Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-07-15 04:27:12, ended 2025-07-16 04:40:22.

IanCurtis, chaotic male elven Wizard

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IanCurtis the Magician    St:16 Dx:14 Co:16 In:19 Wi:16 Ch:8  Chaotic
Dlvl:10 $:3410 HP:0(70) Pw:121(121) AC:5  Exp:10 T:11076  Burdened Blind

Latest messages:
 The gnome lord picks up a gem.
 You finish eating the food ration.
 The gnome lord picks up a dagger.
 The gnome hits!
 You kill the gnome!
 You see here a tinning kit.
 The large dog misses the gnome lord.
 The large dog misses the gnome lord.
 The large dog bites the gnome lord.
 The gnome lord wields a thonged club!
 The large dog bites the gnome lord.
 The gnome lord is killed!
 The large dog eats a gnome lord corpse.
 The large dog picks up a thonged club.
 The large dog drops a thonged club.
 The large dog misses the sergeant.
 The large dog bites the sergeant.
 The large dog misses the sergeant.
 The large dog bites the sergeant.
 The sergeant wields a mace!
 The large dog bites the sergeant.
 The sergeant swings his mace at the large dog.
 The sergeant hits the large dog.
 The large dog bites the sergeant.
 The large dog picks up a thonged club.
 The large dog misses the sergeant.
 The large dog misses the sergeant.
 The large dog misses the sergeant.
 The large dog misses the sergeant.
 The large dog bites the sergeant.
 The sergeant wields a flail!
 The large dog picks up a blue gem.
 You swap places with your large dog.
 The large dog drops a blue gem.
 You hear some noises.
 You hear some noises in the distance.
 You hear some noises.
 You have a sad feeling for a moment, then it passes.
 The sergeant zaps a wand of lightning!
 The bolt of lightning hits you!
 You are blinded by the flash!
 The bolt of lightning hits you!
 The bolt of lightning hits the sergeant!
 You hear a nearby zap.
 The bolt of lightning hits you!
 The sergeant hits!
 You hear a nearby zap.
 The bolt of lightning hits you!
 You die...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 3410 gold pieces
 Weapons
  Z - 3 +0 daggers
  o - 4 +0 elven daggers (at the ready)
  a - a blessed +1 quarterstaff (weapon in hands)
  c - the +0 Trollsbane
 Armor
  y - an uncursed +0 elven leather helm (being worn)
  r - an uncursed +0 pair of elven boots (being worn)
  v - an uncursed greased +0 cloak of magic resistance (being worn)
  w - an uncursed +0 leather armor (being worn)
 Comestibles
  i - an uncursed tripe ration
  T - 2 uncursed lizard corpses
 Scrolls
  t - an uncursed scroll of stinking cloud
 Rings
  K - a cursed ring of aggravate monster named cursed?
  e - an uncursed ring of cold resistance
  E - an uncursed ring of conflict named conflict
  d - an uncursed +1 ring of increase accuracy
  S - an uncursed ring of invisibility
  M - a cursed -1 ring of protection
  L - an uncursed ring of shock resistance
  V - an uncursed ring of stealth
  N - a cursed ring of teleportation
 Wands
  P - a wand of cancellation (0:4)
  O - a wand of cold (0:7)
  Q - a wand of fire (0:4)
  m - a wand of locking (0:8)
  B - a wand of magic missile (0:5)
  J - a wand of polymorph (0:7)
  H - a wand of striking (0:8)
  C - a wand of teleportation (0:5)
 Tools
  b - an uncursed greased bag of holding named holding containing 37 items
  k - an uncursed lock pick
  q - an uncursed magic lamp named magic
  G - an uncursed magic lamp named magic
  l - an uncursed magic whistle
  x - an uncursed oil lamp

Contents of the bag of holding named holding:
  an uncursed +0 pair of water walking boots
  an uncursed +0 cloak of displacement
  an uncursed +1 cloak of displacement
  an uncursed slime mold
  2 uncursed cloves of garlic
  2 uncursed food rations
  an uncursed scroll of remove curse
  a blessed scroll of enchant weapon
  an uncursed scroll of destroy armor
  an uncursed scroll of fire
  an uncursed scroll of gold detection
  3 uncursed scrolls of enchant armor
  an uncursed scroll of blank paper
  a blessed scroll of earth
  an uncursed scroll of earth
  an uncursed scroll of create monster
  a blessed scroll of identify
  2 uncursed scrolls of identify
  an uncursed scroll of light
  a cursed scroll of light
  an uncursed scroll of stinking cloud
  a blessed potion of polymorph
  3 uncursed potions of water
  a blessed potion of hallucination
  an uncursed potion of extra healing
  an uncursed potion of enlightenment
  an uncursed potion of speed
  an uncursed potion of blindness
  an uncursed potion of healing
  a wand of lightning (0:0)
  a wand of sleep (0:0)
  a wand of speed monster (0:4)
  a wand of speed monster (0:4)
  an uncursed leather drum
  an uncursed tallow candle
  an uncursed wax candle
  a can of grease (0:22)

IanCurtis the Wizard's attributes:

Background:
 You were a Magician, a level 10 male elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Gnomish Mines, on level 10.
 You entered the dungeon 11076 turns ago.
 It was nighttime.
 You had 5284 experience points, 4716 more were needed to attain level 11.

Basics:
 You had 0 out of 70 hit points.
 You had all 121 energy points (spell power).
 Your armor class was 5.
 Your wallet contained 3410 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 16 (limit:18).
 Your dexterity was 14 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 19 (limit:20).
 Your wisdom was 16 (limit:20).
 Your charisma was 8 (limit:18).

Final Status:
 You were temporarily blind.
 You were burdened; movement was slightly slowed.
 You were wielding a quarterstaff.
 You were skilled in quarterstaff and could have enhanced that.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were sleep resistant.
 You were poison resistant.
 You were telepathic.
 You had infravision.
 You were stealthy.
 You were warded.
 You were fast.
 You are dead.

Vanquished creatures:
  2 giant mimics
  3 small mimics
  2 trolls
  a sasquatch
  a wood golem
  2 large dogs
  a flaming sphere
  2 tigers
  a gargoyle
 an ochre jelly
  a leocrotta
  2 elf mummies
  a human mummy
  a red naga
  a python
  2 wraiths
  a leather golem
  a Grey-elf
  2 chameleons
  a giant beetle
  2 quivering blobs
  2 wolves
  a leprechaun
 an orc-captain
  2 giant spiders
  a scorpion
  a horse
 an ice vortex
  2 black lights
  a vampire bat
  3 forest centaurs
  2 gnome kings
  2 orc mummies
  2 dwarf mummies
 an ogre
  a rust monster
  2 yetis
  2 lizards
  a dingo
  a dog
  3 jaguars
  a blue jelly
  a dust vortex
  a raven
  a plains centaur
  a gnome mummy
  a snake
 an ape
  a human zombie
  a Woodland-elf
  a wood nymph
  a mountain nymph
  2 Uruk-hai
  2 rock piercers
  4 rock moles
  3 yellow lights
  a shrieker
  a violet fungus
  6 gnome lords
  5 gnomish wizards
  a kobold mummy
  a golden naga hatchling
  a gray ooze
  2 elf zombies
  2 ghouls
  2 straw golems
  a paper golem
  a giant ant
  3 little dogs
  3 floating eyes
  2 kittens
 14 dwarves
  a homunculus
  a kobold lord
  a rothe
  a rabid rat
  3 giant bats
  2 monkeys
 an orc zombie
  a dwarf zombie
  3 wererats
  2 werejackals
  4 iguanas
 11 killer bees
 an acid blob
  6 hobbits
  a large kobold
  2 hobgoblins
  9 giant rats
  8 cave spiders
  2 brown molds
  a yellow mold
  a green mold
  a red mold
 37 gnomes
 19 garter snakes
  3 geckos
  2 jackals
  a kobold
  4 goblins
  3 sewer rats
  6 grid bugs
  6 bats
  a lichen
  5 newts
281 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 9
   Level 1: "vault"
   Level 2:
      Stairs down to The Gnomish Mines.
   Level 3:
   Level 4:
      A fountain.
   Level 5:
      A general store, many fountains.
   Level 6:
   Level 7:
      Many fountains.
      Oracle of Delphi.
   Level 8:
      A fountain.
      Stairs up to Sokoban, level 7.
   Level 9: "vault"
      A fountain.
The Gnomish Mines: levels 3 to 10
   Level 3:
   Level 4:
   Level 5:
   Level 6:
      Many shops, a temple, some fountains.
   Level 7:
   Level 8:
   Level 9:
   Level 10: <- You were here.
      Final resting place for
         you, killed by a bolt of lightning.
Sokoban: levels 7 up to 4
   Level 4:
      Solved.
   Level 5:
      Solved.
   Level 6:
      Solved.
   Level 7:
      Solved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |    IanCurtis     |
                  |     3410 Au      |
                  | killed by a bolt |
                  |   of lightning   |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye IanCurtis the Wizard...

You died in The Gnomish Mines on dungeon level 10 with 20451 points,
and 3410 pieces of gold, after 11076 moves.
You were level 10 with a maximum of 70 hit points when you died.

