Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-05-26 21:48:18, ended 2025-05-28 00:11:10.

Hareimo, neutral male human Healer

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Hareimo the Embalmer         St:16 Dx:12 Co:18 In:9 Wi:18 Ch:16  Neutral
Dlvl:11 $:0  HP:0(78) Pw:89(89) AC:-6 Exp:9 T:16749 

Latest messages:
 The pony bites!
 The pony kicks!
 The pony bites!
 The pony kicks!
 The pony misses!
 The pony kicks!
 The pony just misses!
 The pony kicks!
 The pony bites!
 The pony misses!
 The pony misses!
 The pony just misses!
 The pony misses!
 The pony kicks!
 The pony misses!
 The pony misses!
 The pony bites!
 The pony kicks!
 The pony bites!
 The pony kicks!
 The pony bites!
 The pony misses!
 The pony bites!
 The pony kicks!
 The pony bites!
 The pony kicks!
 The pony misses!
 The pony kicks!
 The pony misses!
 The pony kicks!
 The pony misses!
 The pony kicks!
 The pony bites!
 The pony kicks!
 The pony misses!
 The pony misses!
 The pony bites!
 The pony kicks!
 The pony bites!
 The pony kicks!
 The pony bites!
 The pony kicks!
 The pony bites!
 The pony kicks!
 The pony misses!
 The pony just misses!
 The pony bites!
 The pony kicks!
 You die...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Weapons
  u - 3 +0 daggers (at the ready)
  E - 2 +0 elven daggers (wielded)
 Armor
  R - an uncursed +1 dwarvish iron helm (being worn)
  b - a blessed thoroughly burnt +1 pair of leather gloves (being worn)
  O - an uncursed burnt +1 pair of low boots (being worn)
  l - a blessed burnt +0 small shield (being worn)
  G - an uncursed +0 robe (being worn)
  a - an uncursed +0 dwarvish mithril-coat (being worn)
 Comestibles
  J - an uncursed slime mold
  M - an uncursed food ration
  t - an uncursed fortune cookie
 Rings
  r - an uncursed ring of conflict
  F - an uncursed +2 ring of gain strength
 Wands
  v - a wand of cancellation (0:6)
  K - a wand of cancellation (0:5)
  d - a wand of cold (0:2)
  U - a wand of lightning (0:1)
  n - a wand of locking named nadda (0:6)
  V - a wand of magic missile (0:3)
  g - a wand of sleep (0:7)
  q - a wand of sleep (0:4)
  T - a wand of teleportation (0:1)
 Tools
  i - an uncursed bag of holding containing 38 items
  h - an uncursed blindfold
  e - an uncursed skeleton key
  j - an uncursed tin whistle
  m - a +0 unicorn horn
 Gems/Stones
  A - an uncursed luckstone

Contents of the bag of holding:
  6432 gold pieces
  a cursed -1 elven dagger
  an uncursed +0 elven shield
  an uncursed +0 elven shield
  an uncursed +0 elven cloak
  an uncursed +0 mummy wrapping
  4 uncursed food rations
  an uncursed scroll of identify
  an uncursed scroll of create monster
  a blessed scroll of stinking cloud
  a blessed scroll of fire
  an uncursed scroll of enchant armor
  an uncursed scroll of earth
  a cursed scroll of earth
  an uncursed scroll of scare monster
  a blessed potion of object detection
  a blessed potion of restore ability
  a cursed potion of restore ability
  an uncursed potion of gain level
  an uncursed potion of water
  a potion of unholy water
  an uncursed potion of water
  2 uncursed potions of extra healing
  a cursed ring of teleportation
  an uncursed ring of regeneration
  an uncursed ring of stealth
  an uncursed ring of free action
  an uncursed ring of free action
  a cursed -1 ring of gain strength
  a wand of digging (0:7)
  a wand of digging (0:7)
  a wand of sleep (0:3)
  a wand of speed monster (0:3)
  a wand of striking (0:3)
  a wand of striking (0:3)
  a wand of striking (0:7)
  a wand of striking (0:3)
  2 uncursed worthless pieces of green glass

Hareimo the Healer's attributes:

Background:
 You were an Embalmer, a level 9 male human Healer.
 You were neutral, on a mission for Hermes
 who was opposed by Athena (lawful) and Poseidon (chaotic).
 You were in the Dungeons of Doom, on level 11.
 You entered the dungeon 16749 turns ago.
 It was the midnight hour.
 There was a new moon in effect when your adventure ended.
 You had 3929 experience points, 1191 more were needed to attain level 10.

Basics:
 You had 0 out of 78 hit points.
 You had all 89 energy points (spell power).
 Your armor class was -6.
 Your wallet was empty.
 Autopickup was off.

Final Characteristics:
 Your strength was 16 (limit:18/100).
 Your dexterity was 12 (limit:18).
 Your constitution was 18 (limit:18).
 Your intelligence was 9 (limit:18).
 Your wisdom was 18 (limit:18).
 Your charisma was 16 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding daggers.
 You were skilled in dagger.

Final Attributes:
 You were piously aligned.
 You were poison resistant.
 You were telepathic.
 You had a small defense bonus (+3).
 You were guarded.
 You were lucky.
 You had extra luck.
 Bad luck did not time out for you.
 Good luck did not time out for you.
 You are dead.

Vanquished creatures:
  3 shopkeepers
 an aligned priest
  a watch captain
  3 giant mimics
  a doppelganger
  a large mimic
  3 couatls
 an air elemental
  2 earth elementals
  9 small mimics
  2 warhorses
 an ogre lord
  a troll
  a sasquatch
  2 gelatinous cubes
  a pyrolisk
  a dwarf king
 an energy vortex
  2 mountain centaurs
  2 red nagas
  a cobra
  a carnivorous ape
 an ettin zombie
  5 Grey-elves
  a soldier
  4 watchmen
  a chameleon
  a quivering blob
  6 wolves
  3 winter wolf cubs
  a gremlin
  6 leprechauns
  a giant spider
  3 gnome kings
 an orc mummy
  a dwarf mummy
  2 brown puddings
  a yeti
  a werewolf
  2 dingoes
  a dog
  2 housecats
  3 jaguars
  3 dwarf lords
  a white unicorn
  a black unicorn
  a dust vortex
  a raven
  a gnome mummy
  2 snakes
 an ape
  2 human zombies
  5 rope golems
  2 Woodland-elves
  3 soldier ants
  a fire ant
  a bugbear
  2 imps
  a quasit
  3 wood nymphs
  3 water nymphs
  5 Mordor orcs
  5 Uruk-hai
  2 rock moles
  3 fog clouds
  5 yellow lights
  3 violet fungi
 18 gnome lords
  4 gnomish wizards
  a kobold mummy
  a golden naga hatchling
  4 elf zombies
  2 straw golems
  a paper golem
  2 baby crocodiles
  a giant ant
  a little dog
  6 floating eyes
  3 kittens
 22 dwarves
  5 homunculi
  a kobold lord
  3 kobold shamans
  a hill orc
 10 rothes
  a rabid rat
  2 centipedes
  3 giant bats
  4 monkeys
  2 orc zombies
  3 dwarf zombies
  a wererat
  a werejackal
  9 iguanas
  4 acid blobs
  5 coyotes
  9 hobbits
 13 manes
  2 large kobolds
  4 hobgoblins
  6 giant rats
  2 cave spiders
  3 yellow molds
  a green mold
  a red mold
 77 gnomes
  2 garter snakes
  a gnome zombie
  5 geckos
  a jackal
  2 foxes
  a kobold
  2 goblins
  3 sewer rats
  4 grid bugs
  2 bats
  6 lichens
  2 kobold zombies
  7 newts
422 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 12
   Level 1:
   Level 2:
      A potion shop.
      Stairs down to The Gnomish Mines.
   Level 3:
      A fountain, a sink.
   Level 4:
      An untended shop.
   Level 5:
   Level 6:
      A fountain.
   Level 7:
      A general store, a fountain, a sink.
   Level 8: "stash w pick axe"
   Level 9: "big room below"
   Level 10:
      A very big room.
      Stairs up to Sokoban, level 9.
   Level 11: <- You were here.
      Final resting place for
         you, killed by a pony, while frozen by a monster's gaze.
   Level 12:
The Gnomish Mines: levels 3 to 11
   Level 3:
   Level 4:
   Level 5: "pick axe and orb"
      Many shops, a temple, some fountains, a sink.
   Level 6:
   Level 7:
   Level 8:
   Level 9:
   Level 10:
   Level 11:
Sokoban: levels 9 up to 6
   Level 6:
      Solved.
   Level 7: "stash under rock"
      Solved.
   Level 8:
      Solved.
   Level 9: "iron gollum"
      Solved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Hareimo      |
                  |     6432 Au      |
                  | killed by a pony |
                  |                  |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Hareimo the Healer...

You died in The Dungeons of Doom on dungeon level 11 with 20545 points,
and 6432 pieces of gold, after 16749 moves.
You were level 9 with a maximum of 78 hit points when you died.

