic missile!
 The magic missile hits you!
 But it reflects from your medallion!
 The hill orc is killed by the magic missile!
 The magic missile hits the giant beetle!
 The hill orc hits!
 The ogre lord swings his double-headed axe.
 The ogre lord hits!
 The ogre lord swings his double-headed axe.
 The ogre lord hits!
 The ogre lord swings his double-headed axe.
 The ogre lord hits!
 The hill orc misses!
 The ogre lord swings his double-headed axe.
 The ogre lord hits!
 The hill orc hits!
 The ogre lord swings his double-headed axe.
 The ogre lord hits!
 The hill orc misses!
 The ogre lord swings his double-headed axe.
 The ogre lord hits!
 The ogre lord swings his double-headed axe.
 The ogre lord misses!
 The hill orc just misses!
 The ogre lord swings his double-headed axe.
 The ogre lord misses!
 The hill orc hits!
 The ogre lord swings his double-headed axe.
 The ogre lord hits!
 You die...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Amulets
  p - an amulet of reflection (being worn)
 Weapons
  a - a blessed +0 orcish dagger
  B - the blessed rustproof +0 Excalibur (weapon in hand)
 Armor
  q - a rusty +2 orcish helm (being worn)
  P - a blessed +0 pair of leather gloves (being worn)
  W - a +0 pair of elven boots (being worn)
  X - a blessed +5 elven shield (being worn)
  b - a rotted +0 robe (being worn)
  K - a +0 dwarvish mithril-coat (being worn)
 Comestibles
  H - a cockatrice corpse
 Spellbooks
  d - a spellbook of cause fear
 Potions
  c - a potion of oil
 Rings
  D - a ring of cold resistance
  m - a ring of fire resistance
  E - a ring of free action (on left hand)
  O - a +1 ring of gain constitution
  J - a blessed +1 ring of increase accuracy
  F - a ring of shock resistance
 Wands
  r - a wand of cancellation (0:4)
  v - a wand of cancellation (0:4)
  V - a wand of cold (0:7)
  Z - a wand of fire (0:5)
  N - a wand of lightning (0:4)
  z - a wand of magic missile (0:6)
  x - a wand of magic missile (0:4)
  y - a wand of sleep (0:3)
  Y - a wand of speed monster (0:5)
  T - a wand of striking (0:6)
  h - a wand of teleportation (0:8)
  G - a wand of teleportation (0:5)
 Tools
  i - a blessed greased bag of holding containing 42 items
  I - a blindfold
  g - a blessed oil lamp
  e - a skeleton key
  t - a blessed +0 unicorn horn
 Gems/Stones
  o - a blessed luckstone

Contents of the bag of holding:
  7463 gold pieces
  an amulet of ESP
  a blessed corroded +5 mace
  the rustproof +0 Sunsword
  a +0 mummy wrapping
  2 slime molds
  2 food rations
  a cursed food ration
  a pear
  a partly eaten sprig of wolfsbane
  a tripe ration
  a blessed scroll of blank paper
  2 scrolls of blank paper
  2 scrolls of earth
  a scroll of create monster
  a scroll of enchant armor
  2 blessed scrolls of identify
  a scroll of identify
  a scroll of light
  a scroll of magic mapping
  3 scrolls of remove curse
  a cursed scroll of remove curse
  a potion of gain ability
  a cursed potion of gain energy
  a potion of object detection
  13 potions of holy water
  a ring of see invisible
  a wand of light (0:12)
  a wand of lightning (0:2)
  a wand of striking (0:4)
  a wand of striking (0:2)
  a wand of teleportation (0:6)
  a partly used wax candle
  11 tallow candles
  a can of grease (0:8)
  a magic marker (0:48)
  a +0 pick-axe
  a stethoscope
  4 diamonds
  2 emeralds
  2 opals
  3 rubies

Hareimo the Priest's attributes:

Background:
 You were a Priest, level 10 human.
 You were lawful, on a mission for Quetzalcoatl
 who was opposed by Camaxtli (neutral) and Huhetotl (chaotic).
 You were in the Dungeons of Doom, on level 12, a very big room.
 You entered the dungeon 16667 turns ago.
 You had 8968 experience points, 1032 more were needed to attain level 11.

Basics:
 You had 0 out of 88 hit points.
 You had 58 out of 122 energy points (spell power).
 Your armor class was -12.
 Your wallet was empty.
 Autopickup was off.

Final Characteristics:
 Your strength was 15 (limit:18/100).
 Your dexterity was 16 (limit:18).
 Your constitution was 18 (limit:18).
 Your intelligence was 11 (limit:18).
 Your wisdom was 16 (limit:18).
 Your charisma was 9 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a long sword.
 You had basic skill with long sword.

Final Attributes:
 You were piously aligned.
 You were poison resistant.
 You were level-drain resistant.
 You were telepathic.
 You had automatic searching.
 You were invisible.
 You were stealthy.
 You had a small defense bonus (+4).
 You were guarded.
 You had reflection.
 You had free action.
 You were lucky.
 You had extra luck.
 Good luck did not time out for you.
 You are dead.

Vanquished creatures:
  a vampire
  a ghost
  a giant mimic
 an Elvenking
  a giant zombie
 an elf-lord
  a water demon
  6 wargs
  2 small mimics
  a glass piercer
  a warhorse
  2 ettin mummies
  2 ogre lords
  2 large dogs
  3 freezing spheres
  4 flaming spheres
  a shocking sphere
  a large cat
  a tiger
  2 gargoyles
  a dwarf king
 an ochre jelly
  2 energy vortices
  4 elf mummies
  a human mummy
  a python
  2 wraiths
 an ettin zombie
  a leather golem
  2 Grey-elves
  3 watchmen
  a chameleon
  a giant beetle
  a cockatrice
  3 wolves
  a winter wolf cub
  a panther
  2 spotted jellies
 24 leprechauns
  2 mumakil
  3 giant spiders
  a horse
  4 black lights
  4 vampire bats
  a forest centaur
 an orc mummy
  2 dwarf mummies
 an ogre
  4 brown puddings
  2 owlbears
  a yeti
  2 gold golems
  a Green-elf
  a dingo
  a jaguar
  2 gray unicorns
  3 ravens
  a plains centaur
  5 gnome mummies
  a snake
  5 apes
  8 human zombies
  2 rope golems
  a Woodland-elf
  4 fire ants
 an imp
  2 quasits
  3 wood nymphs
  a water nymph
  4 mountain nymphs
  4 Mordor orcs
 an orc shaman
  a rock piercer
  a rock mole
  4 ponies
  4 yellow lights
  2 violet fungi
 13 gnome lords
  6 gnomish wizards
  a kobold mummy
  a red naga hatchling
  a black naga hatchling
  a golden naga hatchling
  2 guardian naga hatchlings
  3 gray oozes
  4 barrow wights
  2 elf zombies
  a ghoul
  a paper golem
 11 giant ants
  a little dog
  6 floating eyes
  4 kittens
 12 dwarves
  2 homunculi
  a kobold lord
  2 kobold shamans
  5 hill orcs
  5 rothes
  3 rabid rats
  a centipede
  a giant bat
  a monkey
  7 orc zombies
  4 dwarf zombies
  3 wererats
  a werejackal
  7 iguanas
 14 killer bees
  2 acid blobs
 10 coyotes
  4 gas spores
  6 hobbits
 10 manes
  2 large kobolds
  a hobgoblin
  a giant rat
  5 cave spiders
  3 yellow molds
  a green mold
  2 red molds
 52 gnomes
  2 gnome zombies
  3 geckos
  8 jackals
  a fox
  5 goblins
  6 sewer rats
 11 grid bugs
  2 bats
  5 lichens
  5 kobold zombies
 13 newts
466 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 13
   Level 1:
   Level 2: "vault"
      A fountain.
      Stairs down to The Gnomish Mines.
   Level 3: "stash"
      A shop, a sink.
   Level 4: "vault"
      A wand shop, a grave.
   Level 5:
      Many fountains.
      Oracle of Delphi.
   Level 6:
      A grave.
      Stairs up to Sokoban, level 5.
   Level 7:
   Level 8:
      A shop.
   Level 9:
   Level 10:
   Level 11:
   Level 12: <- You were here.
      A very big room.
      Summoned by the Arch Priest.
      Final resting place for
         you, killed by an ogre lord, while sleeping.
   Level 13:
The Gnomish Mines: levels 3 to 10
   Level 3:
   Level 4:
   Level 5:
   Level 6: "stash at altar"
      Many shops, a temple, some fountains.
   Level 7:
      A grave.
      Final resting place for
         superhero2246-Sam-Hum-Mal-Law, killed by a kitten.
   Level 8:
   Level 9:
   Level 10:
      Some fountains.
Sokoban: levels 5 up to 2
   Level 2:
      Solved.
   Level 3:
      Solved.
   Level 4:
      Solved.
   Level 5: "stash"
      Solved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Hareimo      |
                  |     7463 Au      |
                  |   killed by an   |
                  |    ogre lord     |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Hareimo the Priest...

You died in The Dungeons of Doom on dungeon level 12 with 43249 points,
and 7463 pieces of gold, after 16667 moves.
You were level 10 with a maximum of 88 hit points when you died.

