Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master).

Game began 2025-06-25 22:56:16, ended 2025-06-27 22:27:54.

InsertName, neutral male human Wizard

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                              |.....-.0|.-.|.....|
                              |..|.....|.0.|.....|
                              |-.|..-..|.-.|..<..|
                              |...--.......|.....|
                              |...|...-...-|.....|
                              |...|..|...--|...%.|
                              |-..|..-----------.|
                              |..*..fu..)........|
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InsertName the Thaumaturge  St:14 Dx:16 Co:16 In:15 Wi:11 Ch:11  Neutral
Dlvl:4  $:554 HP:0(58) Pw:7(85) AC:8  Exp:8 T:5409 

Latest messages:
 The dagger hits the blue jelly.
 What do you want to ready? [- $aEQ or ?*]
 E - a dagger (at the ready).
 In what direction?
 The dagger hits the blue jelly.
 What do you want to ready? [- $aQ or ?*]
 Q - a corroded dagger (at the ready).
 In what direction?
 The dagger hits the blue jelly.
 You begin bashing monsters with your bare hands.
 You hit the blue jelly.
 You are suddenly very cold!
 In what direction?
 The spell hits the blue jelly!
 What do you want to wield? [- a or ?*]
 a - a blessed +1 quarterstaff (weapon in hands).
 In what direction?
 The spell misses the blue jelly.
 In what direction?
 The spell hits the blue jelly!
 You kill the blue jelly!
 Q - a corroded dagger (at the ready).
 E - a dagger.
 B - a dagger.
 t - a corroded thonged club.
 You see here a blue jelly corpse.
 There is a blue jelly corpse here; eat it? [ynq] (n)
 This blue jelly corpse tastes okay.
 You finish eating the blue jelly corpse.
 What do you want to put on? [dePRVW or ?*]
 Which ring-finger, Right or Left? [rl]
 d - an uncursed ring of regeneration (on right hand).
 What do you want to wield? [- atBEQ or ?*]
 You secure the tether.
 t - a corroded thonged club (tethered weapon in hand).
 The large cat picks up a can of grease.
 You climb up the stairs.
 The white unicorn butts!
 The white unicorn kicks!
 The white unicorn butts!
 The white unicorn kicks!
 In what direction?
 The spell hits the white unicorn!
 The white unicorn resists!
 The large cat bites the white unicorn.
 The white unicorn butts!
 The white unicorn kicks!
 The white unicorn butts!
 You die...
 Do you want your possessions identified? [ynq] (y)

Inventory:
 Coins
  $ - 554 gold pieces
 Weapons
  E - a blessed +2 dagger
  B - a +0 dagger
  Q - a corroded +0 dagger (at the ready)
  t - a corroded +0 aklys (tethered weapon in hand)
  a - a blessed +1 quarterstaff
 Armor
  x - an uncursed +0 elven leather helm (being worn)
  b - an uncursed +0 cloak of magic resistance (being worn)
  X - an uncursed +1 mummy wrapping
 Comestibles
  I - an uncursed carrot
  Z - an uncursed cram ration
  F - 6 uncursed food rations
  H - 4 uncursed tripe rations
  p - an uncursed lichen corpse
 Scrolls
  k - an uncursed scroll of confuse monster
  w - an uncursed scroll of confuse monster
  J - an uncursed scroll of create monster
  T - a blessed scroll of earth
  U - an uncursed scroll of earth
  M - an uncursed scroll of enchant armor
  i - an uncursed scroll of enchant weapon
  A - an uncursed scroll of fire
  z - a blessed scroll of identify
  q - 2 uncursed scrolls of identify
  s - an uncursed scroll of light
  D - a blessed scroll of remove curse
  o - an uncursed scroll of remove curse
  C - 2 uncursed scrolls of taming
  j - a blessed scroll of teleportation
  r - 3 uncursed scrolls of teleportation
 Spellbooks
  m - an uncursed spellbook of cure sickness
  l - a blessed spellbook of force bolt
 Potions
  h - an uncursed potion of extra healing
  u - an uncursed potion of extra healing
  O - an uncursed potion of invisibility
  N - an uncursed potion of levitation
  f - an uncursed potion of object detection
  v - 2 uncursed potions of object detection
  y - a cursed potion of oil
  g - an uncursed potion of restore ability
  L - an uncursed potion of restore ability
  G - an uncursed potion of sickness
 Rings
  V - an uncursed ring of free action
  P - a cursed -1 ring of gain constitution named C
  e - an uncursed ring of polymorph
  d - an uncursed ring of regeneration (on right hand)
  R - an uncursed ring of slow digestion
  W - a cursed ring of teleport control
 Wands
  K - a wand of digging named z1 (0:3)
  c - a wand of make invisible (0:5)
  S - a wand of polymorph named z1 (0:4)
  Y - a wand of teleportation (0:6)
 Tools
  n - a magic marker (0:46)

InsertName the Wizard's attributes:

Background:
 You were a Thaumaturge, a level 8 male human Wizard.
 You were neutral, nominally on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in Sokoban, on level 4.
 You entered the dungeon 5409 turns ago.
 It was nighttime.
 There was a new moon in effect when your adventure ended.
 You had 1378 experience points, 1182 more were needed to attain level 9.

Basics:
 You had 0 out of 58 hit points.
 You had 7 out of 85 energy points (spell power).
 Your armor class was 8.
 Your wallet contained 554 zorkmids.
 Autopickup was on for '$' plus thrown.

Final Characteristics:
 Your strength was 14 (limit:18/100).
 Your dexterity was 16 (limit:18).
 Your constitution was 16 (limit:18).
 Your intelligence was 15 (limit:18).
 Your wisdom was 11 (limit:18).
 Your charisma was 11 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a club.
 You had basic skill with club.

Final Attributes:
 You were fervently aligned.
 You were magic-protected.
 You were poison resistant.
 You were invisible.
 You regenerated.
 You were warded.
 You are dead.

Vanquished creatures:
 an ettin mummy
  a large cat
  a tengu
  a Grey-elf
  3 winter wolf cubs
  2 spotted jellies
  a leprechaun
  a black light
  a gold golem
  a chickatrice
  a dingo
  a dwarf lord
  a blue jelly
  a gnome mummy
  a soldier ant
  a mountain nymph
  3 Mordor orcs
  2 orc shamans
  a rock piercer
  a pony
  a fog cloud
  a shrieker
  3 gnome lords
  a gnomish wizard
  a golden naga hatchling
  a guardian naga hatchling
  a gray ooze
  a ghoul
  3 straw golems
  a giant ant
  2 little dogs
  3 dwarves
  2 homunculi
  2 kobold lords
  2 kobold shamans
  2 rothes
  2 rabid rats
  a centipede
 an orc zombie
  3 dwarf zombies
 an iguana
  a coyote
  3 hobbits
  a hobgoblin
  a brown mold
  2 yellow molds
  a green mold
  a red mold
 16 gnomes
  2 geckos
  4 jackals
  a fox
  a kobold
  2 goblins
  2 sewer rats
  3 grid bugs
  3 bats
  4 lichens
  6 newts
115 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were an atheist.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 8
   Level 1:
      A fountain, a sink.
   Level 2:
   Level 3:
      Some fountains.
      Stairs down to The Gnomish Mines.
   Level 4:
      A general store, a fountain.
   Level 5:
      Some fountains, a grave.
   Level 6:
      Many fountains.
   Level 7:
      Some fountains.
      Stairs up to Sokoban, level 6.
   Level 8:
The Gnomish Mines: levels 4 to 5
   Level 4:
   Level 5:
Sokoban: levels 6 up to 3
   Level 3:
      Unsolved.
   Level 4: <- You were here.
      Solved.
      Final resting place for
         you, killed by a white unicorn.
   Level 5:
      Solved.
   Level 6:
      Solved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |    InsertName    |
                  |      554 Au      |
                  |   killed by a    |
                  |  white unicorn   |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye InsertName the Wizard...

You died in Sokoban on dungeon level 4 with 6371 points,
and 554 pieces of gold, after 5409 moves.
You were level 8 with a maximum of 58 hit points when you died.

