Unix NetHack Version 3.6.7 - last build Fri Feb 17 15:47:41 2023 (3ff9b0f54818f925015e8ed60ae25891f0a884b6).

Game began 2025-01-06 08:25:48, ended 2025-01-06 08:38:37.

JellyDonut, chaotic female elven Wizard

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JellyDonut the Conjurer   St:11 Dx:14 Co:14 In:16 Wi:11 Ch:11  Chaotic
Dlvl:11 $:123 HP:0(32) Pw:5(73) AC:9  Exp:5 T:1767 

Latest messages:
 The ape turns to flee.
 The ape turns to flee.
 The dwarf turns to flee.
 The ape falls into a pit!
 Unknown command '^J'.
 In what direction? 4
 The spell misses the ape.
 The giant ant falls into a pit!
 The giant ant is killed!
 In what direction? 4
 The spell hits the ape!
 You kill the ape!
 You see here a curved sword.
 The horse misses the giant ant.
 The horse misses the giant ant.
 The dingo turns into a sewer rat!
 The horse hits the giant ant.
 The horse misses the giant ant.
 The giant ant misses the horse.
 In what direction? 8
 The spell misses the ettin mummy.
 In what direction? 8
 The spell misses the ettin mummy.
 The dwarf throws a dagger!
 You are hit by a dagger.
 What do you want to use or apply? [cn-pwyzCHLQ or ?*] ?
 You start playing your drum of earthquake.
 You produce a heavy, thunderous rolling!
 The entire dungeon is shaking around you!
 The jackal turns to flee.
 The shocking sphere turns to flee.
 The white unicorn turns to flee.
 The yellow light turns to flee.
 The hill orc turns to flee.
 The sewer rat turns to flee.
 The gnomish wizard turns to flee.
 The killer bee turns to flee.
 The killer bee turns to flee.
 The killer bee turns to flee.
 The killer bee turns to flee.
 The killer bee turns to flee.
 The killer bee turns to flee.
 The killer bee turns to flee.
 The killer bee turns to flee.
 The rothe turns to flee.
 You hit the ettin mummy!
 The ettin mummy hits!
 The ettin mummy hits!
 You die...
 Do you want your possessions identified? [ynq] (y) q

Inventory:
 Coins
  $ - 123 gold pieces
 Weapons
  a - a blessed +1 quarterstaff (weapon in hands)
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
  J - an uncursed +0 studded leather armor
 Comestibles
  M - an uncursed banana
  F - 2 uncursed food rations
  I - an uncursed food ration
  E - 2 uncursed tripe rations
 Scrolls
  k - a blessed scroll of charging
  N - 2 uncursed scrolls of earth
  i - an uncursed scroll of magic mapping
 Spellbooks
  P - an uncursed spellbook of detect food
 Potions
  s - an uncursed potion of fruit juice
  K - a blessed potion of healing
  r - an uncursed potion of paralysis
  f - an uncursed potion of sickness
  t - an uncursed potion of speed
  g - a potion of holy water
 Rings
  d - an uncursed ring of protection from shape changers
  O - an uncursed ring of see invisible (on right hand)
  e - an uncursed ring of stealth
 Wands
  L - a wand of digging (0:6)
  w - a wand of speed monster (0:2)
  c - a wand of striking (0:4)
  Q - a wand of teleportation (0:7)
 Tools
  C - a drum of earthquake (0:2)
  o - an uncursed leather drum
  n - an uncursed blindfold
  p - an uncursed lock pick
  y - a cursed lock pick
  z - a cursed pair of lenses
  H - an uncursed towel
 Gems/Stones
  u - an uncursed worthless piece of green glass
  v - an uncursed worthless piece of red glass
  x - an uncursed worthless piece of violet glass
  D - an uncursed worthless piece of white glass
  B - an uncursed worthless piece of yellowish brown glass

JellyDonut the Wizard's attributes:

Background:
 You were a Conjurer, a level 5 female elven Wizard.
 You were chaotic, nominally on a mission for Anhur
 who was opposed by Ptah (lawful) and Thoth (neutral).
 You were in the Dungeons of Doom, on level 11, a very big room.
 You entered the dungeon 1767 turns ago.
 You had 196 experience points, 124 more were needed to attain level 6.

Basics:
 You had 0 out of 32 hit points.
 You had 5 out of 73 energy points (spell power).
 Your armor class was 9.
 Your wallet contained 123 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 11 (limit:18).
 Your dexterity was 14 (limit:18).
 Your constitution was 14 (limit:16).
 Your intelligence was 16 (limit:20).
 Your wisdom was 11 (limit:20).
 Your charisma was 11 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a quarterstaff.
 You had basic skill with quarterstaff.

Final Attributes:
 You were devoutly aligned.
 You were magic-protected.
 You were sleep resistant.
 You saw invisible.
 You had infravision.
 You were warded.
 You were fast.
 You are dead.

Vanquished creatures:
  a gnome mummy
 an ape
  a rock mole
  a yellow light
  a kobold mummy
  2 giant ants
  2 homunculi
  a hill orc
  a rothe
  a giant bat
  a wererat
  a green mold
  a gnome zombie
  a gecko
  3 jackals
  a fox
  a kobold
  a goblin
  3 grid bugs
  a bat
  a lichen
  2 kobold zombies
  2 newts
31 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You were an atheist.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 11
   Level 1:
      A fountain.
   Level 2:
      An altar.
   Level 3:
   Level 4:
   Level 5:
      Some fountains.
   Level 6:
      Many fountains.
   Level 7:
      Stairs up to Sokoban, level 6.
   Level 8:
      A fountain.
   Level 9:
      A sink.
   Level 11: <- You were here.
      Many fountains.
      A very big room.
      Final resting place for
         you, killed by an ettin mummy.
Sokoban:
   Level 6:
      Unsolved.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |    JellyDonut    |
                  |      123 Au      |
                  |   killed by an   |
                  |   ettin mummy    |
                  |                  |
                  |                  |
                  |       2025       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye JellyDonut the Wizard...

You died in The Dungeons of Doom on dungeon level 11 with 1395 points,
and 123 pieces of gold, after 1767 moves.
You were level 5 with a maximum of 32 hit points when you died.

