Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-09-20 14:09:29, ended 2025-09-20 22:35:24.

IanCurtis, chaotic male elven Wizard

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IanCurtis the Magician    St:16 Dx:18 Co:16 In:19 Wi:14 Ch:12  Chaotic
Dlvl:20 $:85 HP:0(76) Pw:103(113) AC:3  Exp:10 T:17780  Burdened

Latest messages:
 In what direction? j
 The door resists!
 In what direction? j
 The door closes.
 The leather golem opens a door.
 You stop waiting.
 You hit the leather golem.
 The leather golem hits!
 The leather golem hits!
 You hit the leather golem!
 You hit the leather golem.
 You hit the leather golem!
 You hit the leather golem!
 You destroy the leather golem!
 In what direction? j
 The door closes.
 What do you want to use or apply? [d-hj-mrsA-CEHJLMORSUZ or ?*] A
 You are now wearing a blindfold.
 You can't see any more.
 What do you want to use or apply? [d-hj-mrsA-CEHJLMORSUZ or ?*] A
 You were wearing an uncursed blindfold.
 You can see again.
 In what direction? j
 The door opens.
 What do you want to put on? [qtvxyATW-Y or ?*] ?
 y - an uncursed +2 ring of protection (on left hand).
 You hit the leocrotta!
 You hit the leocrotta!
 The leocrotta hits!
 The leocrotta bites!
 The leocrotta hits!
 You hit the leocrotta!
 The leocrotta hits!
 The leocrotta bites!
 The leocrotta hits!
 The leocrotta hits!
 The leocrotta bites!
 The leocrotta hits!
 In what direction? n
 The sleep ray hits the leocrotta.
 You feel vibrations.
 The leocrotta hits!
 The leocrotta bites!
 The leocrotta hits!
 In what direction? n
 The sleep ray hits the leocrotta.
 You feel vibrations.
 The leocrotta hits!
 You die...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 85 gold pieces
 Weapons
  o - 5 +0 daggers
  w - a +0 elven dagger
  z - the +0 Sting
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  i - a blessed +0 orcish helm (being worn)
  N - an uncursed +0 pair of leather gloves (being worn)
  p - a blessed +0 pair of speed boots (being worn)
  G - an uncursed very burnt +0 cloak of displacement (being worn)
 Comestibles
  K - an uncursed lembas wafer
  b - 3 uncursed lumps of royal jelly
  u - an uncursed lizard corpse
 Scrolls
  I - an uncursed scroll of blank paper
 Potions
  F - a blessed potion of restore ability
 Rings
  T - an uncursed ring of invisibility
  x - an uncursed ring of polymorph
  y - an uncursed +2 ring of protection (on left hand)
  P - an uncursed ring of regeneration named regeneration (on right hand)
  W - an uncursed ring of searching
  q - an uncursed ring of see invisible
  X - an uncursed ring of slow digestion
  t - an uncursed ring of stealth
  Y - an uncursed ring of teleportation
  v - an uncursed ring of warning
 Wands
  f - a wand of cancellation (0:7)
  O - a wand of create monster (0:15)
  l - a wand of digging (0:7)
  g - a wand of fire (0:7)
  J - a wand of fire (0:7)
  Z - a wand of locking (0:5)
  H - a wand of magic missile (0:6)
  m - a wand of magic missile (0:4)
  h - a wand of magic missile (0:3)
  R - a wand of make invisible (0:7)
  U - a wand of secret door detection (0:11)
  C - a blessed wand of striking (0:3)
 Tools
  r - an empty uncursed sack
  S - an uncursed sack containing 43 items
  A - an uncursed blindfold
  k - an uncursed lock pick
  e - a magic marker (0:52)
  M - an uncursed magic whistle
  L - an uncursed oil lamp
  d - a +0 pick-axe
  j - an uncursed stethoscope
  E - a +0 unicorn horn
 Gems/Stones
  s - an uncursed flint stone
  B - an uncursed luckstone

Contents of the sack:
  an uncursed amulet of life saving
  an uncursed +0 cloak of magic resistance
  11 uncursed carrots
  an uncursed cram ration
  2 uncursed food rations
  an uncursed tin of red mold
  an uncursed scroll of magic mapping
  a blessed scroll of earth
  2 uncursed scrolls of earth
  an uncursed scroll of blank paper
  a cursed scroll of blank paper
  a blessed scroll of enchant armor
  3 uncursed scrolls of enchant armor
  a cursed scroll of enchant armor
  4 uncursed scrolls of enchant armor
  an uncursed scroll of enchant weapon
  an uncursed scroll of gold detection
  a blessed scroll of identify
  an uncursed scroll of identify
  2 uncursed scrolls of light
  a blessed scroll of remove curse
  an uncursed scroll of remove curse
  4 uncursed scrolls of taming
  3 uncursed scrolls of teleportation
  a cursed scroll of teleportation
  an uncursed spellbook of knock
  an uncursed spellbook of detect treasure
  an uncursed potion of gain energy
  an uncursed potion of gain energy
  a cursed potion of sleeping
  an uncursed potion of monster detection
  an uncursed potion of invisibility
  an uncursed potion of invisibility
  an uncursed potion of paralysis
  an uncursed potion of object detection
  2 uncursed potions of healing
  a cursed ring of hunger
  an uncursed ring of sustain ability
  an uncursed ring of protection from shape changers
  a wand of slow monster (0:7)
  an uncursed wooden flute
  an uncursed partly used tallow candle
  2 uncursed wax candles

IanCurtis the Wizard's attributes:

Background:
 You were a Magician, a level 10 male elven Wizard.
 You were chaotic, on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 20.
 You entered the dungeon 17780 turns ago.
 It was nighttime.
 You had 6265 experience points, 3735 more were needed to attain level 11.

Basics:
 You had 0 out of 76 hit points.
 You had 103 out of 113 energy points (spell power).
 Your armor class was 3.
 Your wallet contained 85 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 16 (limit:18).
 Your dexterity was 18 (limit:18).
 Your constitution was 16 (limit:16).
 Your intelligence was 19 (limit:20).
 Your wisdom was 14 (limit:20).
 Your charisma was 12 (limit:18).

Final Status:
 You were burdened; movement was slightly slowed.
 You were wielding a quarterstaff.
 You were skilled in quarterstaff.

Final Attributes:
 You were piously aligned.
 You were sleep resistant.
 You were poison resistant.
 You were telepathic.
 You had infravision.
 You were displaced.
 You regenerated.
 You had a small defense bonus (+4).
 You were guarded.
 You were very fast.
 You were lucky.
 You had extra luck.
 Bad luck did not time out for you.
 Good luck did not time out for you.
 Anhur was angry with you.
 You are dead.

Vanquished creatures:
  a stone golem
  3 ghosts
  a queen bee
  a mind flayer
  a fire giant
  a wumpus
  a giant zombie
  2 wargs
  a small mimic
  a xan
  a large dog
  2 freezing spheres
  a flaming sphere
  a shocking sphere
  a large cat
  3 tengu
  a stone giant
  2 human mummies
  a python
  a wraith
  2 leather golems
 an incubus
  3 chameleons
  a quivering blob
  2 cockatrices
  4 wolves
  a winter wolf cub
  a lynx
  a panther
 an orc-captain
  5 giant spiders
  a horse
  3 ice vortices
  a black light
  2 orc mummies
  2 owlbears
  2 yetis
  3 lizards
  4 chickatrices
  a dog
  a housecat
  2 jaguars
  a gray unicorn
  a dust vortex
  3 ravens
  a plains centaur
  2 snakes
  6 apes
  4 fire ants
  2 water nymphs
  6 Mordor orcs
 21 Uruk-hai
  2 rock piercers
  3 rock moles
  a pony
  5 yellow lights
  2 shriekers
  a violet fungus
 14 gnome lords
  4 gnomish wizards
  a kobold mummy
  a red naga hatchling
  a gray ooze
  2 barrow wights
  2 ghouls
  a straw golem
  3 paper golems
  5 giant ants
  a little dog
  6 floating eyes
  4 kittens
 16 dwarves
  2 kobold lords
  2 rothes
  a rabid rat
  a centipede
  3 giant bats
  3 monkeys
  2 orc zombies
  a dwarf zombie
  2 werejackals
  6 iguanas
 16 killer bees
 13 coyotes
  8 hobbits
  2 large kobolds
  3 hobgoblins
  7 giant rats
  5 cave spiders
  3 yellow molds
  a green mold
  a red mold
 49 gnomes
  6 garter snakes
  9 geckos
  3 jackals
  2 foxes
  3 kobolds
  5 goblins
  4 sewer rats
 12 grid bugs
  3 bats
 10 lichens
  2 kobold zombies
 10 newts
393 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 20
   Level 1:
      An altar to Anhur.
   Level 2:
      A fountain.
      Stairs down to The Gnomish Mines.
   Level 3:
      An armor shop.
   Level 4: "vault"
      A shop, a fountain.
   Level 5:
      Many fountains.
   Level 6:
   Level 7: "spellbook stash by altar"
      An altar to Anhur.
   Level 8:
      Many fountains.
      Oracle of Delphi.
      Final resting place for
         pots164-Kni-Hum-Fem-Law, slipped while mounting a saddled pony,
         Eesui-Rog-Hum-Mal-Cha, killed by a killer bee,
         IanCurtis-Wiz-Elf-Mal-Cha, killed by a rock mole.
   Level 9:
      A fountain, a sink.
      Stairs up to Sokoban, level 8.
   Level 10: "vault"
      Some fountains.
   Level 11:
      A very big room.
   Level 12:
      A fountain.
   Level 13:
      A jewelers.
   Level 14:
   Level 15:
      Summoned by Neferet the Green.
   Level 17:
      A primitive area.
   Level 18: "vault"
      A fountain.
   Level 19:
   Level 20: <- You were here.
      A temple.
      Final resting place for
         you, killed by a leocrotta.
The Gnomish Mines: levels 3 to 10
   Level 3:
   Level 4:
   Level 5:
   Level 6:
      Many shops, a temple, some fountains.
   Level 7:
   Level 8:
   Level 9:
   Level 10:
Sokoban:
   Level 8:
      Unsolved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |    IanCurtis     |
                  |      85 Au       |
                  |   killed by a    |
                  |    leocrotta     |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye IanCurtis the Wizard...

You died in The Dungeons of Doom on dungeon level 20 with 34267 points,
and 85 pieces of gold, after 17780 moves.
You were level 10 with a maximum of 76 hit points when you died.

