Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-07-18 15:39:54, ended 2025-07-19 13:41:41.

IanCurtis, chaotic male elven Wizard

                                                                      -----
    --------          ---------       -------              ------- ###-...|
    |......|          |.......|       |.....|             #-......##  |...|
    |......|          |.......|       |<....-##############|.{.).|####....|
    |<.....|          |.v.....|       |.....|              -------#   -----
    |......-##########....>...|       |.....|
    |......|          |..%.....%#    #.......#######
    --------          --------- ##   #|.....|      ##
                                 ### #-------       #
                                   ####             #
                                     ##             #
                                 ######             (
       ----.----                 #    ##           l@
       |........                ##     ####   -----+-----
       |.........         #######         #   $$$$...$$.|
       |.........|        #               #  |$$....$$$.|
       |.........+#########               ###+$....$$$$..
       -----------                           |.....$$$$.|
                                             ------------

IanCurtis the Magician    St:25 Dx:13 Co:16 In:20 Wi:12 Ch:11  Chaotic
Dlvl:10 $:0  HP:70(87) Pw:107(118) AC:3  Exp:12 T:17035 

Latest messages:
 In what direction? b
 A cloud of dust springs up and assembles itself into a door!
 You have a little trouble lifting $ - 356 gold pieces.
 You have a little trouble lifting P - a scroll of confuse monster.
 What do you want to use or apply? [bg-ikm-oqtvCEFHLNOQVW or ?*] b
 You put 356 gold pieces into the bag named holding.
 You put a blessed athame named Magicbane into the bag named holding.
 That would be an interesting topological exercise.
 You put an uncursed wand of create monster into the bag named holding.
 You put an uncursed magic whistle into the bag named holding.
 You put an uncursed zinc wand into the bag named holding.
 You put an uncursed lock pick into the bag named holding.
 You put an uncursed triangular amulet into the bag named holding.
 You put a blessed gray stone named luck into the bag named holding.
 You put an uncursed leather drum into the bag named holding.
 You put an empty uncursed bag into the bag named holding.
 You put an uncursed wand of digging into the bag named holding.
 You cannot stash something you are wearing.
 You put a wand of create monster (0:4) into the bag named holding.
 You cannot stash something you are wearing.
 You put an uncursed wand of create monster into the bag named holding.
 You cannot stash something you are wearing.
 You put 5 uncursed daggers into the bag named holding.
 You cannot stash something you are wearing.
 You put a blessed +1 ring of adornment into the bag named holding.
 You put a blessed lamp into the bag named holding.
 You put 2 uncursed scrolls of teleportation into the bag named holding.
 You put an uncursed ebony wand into the bag named holding.
 You put an empty uncursed bag into the bag named holding.
 You put an uncursed ring of free action into the bag named holding.
 You put an uncursed short wand into the bag named holding.
 You put an uncursed ring of cold resistance into the bag named holding.
 You put an uncursed short wand into the bag named holding.
 You put an uncursed lizard corpse into the bag named holding.
 You put an uncursed short wand into the bag named holding.
 You put a wand of digging into the bag named holding.
 You put a scroll of confuse monster into the bag named holding.
 As you put an uncursed bag of tricks inside, you are blasted by a magical explosion!
 Your movements are now unencumbered.
 Q - 2 leprechaun corpses.
 What do you want to drop? [suwzQSVW or ?*] Q
 You drop 2 leprechaun corpses.
 You begin bashing monsters with your gloved hands.
 You hit the leprechaun!
 What do you want to wield? [- W or ?*] a
 You don't have that object.
 What do you want to wield? [- W or ?*] <esc>
 Never mind.
 Really quit? (yes|no) yes
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Armor
  S - a blessed +1 pair of gauntlets of power (being worn)
  w - a blessed +2 pair of high boots (being worn)
  z - a blessed +0 cloak of magic resistance (being worn)
  s - an uncursed +0 T-shirt with text "Down with pants!" (being worn)
 Rings
  u - an uncursed ring of slow digestion (on right hand)
 Wands
  V - a wand of digging (0:6)
 Tools
  W - a +0 unicorn horn

IanCurtis the Wizard's attributes:

Background:
 You were a Magician, a level 12 male elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 10.
 You entered the dungeon 17035 turns ago.
 You had 20880 experience points, 19120 more were needed to attain level 13.

Basics:
 You had 70 out of 87 hit points.
 You had 107 out of 118 energy points (spell power).
 Your armor class was 3.
 Your wallet was empty.
 Autopickup was off.

Final Characteristics:
 Your strength was 25 (base:4, peak:10, innate limit:18).
 Your dexterity was 13 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 20 (limit:20).
 Your wisdom was 12 (limit:20).
 Your charisma was 11 (limit:18).

Final Status:
 You were unencumbered.
 You were empty handed.
 You were unskilled in bare handed combat.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were sleep resistant.
 You were poison resistant.
 You were telepathic.
 You had infravision.
 You had slower digestion.
 You were warded.
 You were fast.
 You were unlucky.
 You survived.

Vanquished creatures:
  a lurker above
  2 lieutenants
  a ghost
  3 giant mimics
  a zruty
 an ice troll
  a flesh golem
  a baby purple worm
  4 stalkers
 an air elemental
  a fire elemental
 an earth elemental
  a water elemental
  a black naga
  a giant zombie
  3 winter wolves
  3 small mimics
  a warhorse
 an ogre lord
  a quantum mechanic
  a sasquatch
  2 wood golems
  a gelatinous cube
  2 pyrolisks
  a large dog
  a flaming sphere
  a shocking sphere
  a large cat
  a tiger
  2 dwarf kings
  a tengu
 an ochre jelly
  5 stone giants
 an elf mummy
  a wraith
  2 carnivorous apes
  a succubus
  a chameleon
  4 giant beetles
  a quivering blob
  2 cockatrices
  a panther
  a spotted jelly
  9 leprechauns
  9 orc-captains
  2 giant spiders
  2 scorpions
 an ice vortex
  a vampire bat
  2 forest centaurs
  2 gnome kings
  2 dwarf mummies
  2 ogres
  a brown pudding
  a rust monster
  a yeti
  3 gold golems
  a werewolf
  4 lizards
  a dog
  2 housecats
  4 jaguars
  4 dwarf lords
  a blue jelly
  a gray unicorn
  2 ravens
  a gnome mummy
  3 water moccasins
  4 apes
  5 human zombies
  a fire ant
  6 bugbears
  a wood nymph
  a water nymph
 12 Mordor orcs
  5 Uruk-hai
  5 orc shamans
  2 rock piercers
  a rock mole
  2 ponies
  5 fog clouds
  4 yellow lights
 18 gnome lords
  9 gnomish wizards
  a kobold mummy
  a red naga hatchling
  3 black naga hatchlings
  a gray ooze
  a barrow wight
  6 elf zombies
  3 ghouls
  5 straw golems
  a paper golem
  5 little dogs
  4 floating eyes
  3 kittens
 18 dwarves
  2 homunculi
  2 kobold shamans
 21 hill orcs
  5 rothes
  2 rabid rats
  3 giant bats
  2 orc zombies
  a dwarf zombie
  a wererat
  3 iguanas
  4 killer bees
  3 acid blobs
  5 coyotes
  a gas spore
  6 hobbits
  2 large kobolds
  8 hobgoblins
 an orc
  a giant rat
  a cave spider
  a brown mold
 50 gnomes
 16 garter snakes
  a gnome zombie
  6 geckos
  7 jackals
  a fox
  3 kobolds
  5 goblins
  a sewer rat
  6 grid bugs
  8 bats
  7 lichens
  2 kobold zombies
  8 newts
456 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 11
   Level 1:
      A grave.
   Level 2: "vault"
      An armor shop.
   Level 3:
      A general store, a grave.
   Level 4:
      A fountain, a sink.
      Stairs down to The Gnomish Mines.
   Level 5:
      A sink.
   Level 6: "spellbook stash by down stair"
      A jewelers, a fountain.
   Level 7:
   Level 8:
      A health food store, a fountain.
   Level 9:
      Many fountains.
      Oracle of Delphi.
      Final resting place for
         Mirmuse-Val-Dwa-Fem-Law, killed by a water moccasin.
   Level 10: <- You were here.
      A fountain.
      Stairs up to Sokoban, level 9.
   Level 11:
      A temple, some fountains.
The Gnomish Mines: levels 5 to 12
   Level 5:
   Level 6:
   Level 7:
   Level 8:
      An altar to Anhur, some fountains.
   Level 9:
   Level 10:
   Level 11:
   Level 12:
      A fountain.
Sokoban: levels 9 up to 6
   Level 6:
      Solved.
   Level 7:
      Solved.
   Level 8:
      Solved.
   Level 9:
      Solved.

Goodbye IanCurtis the Wizard...

You quit in The Dungeons of Doom on dungeon level 10 with 49046 points,
and 0 pieces of gold, after 17035 moves.
You were level 12 with a maximum of 87 hit points when you quit.

