Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-06-06 19:48:38, ended 2025-06-07 16:51:32.

Hill, neutral male gnomish Healer

                                                                    3

                                                                1




                                                            2 DLw    1
                                                              X@Y
                                                              HNH

Hill the Medicus ossium      St:18/03 Dx:14 Co:18 In:12 Wi:18 Ch:17  Neutral
Dlvl:28 $:41 HP:0(156) Pw:80(128) AC:-9 Exp:16 T:33432  Satiated

Latest messages:
 The xorn misses!
 The guardian naga bites!
 The carnivorous ape hits!
 The carnivorous ape misses!
 The purple worm bites!
 The purple worm hits!
 The silver dragon bites!
 The silver dragon hits!
 The silver dragon hits!
 The minotaur hits!
 The minotaur hits!
 The minotaur butts!
 The demilich touches you!
 You're covered in frost!
 The frost doesn't seem cold!
 Your cyan potion freezes and shatters!
 The demilich points at you, then curses.
 The minotaur hits!
 The minotaur hits!
 The minotaur just misses!
 Pick an object.
 What do you want to use or apply? [bdeg-lpszGJ-NPQ or ?*] s
 In what direction? k
 Status of the demilich (chaotic):  Level 16  HP 35(75)  AC -2.
 What do you want to use or apply? [bdeg-lpszGJ-NPQ or ?*] b
 S - an uncursed scroll of scare monster.
 V - a cursed scroll of teleportation.
 The ettin hits!
 The ettin hits!
 The xorn hits!
 The xorn hits!
 The xorn hits!
 The xorn bites!
 The guardian naga bites!
 The carnivorous ape misses!
 The carnivorous ape misses!
 The purple worm bites!
 The purple worm misses!
 The silver dragon bites!
 The silver dragon misses!
 The silver dragon hits!
 The minotaur hits!
 The minotaur hits!
 The minotaur butts!
 The demilich touches you!
 The air crackles around the demilich.
 The minotaur hits!
 The minotaur hits!
 You die...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 41 gold pieces
 Amulets
  v - an uncursed amulet of reflection (being worn)
 Weapons
  T - a poisoned +0 dart
  Z - a +6 silver saber named +6 (weapon in hand)
  I - the blessed +0 Staff of Aesculapius
 Armor
  n - an uncursed thoroughly rusty corroded +4 orcish helm (being worn)
  m - an uncursed very rotted +1 pair of leather gloves (being worn)
  q - an uncursed +0 pair of iron shoes
  A - an uncursed +0 pair of levitation boots
  c - an uncursed +0 cloak of protection
  f - an uncursed +0 oilskin cloak
  a - a blessed +2 robe (being worn)
  U - a blessed +1 gray dragon scale mail (being worn)
 Scrolls
  S - an uncursed scroll of scare monster
  V - a cursed scroll of teleportation
 Rings
  r - an uncursed ring of fire resistance
  o - an uncursed ring of free action
  O - an uncursed ring of stealth (on right hand)
  x - an uncursed ring of teleport control (on left hand)
 Wands
  d - a wand of cold (0:4)
  K - a wand of digging (0:4)
  j - a blessed wand of fire (0:6)
  J - a wand of polymorph (0:5)
  N - a wand of polymorph (0:4)
  e - a blessed wand of probing (0:2)
  L - a wand of speed monster (0:4)
  i - a wand of teleportation (0:1)
 Tools
  b - an uncursed sack containing 43 items
  z - a frost horn (0:0)
  Q - the Bell of Opening (0:3)
  p - an expensive camera (0:45)
  l - an expensive camera (0:41)
  M - a blessed oil lamp
  k - an uncursed skeleton key
  s - an uncursed stethoscope
  P - an uncursed towel
  h - a +0 unicorn horn
 Gems/Stones
  y - 3 uncursed citrine stones
  R - 4 uncursed emeralds
  G - an uncursed luckstone
  g - an uncursed touchstone

Contents of the sack:
  1177 gold pieces
  an uncursed C-ration
  an uncursed carrot
  an uncursed cram ration
  an uncursed pancake
  an uncursed tripe ration
  an uncursed pit viper egg
  an uncursed lizard corpse
  an uncursed partly eaten lizard corpse
  an uncursed scroll of earth
  2 blessed scrolls of remove curse
  2 blessed scrolls of confuse monster
  an uncursed scroll of confuse monster
  an uncursed scroll of create monster
  2 cursed scrolls of create monster
  an uncursed scroll of create monster
  an uncursed scroll of enchant armor
  an uncursed scroll of identify
  an uncursed scroll of identify
  an uncursed scroll of light
  2 blessed scrolls of teleportation
  2 cursed scrolls of teleportation
  a potion of holy water
  an uncursed potion of water
  a potion of unholy water
  an uncursed potion of water
  an uncursed potion of extra healing
  an uncursed potion of full healing
  a cursed potion of full healing
  a blessed potion of healing
  2 uncursed potions of object detection
  an uncursed potion of object detection
  a blessed potion of sleeping
  an uncursed ring of fire resistance
  an uncursed ring of protection from shape changers
  an uncursed ring of shock resistance
  an uncursed ring of teleport control
  3 uncursed amethyst stones
  2 uncursed diamonds
  3 uncursed emeralds
  an uncursed jet stone
  3 uncursed opals
  2 uncursed rubies

Hill the Healer's attributes:

Background:
 You were a Medicus ossium, a level 16 male gnomish Healer.
 You were neutral, on a mission for Hermes
 who was opposed by Athena (lawful) and Poseidon (chaotic).
 You were in Gehennom, on level 28.
 You entered the dungeon 33432 turns ago.
 You had 326047 experience points, 313953 more were needed to attain level 17.

Basics:
 You had 0 out of 156 hit points.
 You had 80 out of 128 energy points (spell power).
 Your armor class was -9.
 Your wallet contained 41 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 18/03 (limit:18/50).
 Your dexterity was 14 (limit:18).
 Your constitution was 18 (limit:18).
 Your intelligence was 12 (limit:19).
 Your wisdom was 18 (limit:18).
 Your charisma was 17 (limit:18).

Final Status:
 You were satiated.
 You were unencumbered.
 You were wielding a saber.
 You had basic skill with saber.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were fire resistant.
 You were cold resistant.
 You were sleep resistant.
 You were disintegration-resistant.
 You were shock resistant.
 You were poison resistant.
 You were telepathic.
 You were warned.
 You had infravision.
 You were stealthy.
 You could teleport.
 You had teleport control.
 You were guarded.
 You were fast.
 You had reflection.
 You were extremely lucky.
 You had extra luck.
 Bad luck did not time out for you.
 Good luck did not time out for you.
 You are dead.

Vanquished creatures:
    Medusa
the Cyclops
  5 gray dragons
  a silver dragon
  a red dragon
  a white dragon
 an orange dragon
  2 black dragons
  a blue dragon
  2 yellow dragons
  2 stone golems
  a titanothere
  a baby white dragon
  a lich
  a water troll
  2 black puddings
  4 ghosts
  a knight
  3 winged gargoyles
  4 giant mimics
  a long worm
  3 ogre kings
  a rock troll
  2 umber hulks
  2 baby purple worms
  a stalker
 an air elemental
  a giant mummy
  a black naga
  a xorn
  3 giant zombies
  4 wargs
  a winter wolf
 10 small mimics
  a glass piercer
  2 warhorses
  2 xans
 an ogre lord
  6 trolls
  a sasquatch
  a wood golem
  a shark
  2 large dogs
  3 freezing spheres
  2 shocking spheres
  2 large cats
  4 tigers
  3 gargoyles
  a dwarf king
  6 tengu
 an ochre jelly
  2 leocrottas
  a mountain centaur
  3 stone giants
 an elf mummy
  a human mummy
  2 cobras
  8 wraiths
  3 carnivorous apes
  2 ettin zombies
  a leather golem
  3 Grey-elves
  2 soldiers
  2 succubi
  5 chameleons
  a crocodile
  7 giant beetles
  4 quivering blobs
  4 cockatrices
  8 wolves
  4 lynxes
  2 gremlins
  6 leprechauns
 13 orc-captains
  3 iron piercers
  a mumak
  7 giant spiders
  a scorpion
 an ice vortex
  a baby long worm
  5 black lights
  7 vampire bats
  5 forest centaurs
  a gnome king
  7 ogres
  3 brown puddings
  4 rust monsters
  4 owlbears
  2 yetis
  4 gold golems
  a werewolf
  9 Green-elves
  6 lizards
  3 chickatrices
  a dingo
  a dog
  3 jaguars
  2 blue jellies
  3 white unicorns
  a black unicorn
  a dust vortex
  5 ravens
  9 plains centaurs
  a gnome mummy
 19 snakes
  6 water moccasins
  2 apes
 10 human zombies
  4 rope golems
  3 Woodland-elves
  8 soldier ants
  a fire ant
 17 bugbears
  2 imps
  3 quasits
  2 wood nymphs
  4 water nymphs
  5 mountain nymphs
 23 Mordor orcs
 34 Uruk-hai
  7 orc shamans
  a rock piercer
  6 rock moles
  4 ponies
  4 fog clouds
 11 yellow lights
  2 shriekers
  a violet fungus
  7 gnome lords
  2 gnomish wizards
  a kobold mummy
  3 black naga hatchlings
  2 golden naga hatchlings
  9 gray oozes
 an elf zombie
  6 ghouls
  a straw golem
  2 paper golems
  3 baby crocodiles
  6 giant ants
  a little dog
 11 floating eyes
  3 kittens
  6 dwarves
  7 homunculi
  3 kobold lords
  a kobold shaman
 18 hill orcs
 13 rothes
 16 rabid rats
  3 centipedes
  5 giant bats
  2 monkeys
  9 orc zombies
  9 dwarf zombies
  5 wererats
  2 werejackals
 10 iguanas
 21 killer bees
  4 acid blobs
  2 coyotes
  3 gas spores
 14 hobbits
 11 manes
  a large kobold
 19 hobgoblins
 22 giant rats
 14 cave spiders
  a brown mold
  9 yellow molds
  4 green molds
  3 red molds
 14 gnomes
 10 garter snakes
  4 gnome zombies
  9 geckos
 10 jackals
  7 foxes
  3 kobolds
  5 goblins
 10 sewer rats
  4 grid bugs
  3 bats
 13 lichens
  8 kobold zombies
 10 newts
878 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You used no wishes.

The Dungeons of Doom: levels 1 to 27
   Level 1:
   Level 2:
      A fountain, some graves.
   Level 3: "c in cupboard nw"
      A weapon shop, a fountain, a grave.
   Level 4: "#="
      Some fountains, a sink.
      Stairs down to The Gnomish Mines.
   Level 5:
   Level 6:
      Some fountains.
      Oracle of Delphi.
   Level 7:
      A fountain.
      Stairs up to Sokoban, level 6.
   Level 8:
      An altar to Hermes, a grave.
   Level 9:
      Many fountains.
   Level 10:
      A grave.
   Level 11:
      A potion shop.
   Level 12:
      An altar to Hermes, a fountain.
      Portal to The Quest.
   Level 13:
      A fountain, many graves.
   Level 14:
      A fountain, a grave.
   Level 15:
      Some fountains, a grave.
   Level 16:
      A primitive area.
   Level 17:
   Level 18:
      A fountain, a grave.
   Level 19:
      Some fountains, a grave.
   Level 20:
   Level 21:
      A fountain.
   Level 22:
   Level 23:
      A fountain.
   Level 24:
      A fountain, a grave.
   Level 25:
   Level 26: "candles R Us"
   Level 27:
Gehennom:
   Level 28: <- You were here.
      Final resting place for
         you, killed by a minotaur.
The Gnomish Mines: levels 5 to 12
   Level 5:
   Level 6:
   Level 7:
   Level 8:
      An altar to Hermes, some fountains, a grave.
      Final resting place for
         wolvicorn-Arc-Dwa-Mal-Law, killed by a hill orc.
   Level 9:
   Level 10:
   Level 11:
   Level 12:
The Quest: levels 1 to 5
   Level 1:
      An altar to Hermes, a throne.
      Completed quest for Hippocrates.
   Level 2:
   Level 3:
      A temple.
   Level 4:
   Level 5:
Sokoban: levels 6 up to 3
   Level 3:
      Solved.
   Level 4:
      Solved.
   Level 5:
      Solved.
   Level 6:
      Solved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |       Hill       |
                  |     1218 Au      |
                  |   killed by a    |
                  |     minotaur     |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye Hill the Healer...

You died in Gehennom on dungeon level 28 with 141950 points,
and 1218 pieces of gold, after 33432 moves.
You were level 16 with a maximum of 156 hit points when you died.

