Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-06-18 00:37:23, ended 2025-06-18 01:13:06.

Hareimo, lawful male human Knight

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Hareimo the Esquire      St:16 Dx:8 Co:12 In:8 Wi:15 Ch:17  Lawful
Dlvl:7  $:1185 HP:0(41) Pw:29(29) AC:3  Exp:5 T:3062  Blind Deaf

Latest messages:
 You drop a crossbow bolt.
 You drop a dart.
 You drop 7 daggers.
 Your movements are now unencumbered.
 Unknown command ' '.
 You destroy the gnome zombie!
 You see here a gnome corpse.
 You are now more skilled in long sword.
 You descend the stairs.
 You hear a door open.
 You hear a door open.
 You kill the gnome!
 You hear a door open.
 You kill the gnome!
 You are momentarily blinded by a flash of light!
 You hear a deafening roar!
 Wait!  There's something there you can't see!
 It misses!
 It hits!
 It just misses!
 It bites!
 It misses!
 It stings!
 It bites!
 It stings!
 Unknown command ' '.
 Are you sure you want to pray? [yn] (n) y
 You begin praying to Lugh.
 You feel something move nearby.
 You feel something move nearby.
 You feel something move nearby.
 You feel something move nearby.
 You feel something move nearby.
 You feel something move nearby.
 You feel something move nearby.
 You feel something move nearby.
 You feel something move nearby.
 You feel something move nearby.
 You feel something move nearby.
 You feel something move nearby.
 You finish your prayer.
 You feel that Lugh is well-pleased.
 You hit it.
 It hits!
 It hits!
 It hits!
 It misses!
 It bites!
 You die...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 1185 gold pieces
 Weapons
  q - a +3 dagger
  a - a +1 long sword (weapon in hand)
 Armor
  d - an uncursed +0 helmet (being worn)
  f - an uncursed +0 pair of leather gloves (being worn)
  r - an uncursed +0 small shield (being worn)
  c - an uncursed +1 ring mail (being worn)
 Comestibles
  E - an uncursed slime mold
  h - an uncursed carrot
  O - an uncursed food ration
 Rings
  I - a cursed ring of aggravate monster
  F - a cursed -4 ring of gain constitution
  N - an uncursed ring of stealth
 Wands
  u - a wand of cold named cold (0:3)
 Tools
  S - an uncursed sack containing 16 items
  K - an empty cursed sack
  Y - an uncursed blindfold
  J - a cursed magic marker (0:86)
  y - an uncursed magic whistle
  e - an uncursed skeleton key
 Gems/Stones
  D - 2 uncursed opals
  P - an uncursed worthless piece of white glass

Contents of the sack:
  a blessed scroll of magic mapping
  an uncursed scroll of enchant armor
  a cursed scroll of enchant armor
  an uncursed scroll of enchant armor
  a blessed scroll of confuse monster
  an uncursed scroll of punishment
  an uncursed scroll of identify
  an uncursed scroll of teleportation
  an uncursed scroll of blank paper
  an uncursed potion of confusion
  an uncursed potion of sleeping
  2 uncursed potions of water
  2 uncursed potions of restore ability
  a cursed potion of monster detection
  an uncursed potion of extra healing
  a blessed potion of extra healing

Hareimo the Knight's attributes:

Background:
 You were an Esquire, a level 5 male human Knight.
 You were lawful, on a mission for Lugh
 who was opposed by Brigit (neutral) and Manannan Mac Lir (chaotic).
 You were in the Gnomish Mines, on level 7.
 You entered the dungeon 3062 turns ago.
 It was nighttime.
 You had 318 experience points, 2 more were needed to attain level 6.

Basics:
 You had 0 out of 41 hit points.
 You had all 29 energy points (spell power).
 Your armor class was 3.
 Your wallet contained 1185 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 16 (limit:18/100).
 Your dexterity was 8 (limit:18).
 Your constitution was 12 (limit:18).
 Your intelligence was 8 (limit:18).
 Your wisdom was 15 (limit:18).
 Your charisma was 17 (limit:18).

Final Status:
 You were temporarily blind.
 You were deaf.
 You were unencumbered.
 You were wielding a long sword.
 You were skilled in long sword.

Final Attributes:
 You were piously aligned.
 You could jump.
 You were warded.
 You are dead.

Vanquished creatures:
  a gnome king
  3 Mordor orcs
  a pony
  3 gnome lords
  a gnomish wizard
  a black naga hatchling
  a dwarf
  a homunculus
  2 coyotes
  2 hobbits
  a hobgoblin
  2 cave spiders
  a yellow mold
 20 gnomes
  2 gnome zombies
  3 geckos
 10 jackals
  a fox
  3 grid bugs
  a bat
  a lichen
  a kobold zombie
  7 newts
69 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 8
   Level 1:
      Some fountains.
   Level 2:
   Level 3:
      A fountain.
      Stairs down to The Gnomish Mines.
   Level 4:
      A fountain.
   Level 5:
      A fountain.
      Final resting place for
         gogok-Arc-Gno-Mal-Neu, killed by a gecko.
   Level 6:
      An altar, a fountain.
   Level 7:
      A throne, a grave.
   Level 8:
The Gnomish Mines: levels 4 to 7
   Level 4:
   Level 5:
   Level 6:
   Level 7: <- You were here.
      Final resting place for
         you, killed by a soldier ant.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Hareimo      |
                  |     1185 Au      |
                  |   killed by a    |
                  |   soldier ant    |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Fare thee well Hareimo the Knight...

You died in The Gnomish Mines on dungeon level 7 with 2699 points,
and 1185 pieces of gold, after 3062 moves.
You were level 5 with a maximum of 41 hit points when you died.

