Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-05-12 00:51:35, ended 2025-05-14 02:51:15.

IanCurtis, chaotic male elven Wizard

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IanCurtis the Magician    St:8 Dx:14 Co:16 In:16 Wi:16 Ch:11  Chaotic
Dlvl:5  $:2600 HP:0(78) Pw:1(116) AC:7  Exp:10 T:11788  Burdened

Latest messages:
 You put a wand of make invisible into the bag of holding named holding.
 You put a wand of striking into the bag of holding named holding.
 The door resists!
 What do you want to use or apply? [bfkGOXY or ?*] k
 In what direction? j
 Lock it? [yn] (n) y
 You succeed in locking the door.
 In what direction? j
 This door is locked.
 What do you want to use or apply? [bfkGOXY or ?*] k
 In what direction? j
 Unlock it? [yn] (n) y
 You succeed in picking the lock.
 In what direction? j
 The door opens.
 You fail to cast the spell correctly.
 In what direction? h
 The sleep ray hits the giant bat.
 The fiery blade burns the giant bat!
 The fiery blade burns the giant bat!
 The fiery blade burns the giant bat!
 The fiery blade burns the giant bat!
 You kill the giant bat!
 It hits!
 The fiery blade burns it!
 It hits!
 The fiery blade burns it!
 It hits!
 You miss it.
 It hits!
 In what direction? h
 The sleep ray hits it.
 The sleep ray hits the yellow light.
 The sleep ray hits it.
 The fiery blade burns it!
 You kill it!
 You don't have enough energy to cast that spell.
 The fiery blade burns the panther!
 The panther hits!
 The panther hits!
 The panther bites!
 In what direction? h
 The sleep ray misses the panther.
 The sleep ray hits the pony.
 The sleep ray hits it.
 The panther hits!
 The panther hits!
 The panther bites!
 You die...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 2600 gold pieces
 Amulets
  x - an uncursed amulet of reflection named amulet of reflection
 Weapons
  a - the rustproof +0 Magicbane
  o - the rustproof +0 Fire Brand (weapon in hand)
 Armor
  p - an uncursed +0 orcish helm (being worn)
  w - a blessed +0 pair of jumping boots (being worn)
  Z - an uncursed +0 cloak of magic resistance (being worn)
 Comestibles
  t - an uncursed lizard corpse
 Rings
  l - an uncursed ring of cold resistance
  L - an uncursed ring of free action
  M - an uncursed +1 ring of increase damage
  J - an uncursed ring of poison resistance
  d - an uncursed ring of see invisible
  g - a cursed ring of slow digestion
  v - an uncursed ring of sustain ability
  r - an uncursed ring of teleport control
 Wands
  X - a wand of fire (0:3)
  f - a wand of nothing (0:8)
  O - a wand of teleportation (0:7)
 Tools
  b - an uncursed bag of holding named holding containing 62 items
  G - an empty uncursed bag of holding
  k - a cursed lock pick
  Y - an uncursed pair of lenses (being worn)
 Gems/Stones
  h - an uncursed luckstone

Contents of the bag of holding named holding:
  835 gold pieces
  a cursed amulet of restful sleep
  an uncursed amulet of magical breathing
  a blessed +1 quarterstaff
  an uncursed +1 pair of leather gloves
  an uncursed +0 cloak of displacement
  a cursed +4 cloak of magic resistance
  an uncursed C-ration
  an uncursed scroll of stinking cloud
  an uncursed scroll of light
  4 uncursed scrolls of blank paper
  2 cursed scrolls of blank paper
  4 uncursed scrolls of blank paper
  2 uncursed scrolls of earth
  an uncursed scroll of charging
  an uncursed scroll of create monster
  a blessed scroll of create monster
  an uncursed scroll of genocide
  an uncursed scroll of gold detection
  a cursed scroll of identify
  2 uncursed scrolls of identify
  an uncursed scroll of teleportation
  a blessed scroll of teleportation
  an uncursed scroll of teleportation
  an uncursed spellbook of cure sickness
  an uncursed spellbook of extra healing
  a blessed spellbook of force bolt
  an uncursed spellbook of force bolt
  an uncursed spellbook of sleep
  3 uncursed potions of water
  an uncursed potion of paralysis
  an uncursed potion of object detection
  an uncursed potion of monster detection
  an uncursed potion of sleeping
  a cursed -3 ring of adornment
  an uncursed ring of free action
  an uncursed +1 ring of increase damage
  an uncursed ring of poison resistance
  a cursed ring of sustain ability
  a wand of digging (0:8)
  a wand of digging (0:8)
  a wand of light (0:15)
  a wand of lightning (0:0)
  a wand of magic missile (0:0)
  a wand of magic missile (0:0)
  a wand of make invisible (0:4)
  a wand of make invisible (0:5)
  a wand of probing (0:8)
  a wand of speed monster (0:4)
  a wand of striking (0:0)
  a wand of striking (0:0)
  a wand of striking (0:0)
  a wand of striking (0:8)
  a wand of striking (0:4)
  an uncursed bugle
  4 uncursed tallow candles
  6 uncursed wax candles
  a magic marker (0:62)
  an uncursed oil lamp named cursed?
  an uncursed oil lamp
  a +0 pick-axe
  a cursed towel

IanCurtis the Wizard's attributes:

Background:
 You were a Magician, a level 10 male elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in Sokoban, on level 5.
 You entered the dungeon 11788 turns ago.
 It was nighttime.
 There was a full moon in effect when your adventure ended.
 You had 5247 experience points, 4753 more were needed to attain level 11.

Basics:
 You had 0 out of 78 hit points.
 You had 1 out of 116 energy points (spell power).
 Your armor class was 7.
 Your wallet contained 2600 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 8 (peak:11, limit:18).
 Your dexterity was 14 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 16 (limit:20).
 Your wisdom was 16 (limit:20).
 Your charisma was 11 (limit:18).

Final Status:
 You were burdened; movement was slightly slowed.
 You were wielding a long sword.
 You had basic skill with long sword.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were fire resistant.
 You were sleep resistant.
 You were telepathic.
 You had infravision.
 You aggravated monsters.
 You could jump.
 You were warded.
 You were fast.
 You were very lucky.
 You had extra luck.
 Bad luck did not time out for you.
 Good luck did not time out for you.
 You are dead.

Vanquished creatures:
  a ghost
  a giant mimic
  a large mimic
  a stalker
  a sergeant
  2 wargs
  2 warhorses
  2 xans
  a quantum mechanic
  2 wood golems
  a large dog
  a flaming sphere
 an ochre jelly
  2 human mummies
  a python
  a wraith
  3 giant beetles
  a wolf
  2 panthers
  4 leprechauns
  2 orc-captains
 an iron piercer
 an ice vortex
  a baby long worm
  a black light
  2 ogres
  3 brown puddings
  a yeti
  a werewolf
  a chickatrice
  a dingo
  a dog
  2 jaguars
  a dust vortex
  2 ravens
  a gnome mummy
  2 snakes
  8 apes
  a soldier ant
  6 Mordor orcs
  6 Uruk-hai
 an orc shaman
  a rock piercer
  3 rock moles
  3 ponies
  2 fog clouds
  a yellow light
  4 gnome lords
  a gnomish wizard
  3 kobold mummies
  a red naga hatchling
  3 black naga hatchlings
  a guardian naga hatchling
  a gray ooze
 an elf zombie
  2 ghouls
  2 paper golems
  2 giant ants
  2 floating eyes
  a kitten
  5 dwarves
  a homunculus
  2 kobold lords
  a kobold shaman
  4 rothes
  2 giant bats
  a monkey
 10 orc zombies
  2 wererats
  a werejackal
  2 iguanas
 an acid blob
  7 hobbits
  2 hobgoblins
  3 giant rats
  a brown mold
  2 red molds
 26 gnomes
  3 garter snakes
  a gnome zombie
  6 geckos
  3 jackals
  a kobold
  2 goblins
  2 sewer rats
 15 grid bugs
  a bat
  2 lichens
  4 kobold zombies
  7 newts
231 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You used no wishes.

The Dungeons of Doom: levels 1 to 10
   Level 1:
      A fountain.
   Level 2:
      Stairs down to The Gnomish Mines.
   Level 3:
      A general store, a fountain.
   Level 4: "vault"
   Level 5:
   Level 6: "vault"
   Level 7:
      Many fountains.
      Oracle of Delphi.
   Level 8:
      A fountain.
      Stairs up to Sokoban, level 7.
   Level 9:
   Level 10:
The Gnomish Mines: levels 3 to 6
   Level 3:
   Level 4:
   Level 5:
      An altar to Anhur, a grave.
      Final resting place for
         Kduk-Wiz-Hum-Fem-Neu, killed by a Woodland-elf.
   Level 6:
Sokoban: levels 7 up to 4
   Level 4:
      Solved.
   Level 5: <- You were here.
      Solved.
      Final resting place for
         you, killed by a panther.
   Level 6:
      Solved.
   Level 7:
      Solved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |    IanCurtis     |
                  |     3435 Au      |
                  |   killed by a    |
                  |     panther      |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye IanCurtis the Wizard...

You died in Sokoban on dungeon level 5 with 22108 points,
and 3435 pieces of gold, after 11788 moves.
You were level 10 with a maximum of 78 hit points when you died.

