Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-04-22 16:22:07, ended 2025-04-26 15:25:05.

IanCurtis, chaotic male elven Wizard

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IanCurtis the Magician    St:18 Dx:15 Co:16 In:20 Wi:17 Ch:10  Chaotic
Dlvl:15 $:665 HP:0(79) Pw:9(128) AC:7  Exp:11 T:22164  Burdened

Latest messages:
 The water elemental hits!
 You hear a chugging sound.
 You see here an iron skull cap.
 You stop waiting.
 You fall down the stairs.
 You hit the giant zombie!
 The giant zombie hits!
 The giant zombie hits!
 In what direction? .
 You feel better.
 In what direction? l
 The spell hits the giant zombie!
 The flask crashes on the giant zombie's head and breaks into shards.
 The potion of blindness evaporates.
 It suddenly gets dark.
 It hits!
 It hits!
 In what direction? .
 You feel better.
 What do you want to zap? [fhlnrwT or ?*] T
 In what direction? l
 The wand misses it.
 The wand misses the Olog-hai.
 You can see again.
 What do you want to zap? [fhlnrwT or ?*] T
 In what direction? l
 The wand hits the giant zombie!
 You destroy the giant zombie!
 The wand hits it.
 What do you want to zap? [fhlnrwT or ?*] T
 In what direction? l
 You attack thin air.
 You miss the Olog-hai.
 You miss the Olog-hai.
 The Olog-hai hits!
 The Olog-hai hits!
 The Olog-hai bites!
 What do you want to zap? [fhlnrwT or ?*] T
 In what direction? l
 The wand misses the Olog-hai.
 In what direction? .
 You feel better.
 The Olog-hai hits!
 The Olog-hai hits!
 The Olog-hai bites!
 Are you sure you want to pray? [yn] (n) y
 You begin praying to Anhur.
 The Olog-hai hits!
 You die...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 665 gold pieces
 Amulets
  z - an uncursed amulet of reflection (being worn)
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  i - an uncursed +0 elven leather helm (being worn)
  g - an uncursed +0 pair of leather gloves
  B - an uncursed +0 pair of speed boots (being worn)
  t - an uncursed +0 cloak of magic resistance (being worn)
 Comestibles
  E - 4 uncursed lumps of royal jelly
  Z - an uncursed lizard corpse
 Scrolls
  G - an uncursed scroll of enchant weapon
  A - a cursed scroll of identify
  v - an uncursed scroll of remove curse
  y - an uncursed scroll of teleportation
 Potions
  Q - a blessed potion of fruit juice
  s - an uncursed potion of object detection
  x - an uncursed potion of sleeping
 Rings
  e - an uncursed ring of conflict
  R - an uncursed ring of fire resistance
  S - an uncursed ring of invisibility
  H - an uncursed ring of see invisible
  o - an uncursed ring of sustain ability
 Wands
  n - a wand of cancellation named NEVER IN BAG (0:8)
  T - a blessed wand of striking (0:1)
  w - a wand of striking (0:6)
  r - a wand of striking (0:0)
  l - a wand of teleportation (0:6)
  f - a wand of teleportation (0:4)
  h - a wand of undead turning (0:5)
 Tools
  b - an uncursed sack containing 31 items
  F - a bag of tricks (0:14)
  q - a horn of plenty (0:6)
  K - an uncursed bugle
  k - an uncursed lock pick
  I - an uncursed magic lamp named magic?
  O - a cursed magic lamp named magic? (lit)
  U - a cursed magic lamp named magic
  V - a magic marker (0:70)
  W - a magic marker (0:33)
  M - an uncursed magic whistle named magic
  N - an uncursed oil lamp
  D - 7 uncursed tallow candles
  C - a tinning kit (0:47)
  L - an uncursed towel
  J - a +0 unicorn horn
 Gems/Stones
  P - an uncursed luckstone named luck

Contents of the sack:
  a cursed -1 pair of levitation boots
  an uncursed food ration
  an uncursed scroll of earth named earth
  2 uncursed scrolls of blank paper
  2 uncursed scrolls of charging
  an uncursed scroll of confuse monster
  an uncursed scroll of destroy armor
  2 uncursed scrolls of enchant armor
  an uncursed scroll of enchant weapon
  an uncursed scroll of fire
  an uncursed scroll of gold detection
  an uncursed scroll of identify
  5 uncursed scrolls of light
  an uncursed scroll of magic mapping
  an uncursed scroll of remove curse
  2 uncursed potions of water
  an uncursed potion of water
  an uncursed potion of enlightenment
  a blessed potion of healing
  a blessed potion of levitation
  2 uncursed potions of object detection
  a blessed potion of paralysis
  a wand of digging (0:4)
  a wand of fire (0:3)
  a wand of locking (0:6)
  a wand of magic missile (0:0)
  a wand of probing (0:6)
  a wand of secret door detection (0:15)
  a wand of secret door detection (0:15)
  a wand of slow monster (0:4)
  a wand of speed monster (0:3)

IanCurtis the Wizard's attributes:

Background:
 You were a Magician, a level 11 male elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 15, a primitive area.
 You entered the dungeon 22164 turns ago.
 You had 15278 experience points, 4722 more were needed to attain level 12.

Basics:
 You had 0 out of 79 hit points.
 You had 9 out of 128 energy points (spell power).
 Your armor class was 7.
 Your wallet contained 665 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 18 (limit:18).
 Your dexterity was 15 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 20 (limit:20).
 Your wisdom was 17 (limit:20).
 Your charisma was 10 (limit:18).

Final Status:
 You were burdened; movement was slightly slowed.
 You were wielding a quarterstaff.
 You had expert skill with quarterstaff.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were cold resistant.
 You were sleep resistant.
 You were poison resistant.
 You were telepathic.
 You had infravision.
 You were warded.
 You were very fast.
 You had reflection.
 You were unlucky.
 You had extra luck.
 Bad luck did not time out for you.
 Good luck did not time out for you.
 You are dead.

Vanquished creatures:
  a clay golem
 an Aleax
  a ghost
  2 queen bees
  4 giant mimics
 an umber hulk
 an Elvenking
  a wumpus
 an air elemental
  a fire elemental
  a giant mummy
  2 giant zombies
  3 sergeants
  a winter wolf
  2 small mimics
  a glass piercer
  a warhorse
  a xan
  3 quantum mechanics
  a troll
  3 sasquatches
  2 wood golems
  2 gelatinous cubes
  3 pyrolisks
  2 large dogs
  2 freezing spheres
  a large cat
  a tiger
  5 tengu
  a leocrotta
  3 human mummies
  a cobra
  2 carnivorous apes
 an ettin zombie
  7 soldiers
  a succubus
 an incubus
  3 chameleons
  a crocodile
  a giant beetle
  4 quivering blobs
  3 cockatrices
  a wolf
  7 winter wolf cubs
  a lynx
  a panther
  a spotted jelly
  2 leprechauns
  a mumak
  3 giant spiders
  2 horses
 an ice vortex
  a vampire bat
  a forest centaur
  3 gnome kings
 an orc mummy
  a dwarf mummy
  3 rust monsters
  3 owlbears
  a yeti
  3 werewolves
  a lizard
  a chickatrice
  a dingo
  a dog
  4 housecats
  a jaguar
  2 dwarf lords
  a white unicorn
  a gray unicorn
  a black unicorn
  2 ravens
  a gnome mummy
  a snake
  6 apes
  2 human zombies
  3 rope golems
  a Woodland-elf
  6 soldier ants
  3 fire ants
  5 bugbears
  3 imps
  a quasit
  a mountain nymph
 10 Uruk-hai
  a rock piercer
  3 rock moles
  3 ponies
  3 fog clouds
  2 yellow lights
  a shrieker
  3 violet fungi
 14 gnome lords
  7 gnomish wizards
  a kobold mummy
  3 golden naga hatchlings
  4 gray oozes
  2 ghouls
  3 straw golems
  4 baby crocodiles
  6 giant ants
  2 little dogs
  3 floating eyes
  a kitten
 19 dwarves
  2 homunculi
  3 kobold lords
  9 hill orcs
  4 rothes
  3 rabid rats
  a giant bat
  2 monkeys
 an orc zombie
  a wererat
 11 iguanas
 79 killer bees
  3 acid blobs
  3 coyotes
  7 hobbits
  8 manes
  6 large kobolds
 11 hobgoblins
  4 giant rats
  5 cave spiders
  3 yellow molds
  2 green molds
  a red mold
 50 gnomes
  a gnome zombie
 11 geckos
  7 jackals
  2 foxes
  2 kobolds
  4 goblins
  5 sewer rats
  7 grid bugs
 14 bats
  7 lichens
 15 newts
555 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 16
   Level 1: "vault"
   Level 2: "spellbook stash by down stair"
      A general store.
      Stairs down to The Gnomish Mines.
   Level 3:
      An armor shop.
   Level 4:
      A fountain, some graves.
   Level 5:
      Many fountains.
      Oracle of Delphi.
   Level 6:
      Stairs up to Sokoban, level 5.
   Level 7: "vault"
      A weapon shop.
   Level 8: "buy spellbooks"
      A scroll shop, a grave.
   Level 9: "water and spellbook stash in box by up stair"
      A throne, a sink.
   Level 10:
      A very big room.
   Level 11:
   Level 12: "vault"
      A fountain.
      Summoned by Neferet the Green.
   Level 13:
      Some fountains.
   Level 14:
      A grave.
   Level 15: <- You were here.
      A primitive area.
      Final resting place for
         you, killed by an Olog-hai, while praying.
   Level 16:
The Gnomish Mines: levels 3 to 10
   Level 3:
   Level 4:
      A grave.
      Final resting place for
         superhero2246-Wiz-Hum-Mal-Cha, killed by a giant bat.
   Level 5:
   Level 6: "cursed items on altar"
      Many shops, a temple, some fountains.
   Level 7:
   Level 8:
   Level 9:
   Level 10:
Sokoban: levels 5 up to 2
   Level 2:
      Solved.
   Level 3:
      Solved.
   Level 4:
      Solved.
   Level 5:
      Solved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |    IanCurtis     |
                  |      665 Au      |
                  |   killed by an   |
                  |     Olog-hai     |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye IanCurtis the Wizard...

You died in The Dungeons of Doom on dungeon level 15 with 54259 points,
and 665 pieces of gold, after 22164 moves.
You were level 11 with a maximum of 79 hit points when you died.

