Unix NetHack Version 3.6.7 - last build Fri Feb 17 15:47:41 2023 (3ff9b0f54818f925015e8ed60ae25891f0a884b6).

Game began 2025-02-28 20:30:45, ended 2025-03-05 00:28:44.

IanCurtis, chaotic male elven Wizard

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IanCurtis the Thaumaturge  St:13 Dx:14 Co:17 In:18 Wi:12 Ch:11  Chaotic
Dlvl:4  $:148 HP:0(49) Pw:82(98) AC:-3 Exp:8 T:9705 

Latest messages:
 You stop waiting.
 What do you want to eat? [nvER or ?*] ?
 This food really hits the spot!
 You finish eating the food ration.
 With great effort you move the boulder.
 In what direction? h
 The spell hits the giant mimic!
 In what direction? h
 The spell hits the giant mimic!
 The giant mimic resists!
 In what direction? h
 The spell hits the giant mimic!
 You kill the giant mimic!
 h - a food ration.
 With great effort you move the boulder.
 With great effort you move the boulder.
 With great effort you move the boulder.
 You see here a food ration.
 h - a food ration.
 With great effort you move the boulder.
 You see here a forked wand.
 y - a forked wand.
 The boulder falls into and plugs a hole in the floor!
 With great effort you move the boulder.
 The boulder falls into and plugs a hole in the floor!
 You see here a giant mimic corpse.
 With great effort you move the boulder.
 The boulder falls into and plugs a hole in the floor!
 With great effort you move the boulder.
 You see here a giant mimic corpse.
 With great effort you move the boulder.
 The boulder falls into and plugs a hole in the floor!
 With great effort you move the boulder.
 You hear a sound reminiscent of an elephant stepping on a peanut.
 The boulder falls into and plugs a hole in the floor!
 You feel tough!
 You must have been leading a healthy life-style.
 With great effort you move the boulder.
 The boulder falls into and plugs a hole in the floor!
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 You hear a monster behind the boulder.
 Perhaps that's why you cannot move it.
 With great effort you move the boulder.
 You cannot pass that way.
 The giant mummy hits!
 The giant mummy hits!
 The giant mummy hits!
 You die...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 148 gold pieces
 Weapons
  q - 10 +0 darts
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  u - an uncursed +0 elven leather helm
  Y - an uncursed +0 orcish helm (being worn)
  L - an uncursed +0 cloak of displacement
  b - an uncursed +0 cloak of magic resistance (being worn)
  g - a blessed greased +2 silver dragon scale mail (being worn)
 Comestibles
  v - an uncursed clove of garlic
  h - 2 uncursed food rations
  n - an uncursed lembas wafer
  R - an uncursed tripe ration
 Scrolls
  s - a blessed scroll of create monster
  H - 2 uncursed scrolls of destroy armor
  I - 2 uncursed scrolls of earth named earth
  N - a blessed scroll of enchant armor
  i - an uncursed scroll of enchant weapon
  f - a cursed scroll of enchant weapon
  w - an uncursed scroll of fire
  z - an uncursed scroll of food detection
  C - an uncursed scroll of gold detection
  V - an uncursed scroll of magic mapping
  k - a blessed scroll of stinking cloud
  m - an uncursed scroll of teleportation
  F - an uncursed scroll of teleportation
 Spellbooks
  l - an uncursed spellbook of confuse monster
  d - an uncursed spellbook of healing
 Potions
  A - an uncursed potion of extra healing
  D - an uncursed potion of object detection
  P - an uncursed potion of speed
 Rings
  t - an uncursed ring of conflict
  o - an uncursed +1 ring of gain constitution (on right hand)
  e - an uncursed ring of poison resistance
  x - an uncursed ring of polymorph control
  B - an uncursed ring of searching
  S - an uncursed ring of searching
  O - an uncursed ring of shock resistance
 Wands
  p - a blessed wand of cold (0:6)
  j - a wand of cold (0:8)
  G - a wand of digging (0:4)
  M - a wand of locking (0:7)
  J - a wand of make invisible (0:8)
  y - a wand of polymorph (0:6)
  c - a wand of teleportation (0:7)
  Q - a wand of teleportation (0:7)
 Tools
  K - an empty uncursed bag of holding
  r - a blessed oil lamp named magic

IanCurtis the Wizard's attributes:

Background:
 You were a Thaumaturge, a level 8 male elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in Sokoban, on level 4.
 You entered the dungeon 9705 turns ago.
 It was the midnight hour.
 You had 2442 experience points, 118 more were needed to attain level 9.

Basics:
 You had 0 out of 49 hit points.
 You had 82 out of 98 energy points (spell power).
 Your armor class was -3.
 Your wallet contained 148 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 13 (limit:18).
 Your dexterity was 14 (peak:15, limit:18).
 Your constitution was 17 (base:16, innate limit:16).
 Your intelligence was 18 (limit:20).
 Your wisdom was 12 (limit:20).
 Your charisma was 11 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You were skilled in quarterstaff and could have enhanced that.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were cold resistant.
 You were sleep resistant.
 You saw invisible.
 You were telepathic.
 You had infravision.
 You were warded.
 You had reflection.
 You are dead.

Vanquished creatures:
  a giant mimic
  a warg
  a small mimic
  a wood golem
  a flaming sphere
  a gargoyle
 an elf mummy
  5 leather golems
  a crocodile
  4 wolves
  a panther
  2 leprechauns
  a scorpion
  a baby long worm
  a black light
  2 vampire bats
  a dwarf mummy
  a yeti
  3 chickatrices
  a dingo
  a blue jelly
  a gnome mummy
  a snake
  3 human zombies
  a wood nymph
  a mountain nymph
  2 Mordor orcs
  4 rock piercers
  a pony
  2 fog clouds
  3 yellow lights
  a shrieker
  3 violet fungi
  a gnome lord
  2 gnomish wizards
  a red naga hatchling
  a golden naga hatchling
  2 gray oozes
  2 straw golems
  2 giant ants
  a little dog
  2 floating eyes
  a kitten
  a dwarf
  a homunculus
  3 kobold lords
  3 kobold shamans
  3 hill orcs
  7 rothes
  2 centipedes
  2 giant bats
  a monkey
  2 orc zombies
  2 dwarf zombies
  a wererat
  3 acid blobs
  5 coyotes
  a large kobold
  a hobgoblin
  2 giant rats
  3 cave spiders
  a brown mold
  2 yellow molds
  a red mold
  a gnome zombie
  6 geckos
  4 jackals
  2 foxes
  a kobold
  5 goblins
  a sewer rat
  7 grid bugs
  4 bats
  6 lichens
  a kobold zombie
  6 newts
161 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used 1 wish.
 You did not wish for any artifacts.

The Dungeons of Doom: levels 1 to 8
   Level 1:
   Level 2:
      A fountain.
   Level 3:
      A grave.
   Level 4:
      An altar to Anhur, a fountain.
   Level 5: "spellbook stash by up stairs"
   Level 6: "vault"
      A general store, a fountain.
   Level 7:
      Many fountains.
      Oracle of Delphi.
   Level 8:
      Stairs up to Sokoban, level 7.
Sokoban: levels 7 up to 4
   Level 4: <- You were here.
      Unsolved.
      Final resting place for
         you, killed by a giant mummy.
   Level 5:
      Solved.
   Level 6:
      Solved.
   Level 7:
      Solved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |    IanCurtis     |
                  |      148 Au      |
                  |   killed by a    |
                  |   giant mummy    |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye IanCurtis the Wizard...

You died in Sokoban on dungeon level 4 with 10172 points,
and 148 pieces of gold, after 9705 moves.
You were level 8 with a maximum of 49 hit points when you died.

