Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-05-03 01:11:31, ended 2025-05-13 01:22:21.

Hareimo, lawful male human Archeologist

                                                              -----
                                                              |...
                                                             --..---------
                                                            --B..|.w.....|
                                                      ....---A..@|@...@..|D
                                                     ...@..@@@.AA-...@...|
                                                    .A@...---D.@.|..)...@|
                                                    @.A.    --A..|.......|
                                                    -%-      --..---------
                                                 ---...       |...    AA
                                              .........       -----
                                              ...-----
                                              ...|

Hareimo the Spelunker      St:25 Dx:18 Co:18 In:21 Wi:21 Ch:12  Lawful
Astral Plane $:0  HP:326(334) Pw:123(123) AC:-37 Exp:21 T:40251 

Latest messages:
 "I've met smarter (and prettier) acid blobs."
 The priestess of Camaxtli swings wildly and misses!
 The priestess of Camaxtli casts a spell at thin air!
 You hit the fire ant with the cockatrice corpse.
 The fire ant is slowing down.
 The fire ant turns to stone.
 You see here 9 rocks.
 The renegade Angel of Quetzalcoatl zaps you with a magic missile!
 The magic missile whizzes by you!
 The magic missile hits the high priest!
 The Angel of Huhetotl wields a long sword!
 The priestess of Camaxtli swings wildly and misses!
 The priestess of Camaxtli points and curses in your general direction.
 The priest of Huhetotl wields a mace!
 The priestess of Camaxtli swings wildly and misses!
 The priestess of Camaxtli points and curses in your general direction.
 The high priest intones:
 "Pilgrim, you enter a sacred place!"
 The long worm turns to flee.
 The renegade Angel of Quetzalcoatl zaps a wand of fire!
 The bolt of fire whizzes by you!
 The bolt of fire hits the high priest.
 The priestess of Camaxtli picks up a potion of paralysis.
 Eve the Roamer throws a crude dagger!
 The priestess of Camaxtli hurls a potion of paralysis!
 The potion of paralysis misses the Angel of Huhetotl.
 The potion of paralysis misses the priestess of Quetzalcoatl.
 The bottle crashes on your head and breaks into shards.
 The potion of paralysis evaporates.
 You stiffen momentarily.
 The high priest of Quetzalcoatl casts a spell!
 The high priest of Quetzalcoatl looks better.
 You hit the long worm with the cockatrice corpse.
 The long worm is slowing down.
 The long worm turns to stone.
 The renegade Angel of Quetzalcoatl picks up 9 rocks.
 There is a high altar to Quetzalcoatl (lawful) here.
 Unknown command ' '.
 What do you want to sacrifice? [a or ?*] ?
 You offer the Amulet of Yendor to Quetzalcoatl...
 An invisible choir sings, and you are bathed in radiance...
 The voice of Quetzalcoatl thunders: "Mortal, thou hast done well!"
 "In return for thy service, I grant thee the gift of Immortality!"
 You ascend to the status of Demigod...
 Do you want your possessions identified? [ynq] (y) n
 Do you want to see your attributes? [ynq] (y) y
 Do you want an account of creatures vanquished? [ynaq] (y) n
 Do you want a list of species genocided? [ynq] (y) n
 Do you want to see your conduct? [ynq] (y) y
 Do you want to see the dungeon overview? [ynq] (y) n

Inventory:
 Amulets
  E - an uncursed amulet of life saving
  H - an uncursed amulet of life saving (being worn)
 Weapons
  g - the blessed +6 Grayswandir
 Armor
  I - an uncursed corroded +3 helm of brilliance (being worn)
  j - a blessed rustproof +2 pair of gauntlets of power (being worn)
  w - a blessed +3 pair of speed boots (being worn)
  n - a blessed +3 elven shield (being worn)
  G - a blessed fireproof +4 cloak of magic resistance (being worn)
  S - a blessed +3 Hawaiian shirt (being worn)
  o - a blessed +5 silver dragon scale mail (being worn)
 Comestibles
  B - an uncursed partly eaten lembas wafer
  z - 6 uncursed lumps of royal jelly
  U - a blessed cockatrice corpse (weapon in hand)
  Q - a cursed lizard corpse
 Scrolls
  K - an uncursed scroll of gold detection
 Spellbooks
  J - the uncursed Book of the Dead
 Rings
  q - a blessed ring of conflict
  d - a blessed ring of free action (on right hand)
  y - a blessed ring of levitation
  t - a blessed ring of regeneration (on left hand)
  M - a blessed ring of slow digestion
 Wands
  L - a wand of cancellation (0:7)
  b - a wand of cancellation (0:6)
  C - a wand of cancellation (0:4)
  k - a wand of cold (0:6)
  D - a wand of death (1:5)
  O - a wand of death (0:0)
  N - a wand of digging (0:7)
  u - a wand of digging (0:3)
  A - a wand of fire (0:5)
  s - a wand of teleportation (0:7)
  F - a wand of teleportation (0:7)
  R - a wand of teleportation (0:7)
  P - a blessed wand of wishing (1:0)
 Tools
  i - a blessed greased bag of holding containing 53 items
  p - the Bell of Opening (0:2)
  V - an uncursed blindfold
  f - the uncursed Candelabrum of Invocation (no candles attached)
  T - an expensive camera (0:71)
  W - an uncursed lock pick
  m - the blessed Orb of Detection (0:5)
  e - an uncursed skeleton key
  X - a blessed +0 unicorn horn
 Gems/Stones
  h - a blessed luckstone

Contents of the bag of holding:
  the blessed rustproof +7 Excalibur
  the +2 Frost Brand
  2 uncursed food rations
  4 uncursed lembas wafers
  an uncursed lizard corpse
  6 uncursed scrolls of blank paper
  4 blessed scrolls of charging
  an uncursed scroll of earth
  5 uncursed scrolls of enchant armor
  5 blessed scrolls of enchant weapon
  an uncursed scroll of enchant weapon
  a blessed scroll of genocide
  2 cursed scrolls of genocide
  2 uncursed scrolls of gold detection
  2 blessed scrolls of identify
  5 uncursed scrolls of identify
  2 blessed scrolls of magic mapping
  5 uncursed scrolls of magic mapping
  5 blessed scrolls of remove curse
  an uncursed scroll of scare monster
  a blessed potion of gain energy
  an uncursed potion of gain energy
  4 uncursed potions of levitation
  an uncursed potion of polymorph
  a blessed potion of speed
  7 potions of holy water
  an uncursed ring of conflict
  an uncursed ring of free action
  an uncursed ring of levitation
  a blessed +1 ring of protection
  an uncursed ring of protection from shape changers
  an uncursed ring of regeneration
  an uncursed ring of slow digestion
  a wand of cold (0:6)
  a wand of digging (0:6)
  a wand of enlightenment (1:13)
  a wand of fire (0:5)
  a wand of lightning (0:6)
  a wand of secret door detection (0:10)
  a wand of sleep (0:7)
  a blessed wand of striking (0:6)
  a wand of striking (0:6)
  a wand of striking (0:5)
  a wand of striking (0:4)
  a wand of striking (0:3)
  a wand of striking (0:1)
  a wand of teleportation (0:3)
  a wand of teleportation (0:2)
  a can of grease (0:18)
  2 uncursed dilithium crystals
  4 uncursed emeralds
  3 uncursed rubies
  an uncursed touchstone

Hareimo the Archeologist's attributes:

Background:
 You were a Spelunker, a level 21 male human Archeologist.
 You were lawful, on a mission for Quetzalcoatl
 who was opposed by Camaxtli (neutral) and Huhetotl (chaotic).
 You were in the endgame, on the Astral Plane.
 You entered the dungeon 40251 turns ago.
 It was nighttime.
 There was a full moon in effect when your adventure ended.
 You had 10027122 experience points, 9972878 more were needed for level 22.

Basics:
 You had 326 out of 334 hit points.
 You had all 123 energy points (spell power).
 Your armor class was -37.
 Your wallet was empty.
 Autopickup was off.

Final Characteristics:
 Your strength was 25 (base:18/19, innate limit:18/100).
 Your dexterity was 18 (limit:18).
 Your constitution was 18 (limit:18).
 Your intelligence was 21 (base:18, innate limit:18).
 Your wisdom was 21 (base:18, innate limit:18).
 Your charisma was 12 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a corpse.

Final Attributes:
 You were the Hand of Elbereth.
 You were piously aligned.
 You were magic-protected.
 You were fire resistant.
 You were cold resistant.
 You were sleep resistant.
 You were shock resistant.
 You were poison resistant.
 You saw invisible.
 You were telepathic.
 You had automatic searching.
 You were invisible to others.
 You were stealthy.
 You regenerated.
 You had a moderate defense bonus (+10).
 You were warded.
 You took half spell damage.
 You were very fast.
 You had reflection.
 You had free action.
 Your life would have been saved.
 You were extremely lucky.
 You had extra luck.
 Good luck did not time out for you.
 You survived.

Vanquished creatures:
    Asmodeus
    Baalzebub
    Orcus
    Juiblex
the Wizard of Yendor (7 times)
    Death
    Vlad the Impaler
  a high priest
    Medusa
    Croesus
 an iron golem
  a master lich
  3 glass golems
the Minion of Huhetotl
  6 purple worms
  4 silver dragons
  3 red dragons
  3 white dragons
 an orange dragon
  a black dragon
  3 blue dragons
  2 green dragons
  4 yellow dragons
 10 minotaurs
  a jabberwock
  5 baluchitheria
  3 Angels
  2 stone golems
 an Olog-hai
  2 Nazgul
  5 pit fiends
  2 sandestins
  2 hell hounds
  4 titanotheres
  4 trappers
  a baby blue dragon
  3 baby yellow dragons
  4 disenchanters
 18 vampire lords
  3 skeletons
 14 aligned priests
  6 captains
  4 shades
  3 liches
  6 clay golems
  7 nurses
  4 ice devils
  4 nalfeshnees
  a lurker above
  2 Aleaxes
  5 frost giants
  5 ettins
  2 black puddings
 25 vampires
  5 lieutenants
 26 ghosts
  3 queen bees
  2 winged gargoyles
  a mind flayer
  6 giant mimics
  3 long worms
  5 zruties
  6 ogre kings
  3 ice trolls
  2 rock trolls
  5 umber hulks
  3 flesh golems
  2 Elvenkings
  4 doppelgangers
  a hezrou
  2 bone devils
  8 large mimics
  a wumpus
  6 fire vortices
  a couatl
  8 stalkers
  5 air elementals
  3 fire elementals
  5 earth elementals
  3 water elementals
  3 hill giants
  4 giant mummies
  a black naga
  9 xorns
 10 giant zombies
 18 elf-lords
 24 sergeants
  a water demon
  5 barbed devils
  2 vrocks
  6 salamanders
  2 wargs
  2 winter wolves
  4 hell hound pups
 12 small mimics
  4 glass piercers
  5 warhorses
  8 steam vortices
  4 xans
  2 ettin mummies
  7 ogre lords
  6 quantum mechanics
  9 trolls
  3 sasquatches
  a wood golem
 an erinys
  a marilith
  a shark
  3 electric eels
  5 gelatinous cubes
  a pyrolisk
  a large dog
  2 freezing spheres
  3 flaming spheres
  5 shocking spheres
  5 large cats
  3 gargoyles
  2 dwarf kings
  4 tengu
 10 ochre jellies
  4 leocrottas
  3 energy vortices
  5 mountain centaurs
  2 stone giants
  5 elf mummies
 27 human mummies
  a red naga
  a green slime
 20 pythons
 14 pit vipers
  4 cobras
 38 wraiths
  2 carnivorous apes
 15 ettin zombies
  2 leather golems
  6 Grey-elves
110 soldiers
  9 succubi
  6 horned devils
  4 incubi
  8 chameleons
  a crocodile
 18 giant beetles
  6 quivering blobs
 11 cockatrices
 14 wolves
  4 winter wolf cubs
  3 lynxes
  5 panthers
  5 gremlins
 49 leprechauns
 an orc-captain
  2 iron piercers
  a mumak
  7 giant spiders
  6 scorpions
 10 horses
  3 ice vortices
  8 black lights
  5 vampire bats
  3 forest centaurs
 11 gnome kings
  5 orc mummies
  6 dwarf mummies
 11 ogres
  4 brown puddings
  7 rust monsters
 10 owlbears
  5 yetis
  3 gold golems
  3 werewolves
 18 Green-elves
 10 giant eels
 14 lizards
  4 chickatrices
  6 dingoes
  6 jaguars
  5 dwarf lords
  5 blue jellies
  a white unicorn
  4 gray unicorns
  7 black unicorns
  5 dust vortices
  5 ravens
  6 plains centaurs
  7 gnome mummies
 34 snakes
 10 apes
 16 human zombies
  5 rope golems
 16 Woodland-elves
 25 soldier ants
 13 fire ants
 10 bugbears
  2 imps
  2 lemures
  4 quasits
  5 wood nymphs
  7 water nymphs
  2 mountain nymphs
 15 Mordor orcs
  5 Uruk-hai
  8 orc shamans
  8 rock piercers
  3 rock moles
  4 ponies
  9 fog clouds
 13 yellow lights
  a shrieker
  6 violet fungi
 18 gnome lords
  6 gnomish wizards
  7 kobold mummies
  3 black naga hatchlings
  a golden naga hatchling
  4 gray oozes
  3 barrow wights
 13 elf zombies
 20 ghouls
  2 straw golems
  4 paper golems
  3 jellyfish
  a baby crocodile
 30 giant ants
  2 little dogs
  4 floating eyes
  2 kittens
 14 dwarves
  2 homunculi
  3 kobold lords
  4 kobold shamans
 24 hill orcs
 23 rothes
  2 rabid rats
  5 giant bats
  2 monkeys
 15 orc zombies
  7 dwarf zombies
  5 wererats
  3 werejackals
 12 iguanas
 90 killer bees
  3 acid blobs
  9 coyotes
  2 gas spores
  3 hobbits
 22 manes
  3 large kobolds
 12 hobgoblins
  4 giant rats
 14 cave spiders
  a brown mold
  a yellow mold
  2 green molds
  2 red molds
 50 gnomes
 55 garter snakes
  8 gnome zombies
  7 geckos
 10 jackals
  2 foxes
  3 kobolds
  8 goblins
  4 sewer rats
  9 grid bugs
  a bat
  6 lichens
 14 kobold zombies
  7 newts
1960 creatures vanquished.

Genocided species:
 hobbits
 dwarves
 bugbears
 dwarf lords
 dwarf kings
 mind flayers
 master mind flayers
 liches
 demiliches
 master liches
 arch-liches
11 species genocided.

Voluntary challenges:
 You genocided 11 types of monsters.
 You used 8 wishes.
 You did not wish for any artifacts.

The Elemental Planes:
   Astral Plane: <- You are here.
      A temple.
   Plane of Water:
   Plane of Fire:
   Plane of Air:
   Plane of Earth:
The Dungeons of Doom: levels 1 to 25
   Level 1:
      One way stairs up to The Elemental Planes.
   Level 2:
      A general store.
   Level 3:
      A general store.
      Stairs down to The Gnomish Mines.
   Level 4: "stash"
   Level 5: "vault"
      A general store.
   Level 6: "vault"
      A grave.
   Level 7:
      Oracle of Delphi.
   Level 8:
      A general store, a fountain, some sinks.
      Stairs up to Sokoban, level 7.
   Level 9:
      A temple.
   Level 10:
      An armor shop, an altar to Quetzalcoatl.
   Level 11:
   Level 12: "stash"
   Level 13:
      Portal to The Quest.
   Level 14:
      A grave.
      Portal to Fort Ludios.
   Level 15:
      A primitive area.
   Level 16:
   Level 17:
      A grave.
   Level 18:
      A scroll shop, a sink.
   Level 19:
   Level 20:
   Level 21: "stash"
      Some altars, a sink, a grave.
   Level 22:
      Some fountains, many trees.
   Level 23:
   Level 24:
   Level 25:
      A throne.
      The castle (play notes "AFFBF" to open or close drawbridge).
      Connection to Gehennom.
Gehennom: levels 26 to 46
   Level 26: "stash"
      A temple, many graves.
      Valley of the Dead.
   Level 27:
   Level 28:
   Level 29:
      A fountain.
   Level 30:
   Level 31:
   Level 32:
   Level 33:
   Level 34:
   Level 35:
   Level 36:
   Level 37:
      Some shops, an altar, some graves.
   Level 38:
      Stairs up to Vlad's Tower, level 37.
   Level 39:
   Level 40:
   Level 41:
   Level 42:
   Level 43:
   Level 44:
   Level 45:
   Level 46:
      A temple, many graves.
      Moloch's Sanctum.
The Gnomish Mines: levels 4 to 11
   Level 4:
   Level 5: "food"
   Level 6: "stash under rock"
      An altar to Quetzalcoatl, a fountain.
   Level 7:
   Level 8:
      A grave.
      Final resting place for
         trythisone-Val-Hum-Fem-Law, killed by an invisible gnome lord.
   Level 9:
   Level 10:
   Level 11:
The Quest: levels 1 to 6
   Level 1:
      A throne.
      Completed quest for Lord Carnarvon.
   Level 2:
   Level 3:
      Many temples.
   Level 4:
   Level 5:
   Level 6:
      A temple.
Sokoban: levels 7 up to 4
   Level 4:
      Solved.
   Level 5:
      Solved.
   Level 6:
      Solved.
   Level 7:
      Solved.
Fort Ludios:
   Level 1:
      A throne.
      Fort Ludios.
Vlad's Tower: levels 37 up to 35
   Level 35:
      A throne.
   Level 36:
   Level 37:

Goodbye Hareimo the Demigod...

You went to your reward with 2102090 points,
The Candelabrum of Invocation (worth 5000 zorkmids and 12500 points)
Grayswandir (worth 8000 zorkmids and 20000 points)
Frost Brand (worth 3000 zorkmids and 7500 points)
Excalibur (worth 4000 zorkmids and 10000 points)
The Orb of Detection (worth 2500 zorkmids and 6250 points)
The Bell of Opening (worth 5000 zorkmids and 12500 points)
The Book of the Dead (worth 10000 zorkmids and 25000 points)
       4 emeralds (worth 10000 zorkmids),
       3 rubies (worth 10500 zorkmids),
       2 dilithium crystals (worth 9000 zorkmids),
       2 amulets of life saving (worth 300 zorkmids),
and 0 pieces of gold, after 40251 moves.
You were level 21 with a maximum of 334 hit points when you ascended.

