Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-06-20 01:24:09, ended 2025-06-20 02:18:52.

Hareimo, lawful male human Knight

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                                                  |...<|       |.).[.(.?]=|
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Hareimo the Bachelor     St:17 Dx:8 Co:14 In:8 Wi:15 Ch:17  Lawful
Dlvl:8  $:304 HP:0(44) Pw:54(54) AC:2  Exp:6 T:4851 

Latest messages:
 p - a scroll labeled MAPIRO MAHAMA DIROMAT (unpaid, 75 zorkmids).
 You see here a leash (for sale, 15 zorkmids).
 You see here a scroll labeled HACKEM MUCHE (for sale, 75 zorkmids).
 You have a little trouble lifting a scroll labeled HACKEM MUCHE.  Continue? [ynq] (q) n
 What do you want to drop? [$a-vyzB-FHK-Z or ?*] u
 You drop 2 elven daggers.
 Chicoutimi offers 4 gold pieces for your elven daggers.  Sell them? [ynaq] (y) y
 You sold 2 elven daggers for 4 gold pieces.
 You see here a brass lantern (for sale, 9 zorkmids).
 You have a little trouble lifting a brass lantern.  Continue? [ynq] (q) y
 "For you, honored sir; only 9 zorkmids for this brass lantern."
 You have a little trouble lifting u - a brass lantern (unpaid, 9 zorkmids).
 Your movements are slowed slightly because of your load.
 What do you want to drop? [$a-vyzB-FHK-Z or ?*] ?
 You drop a scroll labeled MAPIRO MAHAMA DIROMAT (unpaid, 75 zorkmids).
 What do you want to drop? [$a-oq-vyzB-FHK-Z or ?*] ?
 You drop a whistle named tin.
 Chicoutimi offers 5 gold pieces for your whistle named tin.  Sell it? [ynaq] (y) y
 You sold a whistle named tin for 5 gold pieces.
 Your movements are now unencumbered.
 You hear the footsteps of a guard on patrol.
 You see here 2 elven daggers (for sale, 6 zorkmids).
 Itemized billing? [ynq] (q) y
 A murky potion for 38 zorkmids.  Pay? [yn] (n) y
 You bought a murky potion for 38 gold pieces.
 A brass lantern for 9 zorkmids.  Pay? [yn] (n) y
 You bought a brass lantern for 9 gold pieces.
 "Thank you for shopping in Chicoutimi's general store!"
 The door resists!
 The door opens.
 You hear a door open.
 The owlbear just misses!
 The owlbear hits!
 You miss the owlbear.
 The owlbear hits!
 The owlbear hits!
 The owlbear grabs you!
 You hit the owlbear!
 The owlbear hits!
 The owlbear misses!
 You are being crushed.
 You hit the owlbear.
 The owlbear misses!
 The owlbear just misses!
 You are being crushed.
 You miss the owlbear.
 The owlbear hits!
 You die...
 Do you want your possessions identified? [ynq] (y) y
 Do you want to see your attributes? [ynq] (y) q

Inventory:
 Coins
  $ - 304 gold pieces
 Weapons
  j - 11 +0 darts (at the ready)
  a - a blessed +1 long sword (weapon in hand)
 Armor
  d - an uncursed +0 helmet (being worn)
  f - an uncursed +0 pair of leather gloves (being worn)
  q - an uncursed +0 small shield (being worn)
  z - an uncursed +0 elven cloak (being worn)
  c - an uncursed +1 ring mail (being worn)
 Comestibles
  g - 7 uncursed apples
  X - an uncursed apple
  h - 7 uncursed carrots
  F - an uncursed cream pie
  T - 2 uncursed food rations
  Q - 2 uncursed pancakes
  W - an uncursed pear
  U - an uncursed sprig of wolfsbane
  L - 4 uncursed tripe rations
  N - an uncursed tin of dwarf meat
  R - 3 uncursed eggs
 Scrolls
  o - an uncursed scroll of blank paper
  l - 2 uncursed scrolls of earth
  V - an uncursed scroll of enchant weapon named 30
  O - an uncursed scroll of identify
  S - an uncursed scroll of identify named id
  M - an uncursed scroll of remove curse named 40
 Potions
  n - an uncursed potion of confusion named 50
  v - an uncursed potion of healing named 50
  r - an uncursed potion of monster detection named 75
  B - a cursed potion of object detection named obj
  y - a blessed potion of oil
  K - an uncursed potion of paralysis named 150
  b - a cursed potion of see invisible
  m - an uncursed potion of speed named 100
  P - an uncursed potion of water
 Rings
  s - an uncursed +1 ring of gain constitution
  Z - an uncursed ring of polymorph control named 150
  H - an uncursed ring of shock resistance named 75
 Wands
  C - a wand of cancellation (0:6)
  E - a wand of create monster (0:13)
  i - a wand of magic missile (0:2)
  k - a wand of secret door detection named nadda (0:13)
  t - a cursed wand of secret door detection (0:12)
  Y - a cursed wand of teleportation (0:2)
 Tools
  u - an uncursed brass lantern
  e - an uncursed lock pick

Hareimo the Knight's attributes:

Background:
 You were a Bachelor, a level 6 male human Knight.
 You were lawful, on a mission for Lugh
 who was opposed by Brigit (neutral) and Manannan Mac Lir (chaotic).
 You were in the Dungeons of Doom, on level 8.
 You entered the dungeon 4851 turns ago.
 It was nighttime.
 You had 626 experience points, 14 more were needed to attain level 7.

Basics:
 You had 0 out of 44 hit points.
 You had all 54 energy points (spell power).
 Your armor class was 2.
 Your wallet contained 304 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 17 (limit:18/100).
 Your dexterity was 8 (limit:18).
 Your constitution was 14 (limit:18).
 Your intelligence was 8 (limit:18).
 Your wisdom was 15 (limit:18).
 Your charisma was 17 (limit:18).

Final Status:
 You were held by an owlbear.
 You were unencumbered.
 You were wielding a long sword.
 You were skilled in long sword.

Final Attributes:
 You were piously aligned.
 You were stealthy.
 You could jump.
 You were warded.
 You are dead.

Vanquished creatures:
  2 leprechauns
  a giant spider
  a horse
 an ice vortex
  a gold golem
  a dingo
  2 jaguars
  a rope golem
  3 Woodland-elves
  4 fire ants
  a bugbear
  a wood nymph
 an Uruk-hai
  2 rock moles
  a gray ooze
  a straw golem
  a giant ant
  a little dog
  a floating eye
  a kitten
  a homunculus
  2 kobold lords
  3 rothes
  a centipede
  2 giant bats
  a monkey
  a dwarf zombie
  a werejackal
 an iguana
 an acid blob
  3 coyotes
  a large kobold
  2 hobgoblins
  a cave spider
  a yellow mold
  a green mold
  a red mold
  2 gnomes
  a gnome zombie
  4 geckos
  6 jackals
  a fox
  a kobold
  2 bats
 10 lichens
  a kobold zombie
  5 newts
85 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 8
   Level 1:
      Some fountains.
   Level 2:
      Some fountains.
   Level 3:
   Level 4:
      A general store, many fountains.
      Stairs down to The Gnomish Mines.
   Level 5:
      Many fountains.
   Level 6:
      Some fountains.
      Stairs up to Sokoban, level 5.
   Level 7:
   Level 8: "vault" <- You were here.
      A general store.
      Final resting place for
         you, killed by an owlbear.
The Gnomish Mines: levels 5 to 6
   Level 5:
   Level 6:
Sokoban: levels 5 up to 3
   Level 3:
      Unsolved.
   Level 4:
      Solved.
   Level 5:
      Solved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |     Hareimo      |
                  |      304 Au      |
                  |   killed by an   |
                  |     owlbear      |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Fare thee well Hareimo the Knight...

You died in The Dungeons of Doom on dungeon level 8 with 3158 points,
and 304 pieces of gold, after 4851 moves.
You were level 6 with a maximum of 44 hit points when you died.

