Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-05-21 00:55:26, ended 2025-05-22 02:13:29.

Hareimo, neutral male human Healer

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Hareimo the Dresser          St:18/01 Dx:17 Co:17 In:10 Wi:17 Ch:16  Neutral
Dlvl:11 $:0  HP:0(82) Pw:79(79) AC:-13 Exp:10 T:17869 

Latest messages:
 The human mummy misses!
 The human mummy misses!
 The human mummy misses!
 The human mummy hits!
 The human mummy hits!
 The human mummy misses!
 The human mummy misses!
 The human mummy hits!
 The human mummy hits!
 The human mummy misses!
 The human mummy hits!
 The human mummy hits!
 The human mummy hits!
 The human mummy misses!
 The human mummy hits!
 The human mummy hits!
 The human mummy misses!
 The human mummy misses!
 The human mummy just misses!
 The human mummy hits!
 The human mummy hits!
 The human mummy hits!
 The human mummy hits!
 The human mummy hits!
 The human mummy hits!
 The human mummy hits!
 The human mummy hits!
 The human mummy misses!
 The human mummy hits!
 The human mummy hits!
 The human mummy hits!
 The human mummy hits!
 The human mummy hits!
 The human mummy misses!
 The human mummy hits!
 The human mummy misses!
 The human mummy hits!
 The human mummy misses!
 The human mummy hits!
 The human mummy misses!
 You hear a B note squeak nearby.
 The human mummy hits!
 The human mummy misses!
 The human mummy hits!
 The human mummy hits!
 The human mummy misses!
 The human mummy hits!
 The human mummy hits!
 You die...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Weapons
  Z - a blessed +4 elven dagger (weapon in hand)
  D - a +0 elven dagger
 Armor
  O - an uncursed rusty +5 dwarvish iron helm (being worn)
  b - an uncursed +1 pair of leather gloves (being worn)
  N - an uncursed +0 pair of high boots (being worn)
  l - an uncursed thoroughly rusty +2 orcish shield (being worn)
  Y - an uncursed +0 cloak of magic resistance (being worn)
  K - an uncursed +0 dwarvish mithril-coat (being worn)
 Comestibles
  A - an uncursed lembas wafer
  a - an uncursed tripe ration
 Rings
  W - an uncursed ring of see invisible
  z - an uncursed ring of stealth
 Wands
  R - a cursed wand of digging (0:5)
  P - a wand of fire (0:6)
  I - a cursed wand of light (0:3)
  j - a cursed wand of lightning (0:6)
  n - a wand of magic missile (0:5)
  o - a cursed wand of magic missile (0:4)
  g - a wand of sleep (0:5)
  X - a wand of striking (0:0)
 Tools
  i - an uncursed bag of holding containing 26 items
  G - an empty uncursed sack
  e - an uncursed skeleton key
  c - an uncursed stethoscope
  L - an uncursed towel
  v - a +0 unicorn horn
 Gems/Stones
  B - an uncursed amethyst stone
  E - an uncursed diamond
  C - an uncursed emerald
  F - an uncursed worthless piece of white glass
  u - an uncursed luckstone named luckstone

Contents of the bag of holding:
  an uncursed +0 mummy wrapping
  an uncursed slime mold
  3 uncursed C-rations
  7 uncursed food rations
  an uncursed K-ration
  an uncursed pancake
  an uncursed sprig of wolfsbane
  3 uncursed tripe rations
  a blessed scroll of enchant weapon
  3 uncursed scrolls of enchant weapon named 30
  a blessed potion of object detection named 75
  an uncursed potion of object detection
  a blessed potion of monster detection named 75
  an uncursed potion of gain ability named 150
  2 uncursed potions of speed named 100
  a potion of holy water
  an uncursed +2 ring of increase damage named 75
  an uncursed ring of sustain ability named 50
  an uncursed ring of searching named 100
  an uncursed +1 ring of gain constitution
  a wand of create monster (0:9)
  a wand of polymorph (0:6)
  a cursed wand of sleep (0:0)
  a cursed wand of striking (0:0)
  a cursed wand of striking (0:0)
  a +0 pick-axe

Hareimo the Healer's attributes:

Background:
 You were a Dresser, a level 10 male human Healer.
 You were neutral, on a mission for Hermes
 who was opposed by Athena (lawful) and Poseidon (chaotic).
 You were in the Gnomish Mines, on level 11.
 You entered the dungeon 17869 turns ago.
 It was nighttime.
 You had 7290 experience points, 2710 more were needed to attain level 11.

Basics:
 You had 0 out of 82 hit points.
 You had all 79 energy points (spell power).
 Your armor class was -13.
 Your wallet was empty.
 Autopickup was off.

Final Characteristics:
 Your strength was 18/01 (limit:18/100).
 Your dexterity was 17 (limit:18).
 Your constitution was 17 (limit:18).
 Your intelligence was 10 (limit:18).
 Your wisdom was 17 (limit:18).
 Your charisma was 16 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a dagger.
 You were skilled in dagger.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were poison resistant.
 You were telepathic.
 You were invisible.
 You had a small defense bonus (+4).
 You were guarded.
 You were lucky.
 You had extra luck.
 Bad luck did not time out for you.
 Good luck did not time out for you.
 You are dead.

Vanquished creatures:
  a vampire
  a ghost
  a queen bee
  a stalker
  a black naga
  a warg
  a small mimic
  a warhorse
  a xan
  2 pyrolisks
  a large dog
  3 freezing spheres
  2 flaming spheres
  a tiger
  a gargoyle
  2 dwarf kings
  2 tengu
  a mountain centaur
  a python
  a pit viper
  5 soldiers
  a watchman
 an incubus
  a chameleon
  3 crocodiles
  2 giant beetles
  4 wolves
  3 winter wolf cubs
  2 lynxes
  a panther
  a spotted jelly
 24 leprechauns
 an orc-captain
  2 iron piercers
  4 giant spiders
  2 ice vortices
  a black light
  a vampire bat
  a gnome king
 an orc mummy
  a dwarf mummy
  7 ogres
  2 brown puddings
  2 rust monsters
  2 owlbears
  2 yetis
  2 gold golems
  2 lizards
  a dingo
  a jaguar
  2 dwarf lords
  a white unicorn
  2 black unicorns
  5 dust vortices
  2 ravens
  2 gnome mummies
  6 water moccasins
  5 apes
  2 human zombies
  3 rope golems
  3 Woodland-elves
  a soldier ant
  2 fire ants
  2 bugbears
  4 quasits
  a water nymph
  a mountain nymph
 10 Mordor orcs
 13 Uruk-hai
  2 rock piercers
  a rock mole
  2 ponies
  3 fog clouds
  5 yellow lights
  a violet fungus
  8 gnome lords
  6 gnomish wizards
  a black naga hatchling
  a guardian naga hatchling
  a barrow wight
  2 elf zombies
  2 ghouls
  a straw golem
  a baby crocodile
  8 giant ants
  3 floating eyes
  a kitten
  9 dwarves
  a homunculus
  a kobold lord
  2 kobold shamans
 22 hill orcs
  4 rothes
  2 rabid rats
  a giant bat
  4 monkeys
 an orc zombie
  6 dwarf zombies
 10 iguanas
 21 killer bees
 an acid blob
  2 coyotes
  2 gas spores
  7 hobbits
  2 manes
  2 hobgoblins
  3 giant rats
  2 yellow molds
  a green mold
  a red mold
 54 gnomes
  7 garter snakes
  a gnome zombie
  9 geckos
 11 jackals
  4 foxes
  a kobold
  2 goblins
  3 sewer rats
 14 grid bugs
  8 bats
  5 lichens
  a kobold zombie
 13 newts
465 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 12
   Level 1: "chest"
      A fountain.
   Level 2: "xhealing book"
      A general store, some fountains.
      Stairs down to The Gnomish Mines.
   Level 3:
      An armor shop.
   Level 4:
      A fountain.
   Level 5:
      Some fountains.
   Level 6:
   Level 7:
   Level 8:
      Many fountains.
      Oracle of Delphi.
   Level 9: "stash"
      A potion shop, an altar to Hermes, a fountain.
      Stairs up to Sokoban, level 8.
   Level 10:
   Level 11:
   Level 12:
The Gnomish Mines: levels 3 to 11
   Level 3:
   Level 4:
   Level 5: "stash"
      Many shops, a temple to Hermes, some fountains.
   Level 6:
   Level 7:
   Level 8:
   Level 9:
      A grave.
      Final resting place for
         TTT5-Wiz-Hum-Fem-Cha, killed by an invisible stalker.
   Level 10:
   Level 11: <- You were here.
      Final resting place for
         you, killed by a human mummy, while frozen by a monster's gaze.
Sokoban: levels 8 up to 5
   Level 5:
      Unsolved.
   Level 6:
      Solved.
   Level 7:
      Solved.
   Level 8:
      Solved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Hareimo      |
                  |       0 Au       |
                  |   killed by a    |
                  |   human mummy    |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Hareimo the Healer...

You died in The Gnomish Mines on dungeon level 11 with 29760 points,
and 0 pieces of gold, after 17869 moves.
You were level 10 with a maximum of 82 hit points when you died.

